gl_resource_manager: Ensure non EXT_framebuffer objects are created
This commit is contained in:
parent
099b0b3167
commit
9fc1fa1b0d
@ -166,7 +166,12 @@ void OGLFramebuffer::Create() {
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glCreateFramebuffers(1, &handle);
|
||||
// Bind to READ_FRAMEBUFFER to stop Nvidia's driver from creating an EXT_framebuffer instead of
|
||||
// a core framebuffer. EXT framebuffer attachments have to match in size and can be shared
|
||||
// across contexts. yuzu doesn't share framebuffers across contexts and we need attachments with
|
||||
// mismatching size, this is why core framebuffers are preferred.
|
||||
glGenFramebuffers(1, &handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, handle);
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Release() {
|
||||
|
@ -478,10 +478,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
|
||||
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
|
||||
rescale_draw_fbos[i].Create();
|
||||
rescale_read_fbos[i].Create();
|
||||
|
||||
// Make sure the framebuffer is created without DSA
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbos[i].handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbos[i].handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1224,13 +1220,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
||||
|
||||
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
|
||||
ImageView* depth_buffer, const VideoCommon::RenderTargets& key) {
|
||||
// Bind to READ_FRAMEBUFFER to stop Nvidia's driver from creating an EXT_framebuffer instead of
|
||||
// a core framebuffer. EXT framebuffer attachments have to match in size and can be shared
|
||||
// across contexts. yuzu doesn't share framebuffers across contexts and we need attachments with
|
||||
// mismatching size, this is why core framebuffers are preferred.
|
||||
GLuint handle;
|
||||
glGenFramebuffers(1, &handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, handle);
|
||||
framebuffer.Create();
|
||||
GLuint handle = framebuffer.handle;
|
||||
|
||||
GLsizei num_buffers = 0;
|
||||
std::array<GLenum, NUM_RT> gl_draw_buffers;
|
||||
@ -1278,7 +1269,6 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
|
||||
const std::string name = VideoCommon::Name(key);
|
||||
glObjectLabel(GL_FRAMEBUFFER, handle, static_cast<GLsizei>(name.size()), name.data());
|
||||
}
|
||||
framebuffer.handle = handle;
|
||||
}
|
||||
|
||||
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
|
||||
|
Loading…
Reference in New Issue
Block a user