gpu_thread: Don't spin wait if there are no GPU commands.
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@ -31,8 +31,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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CommandDataContainer next;
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CommandDataContainer next;
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while (state.is_running) {
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while (state.is_running) {
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while (!state.queue.Empty()) {
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next = state.queue.PopWait();
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state.queue.Pop(next);
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if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.DispatchCalls();
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dma_pusher.DispatchCalls();
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@ -50,7 +49,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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state.signaled_fence.store(next.fence);
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state.signaled_fence.store(next.fence);
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}
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}
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}
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}
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}
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ThreadManager::ThreadManager(Core::System& system) : system{system} {}
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ThreadManager::ThreadManager(Core::System& system) : system{system} {}
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