yuzu: Enable to use controller to close a game
- Add General setting to choose if a confirm dialog is shown when stopping - Show the right confirm dialog if wanted - Reuse dialog window that ask to close the game - Add "L + Plus + Minus" default shortcut to Stop emulation - Create generic question dialog based on TAS dialog - It allows controller interaction on most dialogs
This commit is contained in:
parent
da6824d9fd
commit
a34565727b
@ -129,7 +129,7 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
|
|||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
||||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
|
||||||
|
@ -157,6 +157,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||||||
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
|
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
|
||||||
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
|
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
|
||||||
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
|
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
|
||||||
|
INSERT(UISettings, confirm_before_stopping, "Confirm stopping emulation", "");
|
||||||
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
|
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
|
||||||
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
|
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
|
||||||
|
|
||||||
|
@ -209,7 +209,7 @@ void GMainWindow::ShowTelemetryCallout() {
|
|||||||
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
|
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
|
||||||
"data is collected</a> to help improve yuzu. "
|
"data is collected</a> to help improve yuzu. "
|
||||||
"<br/><br/>Would you like to share your usage data with us?");
|
"<br/><br/>Would you like to share your usage data with us?");
|
||||||
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
|
if (!question(this, tr("Telemetry"), telemetry_message)) {
|
||||||
Settings::values.enable_telemetry = false;
|
Settings::values.enable_telemetry = false;
|
||||||
system->ApplySettings();
|
system->ApplySettings();
|
||||||
}
|
}
|
||||||
@ -2418,9 +2418,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
|||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
|
|
||||||
if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
|
if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
|
||||||
QMessageBox::Yes | QMessageBox::No,
|
QMessageBox::No)) {
|
||||||
QMessageBox::No) != QMessageBox::Yes) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2519,8 +2518,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
|
|
||||||
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
|
if (!GMainWindow::question(this, tr("Remove File"), question,
|
||||||
QMessageBox::No) != QMessageBox::Yes) {
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3426,8 +3425,25 @@ void GMainWindow::OnPauseContinueGame() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnStopGame() {
|
void GMainWindow::OnStopGame() {
|
||||||
if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
|
// Open (or not) the right confirm dialog based on current setting and game exit lock
|
||||||
return;
|
if (UISettings::values.confirm_before_stopping.GetValue() == UISettings::AskStopIndex::Always) {
|
||||||
|
if (system->GetExitLocked()) {
|
||||||
|
if (!ConfirmForceLockedExit()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!ConfirmChangeGame()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (UISettings::values.confirm_before_stopping.GetValue() ==
|
||||||
|
UISettings::AskStopIndex::Game &&
|
||||||
|
system->GetExitLocked()) {
|
||||||
|
if (!ConfirmForceLockedExit()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
play_time_manager->Stop();
|
play_time_manager->Stop();
|
||||||
@ -3817,22 +3833,11 @@ void GMainWindow::OnTasRecord() {
|
|||||||
const bool is_recording = input_subsystem->GetTas()->Record();
|
const bool is_recording = input_subsystem->GetTas()->Record();
|
||||||
if (!is_recording) {
|
if (!is_recording) {
|
||||||
is_tas_recording_dialog_active = true;
|
is_tas_recording_dialog_active = true;
|
||||||
ControllerNavigation* controller_navigation =
|
|
||||||
new ControllerNavigation(system->HIDCore(), this);
|
bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
|
||||||
// Use QMessageBox instead of question so we can link controller navigation
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
||||||
QMessageBox* box_dialog = new QMessageBox();
|
|
||||||
box_dialog->setWindowTitle(tr("TAS Recording"));
|
input_subsystem->GetTas()->SaveRecording(answer);
|
||||||
box_dialog->setText(tr("Overwrite file of player 1?"));
|
|
||||||
box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
|
||||||
box_dialog->setDefaultButton(QMessageBox::Yes);
|
|
||||||
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
|
||||||
[box_dialog](Qt::Key key) {
|
|
||||||
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
||||||
QCoreApplication::postEvent(box_dialog, event);
|
|
||||||
});
|
|
||||||
int res = box_dialog->exec();
|
|
||||||
controller_navigation->UnloadController();
|
|
||||||
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
|
|
||||||
is_tas_recording_dialog_active = false;
|
is_tas_recording_dialog_active = false;
|
||||||
}
|
}
|
||||||
OnTasStateChanged();
|
OnTasStateChanged();
|
||||||
@ -4073,6 +4078,27 @@ void GMainWindow::OnLoadAmiibo() {
|
|||||||
LoadAmiibo(filename);
|
LoadAmiibo(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
|
||||||
|
QMessageBox::StandardButtons buttons,
|
||||||
|
QMessageBox::StandardButton defaultButton) {
|
||||||
|
ControllerNavigation* controller_navigation = new ControllerNavigation(system->HIDCore(), this);
|
||||||
|
|
||||||
|
QMessageBox* box_dialog = new QMessageBox(parent);
|
||||||
|
box_dialog->setWindowTitle(title);
|
||||||
|
box_dialog->setText(text);
|
||||||
|
box_dialog->setStandardButtons(buttons);
|
||||||
|
box_dialog->setDefaultButton(defaultButton);
|
||||||
|
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
||||||
|
[box_dialog](Qt::Key key) {
|
||||||
|
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
||||||
|
QCoreApplication::postEvent(box_dialog, event);
|
||||||
|
});
|
||||||
|
int res = box_dialog->exec();
|
||||||
|
|
||||||
|
controller_navigation->UnloadController();
|
||||||
|
return res == QMessageBox::Yes;
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::LoadAmiibo(const QString& filename) {
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
||||||
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
||||||
const QString title = tr("Error loading Amiibo data");
|
const QString title = tr("Error loading Amiibo data");
|
||||||
@ -4806,8 +4832,7 @@ bool GMainWindow::ConfirmClose() {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
const auto text = tr("Are you sure you want to close yuzu?");
|
const auto text = tr("Are you sure you want to close yuzu?");
|
||||||
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
return question(this, tr("yuzu"), text);
|
||||||
return answer != QMessageBox::No;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::closeEvent(QCloseEvent* event) {
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||||
@ -4900,11 +4925,11 @@ bool GMainWindow::ConfirmChangeGame() {
|
|||||||
if (emu_thread == nullptr)
|
if (emu_thread == nullptr)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
const auto answer = QMessageBox::question(
|
// Use custom question to link controller navigation
|
||||||
|
return question(
|
||||||
this, tr("yuzu"),
|
this, tr("yuzu"),
|
||||||
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
||||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
||||||
return answer != QMessageBox::No;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GMainWindow::ConfirmForceLockedExit() {
|
bool GMainWindow::ConfirmForceLockedExit() {
|
||||||
@ -4914,8 +4939,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
|||||||
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
|
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
|
||||||
"Would you like to bypass this and exit anyway?");
|
"Would you like to bypass this and exit anyway?");
|
||||||
|
|
||||||
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
return question(this, tr("yuzu"), text);
|
||||||
return answer != QMessageBox::No;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::RequestGameExit() {
|
void GMainWindow::RequestGameExit() {
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
|
#include <QMessageBox>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
#include <QTranslator>
|
#include <QTranslator>
|
||||||
|
|
||||||
@ -15,6 +16,7 @@
|
|||||||
#include "input_common/drivers/tas_input.h"
|
#include "input_common/drivers/tas_input.h"
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
#include "yuzu/hotkeys.h"
|
#include "yuzu/hotkeys.h"
|
||||||
|
#include "yuzu/util/controller_navigation.h"
|
||||||
|
|
||||||
#ifdef __unix__
|
#ifdef __unix__
|
||||||
#include <QVariant>
|
#include <QVariant>
|
||||||
@ -431,6 +433,17 @@ private:
|
|||||||
const std::string& command, const std::string& arguments,
|
const std::string& command, const std::string& arguments,
|
||||||
const std::string& categories, const std::string& keywords);
|
const std::string& categories, const std::string& keywords);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||||
|
* The only difference is that it returns a boolean.
|
||||||
|
*
|
||||||
|
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
|
||||||
|
*/
|
||||||
|
bool question(QWidget* parent, const QString& title, const QString& text,
|
||||||
|
QMessageBox::StandardButtons buttons =
|
||||||
|
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
|
||||||
|
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
|
||||||
|
|
||||||
std::unique_ptr<Ui::MainWindow> ui;
|
std::unique_ptr<Ui::MainWindow> ui;
|
||||||
|
|
||||||
std::unique_ptr<Core::System> system;
|
std::unique_ptr<Core::System> system;
|
||||||
|
@ -56,6 +56,8 @@ enum class Theme {
|
|||||||
MidnightBlueColorful,
|
MidnightBlueColorful,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum AskStopIndex : int { Always, Game, Never };
|
||||||
|
|
||||||
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
||||||
extern const Themes themes;
|
extern const Themes themes;
|
||||||
|
|
||||||
@ -94,6 +96,9 @@ struct Values {
|
|||||||
Setting<bool> confirm_before_closing{
|
Setting<bool> confirm_before_closing{
|
||||||
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
|
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
|
||||||
true, true};
|
true, true};
|
||||||
|
Setting<bool> confirm_before_stopping{
|
||||||
|
linkage, true, "confirmStop", Category::UiGeneral, Settings::Specialization::Default,
|
||||||
|
true, true};
|
||||||
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
||||||
Setting<bool> pause_when_in_background{linkage,
|
Setting<bool> pause_when_in_background{linkage,
|
||||||
false,
|
false,
|
||||||
|
Loading…
Reference in New Issue
Block a user