map_interval: Add interval allocator and drop hack

Drop the std::list hack to allocate memory indefinitely.

Instead use a custom allocator that keeps references valid until
destruction. This allocates fixed chunks of memory and puts pointers in
a free list. When an allocation is no longer used put it back to the
free list, this doesn't heap allocate because std::vector doesn't change
the capacity. If the free list is empty, allocate a new chunk.
This commit is contained in:
ReinUsesLisp 2020-05-21 01:06:40 -03:00
parent 19d4f28001
commit a2dcc642c1
4 changed files with 79 additions and 3 deletions

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@ -1,6 +1,7 @@
add_library(video_core STATIC add_library(video_core STATIC
buffer_cache/buffer_block.h buffer_cache/buffer_block.h
buffer_cache/buffer_cache.h buffer_cache/buffer_cache.h
buffer_cache/map_interval.cpp
buffer_cache/map_interval.h buffer_cache/map_interval.h
dirty_flags.cpp dirty_flags.cpp
dirty_flags.h dirty_flags.h

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@ -284,8 +284,8 @@ protected:
MarkRegionAsWritten(new_map.start, new_map.end - 1); MarkRegionAsWritten(new_map.start, new_map.end - 1);
new_map.is_written = true; new_map.is_written = true;
} }
// Temporary hack, leaks memory and it's not cache local MapInterval* const storage = mapped_addresses_allocator.Allocate();
MapInterval* const storage = &mapped_addresses_storage.emplace_back(new_map); *storage = new_map;
mapped_addresses.insert(*storage); mapped_addresses.insert(*storage);
return storage; return storage;
} }
@ -313,6 +313,7 @@ protected:
const auto it = mapped_addresses.find(*map); const auto it = mapped_addresses.find(*map);
ASSERT(it != mapped_addresses.end()); ASSERT(it != mapped_addresses.end());
mapped_addresses.erase(it); mapped_addresses.erase(it);
mapped_addresses_allocator.Release(map);
} }
private: private:
@ -577,7 +578,7 @@ private:
u64 buffer_offset = 0; u64 buffer_offset = 0;
u64 buffer_offset_base = 0; u64 buffer_offset_base = 0;
std::list<MapInterval> mapped_addresses_storage; // Temporary hack MapIntervalAllocator mapped_addresses_allocator;
boost::intrusive::set<MapInterval, boost::intrusive::compare<MapIntervalCompare>> boost::intrusive::set<MapInterval, boost::intrusive::compare<MapIntervalCompare>>
mapped_addresses; mapped_addresses;

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@ -0,0 +1,33 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include <memory>
#include "video_core/buffer_cache/map_interval.h"
namespace VideoCommon {
MapIntervalAllocator::MapIntervalAllocator() {
FillFreeList(first_chunk);
}
MapIntervalAllocator::~MapIntervalAllocator() = default;
void MapIntervalAllocator::AllocateNewChunk() {
*new_chunk = std::make_unique<Chunk>();
FillFreeList(**new_chunk);
new_chunk = &(*new_chunk)->next;
}
void MapIntervalAllocator::FillFreeList(Chunk& chunk) {
const std::size_t old_size = free_list.size();
free_list.resize(old_size + chunk.data.size());
std::transform(chunk.data.rbegin(), chunk.data.rend(), free_list.begin() + old_size,
[](MapInterval& interval) { return &interval; });
}
} // namespace VideoCommon

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@ -4,6 +4,11 @@
#pragma once #pragma once
#include <array>
#include <cstddef>
#include <memory>
#include <vector>
#include <boost/intrusive/set_hook.hpp> #include <boost/intrusive/set_hook.hpp>
#include "common/common_types.h" #include "common/common_types.h"
@ -12,6 +17,8 @@
namespace VideoCommon { namespace VideoCommon {
struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> { struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> {
MapInterval() = default;
/*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {} /*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {}
explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept
@ -48,4 +55,38 @@ struct MapIntervalCompare {
} }
}; };
class MapIntervalAllocator {
public:
MapIntervalAllocator();
~MapIntervalAllocator();
MapInterval* Allocate() {
if (free_list.empty()) {
AllocateNewChunk();
}
MapInterval* const interval = free_list.back();
free_list.pop_back();
return interval;
}
void Release(MapInterval* interval) {
free_list.push_back(interval);
}
private:
struct Chunk {
std::unique_ptr<Chunk> next;
std::array<MapInterval, 0x8000> data;
};
void AllocateNewChunk();
void FillFreeList(Chunk& chunk);
std::vector<MapInterval*> free_list;
std::unique_ptr<Chunk>* new_chunk = &first_chunk.next;
Chunk first_chunk;
};
} // namespace VideoCommon } // namespace VideoCommon