patch_manager: Make use of type aliases
We can use these to avoid typing the same type redundantly. This way, if these ever change, only a single location needs to be modified.
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637ab14ae6
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a4392c24cf
@ -73,6 +73,44 @@ VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name)
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return nullptr;
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#endif
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}
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std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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const Core::System& system, u64 title_id, const PatchManager::BuildID& build_id_,
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const VirtualDir& base_path, bool upper) {
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const auto build_id_raw = Common::HexToString(build_id_, upper);
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const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
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const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
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if (file == nullptr) {
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LOG_INFO(Common_Filesystem, "No cheats file found for title_id={:016X}, build_id={}",
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title_id, build_id);
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return std::nullopt;
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}
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std::vector<u8> data(file->GetSize());
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if (file->Read(data.data(), data.size()) != data.size()) {
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LOG_INFO(Common_Filesystem, "Failed to read cheats file for title_id={:016X}, build_id={}",
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title_id, build_id);
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return std::nullopt;
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}
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Core::Memory::TextCheatParser parser;
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return parser.Parse(system,
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std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
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}
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void AppendCommaIfNotEmpty(std::string& to, std::string_view with) {
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if (to.empty()) {
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to += with;
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} else {
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to += ", ";
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to += with;
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}
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}
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bool IsDirValidAndNonEmpty(const VirtualDir& dir) {
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return dir != nullptr && (!dir->GetFiles().empty() || !dir->GetSubdirectories().empty());
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}
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} // Anonymous namespace
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PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
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@ -255,7 +293,7 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso, const std::st
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return out;
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}
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bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
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bool PatchManager::HasNSOPatch(const BuildID& build_id_) const {
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const auto build_id_raw = Common::HexToString(build_id_);
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const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
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@ -275,36 +313,8 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
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return !CollectPatches(patch_dirs, build_id).empty();
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}
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namespace {
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std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
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const VirtualDir& base_path, bool upper) {
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const auto build_id_raw = Common::HexToString(build_id_, upper);
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const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
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const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
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if (file == nullptr) {
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LOG_INFO(Common_Filesystem, "No cheats file found for title_id={:016X}, build_id={}",
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title_id, build_id);
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return std::nullopt;
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}
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std::vector<u8> data(file->GetSize());
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if (file->Read(data.data(), data.size()) != data.size()) {
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LOG_INFO(Common_Filesystem, "Failed to read cheats file for title_id={:016X}, build_id={}",
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title_id, build_id);
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return std::nullopt;
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}
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Core::Memory::TextCheatParser parser;
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return parser.Parse(system,
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std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
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}
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} // Anonymous namespace
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std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(
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const Core::System& system, const std::array<u8, 32>& build_id_) const {
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const Core::System& system, const BuildID& build_id_) const {
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const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
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if (load_dir == nullptr) {
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LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
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@ -445,21 +455,11 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
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return romfs;
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}
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static void AppendCommaIfNotEmpty(std::string& to, const std::string& with) {
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if (to.empty())
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to += with;
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else
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to += ", " + with;
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}
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static bool IsDirValidAndNonEmpty(const VirtualDir& dir) {
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return dir != nullptr && (!dir->GetFiles().empty() || !dir->GetSubdirectories().empty());
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}
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std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNames(
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VirtualFile update_raw) const {
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if (title_id == 0)
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PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile update_raw) const {
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if (title_id == 0) {
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return {};
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}
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std::map<std::string, std::string, std::less<>> out;
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const auto& installed = Core::System::GetInstance().GetContentProvider();
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const auto& disabled = Settings::values.disabled_addons[title_id];
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@ -571,41 +571,47 @@ std::optional<u32> PatchManager::GetGameVersion() const {
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return installed.GetEntryVersion(title_id);
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}
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std::pair<std::unique_ptr<NACP>, VirtualFile> PatchManager::GetControlMetadata() const {
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PatchManager::Metadata PatchManager::GetControlMetadata() const {
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const auto& installed = Core::System::GetInstance().GetContentProvider();
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const auto base_control_nca = installed.GetEntry(title_id, ContentRecordType::Control);
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if (base_control_nca == nullptr)
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if (base_control_nca == nullptr) {
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return {};
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}
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return ParseControlNCA(*base_control_nca);
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}
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std::pair<std::unique_ptr<NACP>, VirtualFile> PatchManager::ParseControlNCA(const NCA& nca) const {
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PatchManager::Metadata PatchManager::ParseControlNCA(const NCA& nca) const {
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const auto base_romfs = nca.GetRomFS();
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if (base_romfs == nullptr)
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if (base_romfs == nullptr) {
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return {};
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}
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const auto romfs = PatchRomFS(base_romfs, nca.GetBaseIVFCOffset(), ContentRecordType::Control);
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if (romfs == nullptr)
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if (romfs == nullptr) {
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return {};
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}
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const auto extracted = ExtractRomFS(romfs);
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if (extracted == nullptr)
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if (extracted == nullptr) {
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return {};
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}
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auto nacp_file = extracted->GetFile("control.nacp");
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if (nacp_file == nullptr)
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if (nacp_file == nullptr) {
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nacp_file = extracted->GetFile("Control.nacp");
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}
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auto nacp = nacp_file == nullptr ? nullptr : std::make_unique<NACP>(nacp_file);
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VirtualFile icon_file;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = extracted->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr)
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icon_file = extracted->GetFile(std::string("icon_").append(language).append(".dat"));
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if (icon_file != nullptr) {
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break;
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}
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}
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return {std::move(nacp), icon_file};
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}
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@ -25,54 +25,58 @@ class NACP;
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// A centralized class to manage patches to games.
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class PatchManager {
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public:
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using BuildID = std::array<u8, 0x20>;
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using Metadata = std::pair<std::unique_ptr<NACP>, VirtualFile>;
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using PatchVersionNames = std::map<std::string, std::string, std::less<>>;
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explicit PatchManager(u64 title_id);
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~PatchManager();
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u64 GetTitleID() const;
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[[nodiscard]] u64 GetTitleID() const;
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// Currently tracked ExeFS patches:
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// - Game Updates
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VirtualDir PatchExeFS(VirtualDir exefs) const;
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[[nodiscard]] VirtualDir PatchExeFS(VirtualDir exefs) const;
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// Currently tracked NSO patches:
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// - IPS
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// - IPSwitch
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std::vector<u8> PatchNSO(const std::vector<u8>& nso, const std::string& name) const;
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[[nodiscard]] std::vector<u8> PatchNSO(const std::vector<u8>& nso,
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const std::string& name) const;
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// Checks to see if PatchNSO() will have any effect given the NSO's build ID.
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// Used to prevent expensive copies in NSO loader.
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bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
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[[nodiscard]] bool HasNSOPatch(const BuildID& build_id) const;
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// Creates a CheatList object with all
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std::vector<Core::Memory::CheatEntry> CreateCheatList(
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const Core::System& system, const std::array<u8, 0x20>& build_id) const;
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[[nodiscard]] std::vector<Core::Memory::CheatEntry> CreateCheatList(
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const Core::System& system, const BuildID& build_id) const;
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// Currently tracked RomFS patches:
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// - Game Updates
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// - LayeredFS
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VirtualFile PatchRomFS(VirtualFile base, u64 ivfc_offset,
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[[nodiscard]] VirtualFile PatchRomFS(VirtualFile base, u64 ivfc_offset,
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ContentRecordType type = ContentRecordType::Program,
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VirtualFile update_raw = nullptr) const;
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// Returns a vector of pairs between patch names and patch versions.
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// i.e. Update 3.2.2 will return {"Update", "3.2.2"}
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std::map<std::string, std::string, std::less<>> GetPatchVersionNames(
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VirtualFile update_raw = nullptr) const;
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[[nodiscard]] PatchVersionNames GetPatchVersionNames(VirtualFile update_raw = nullptr) const;
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// If the game update exists, returns the u32 version field in its Meta-type NCA. If that fails,
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// it will fallback to the Meta-type NCA of the base game. If that fails, the result will be
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// std::nullopt
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std::optional<u32> GetGameVersion() const;
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[[nodiscard]] std::optional<u32> GetGameVersion() const;
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// Given title_id of the program, attempts to get the control data of the update and parse
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// it, falling back to the base control data.
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std::pair<std::unique_ptr<NACP>, VirtualFile> GetControlMetadata() const;
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[[nodiscard]] Metadata GetControlMetadata() const;
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// Version of GetControlMetadata that takes an arbitrary NCA
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std::pair<std::unique_ptr<NACP>, VirtualFile> ParseControlNCA(const NCA& nca) const;
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[[nodiscard]] Metadata ParseControlNCA(const NCA& nca) const;
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private:
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std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs,
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[[nodiscard]] std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs,
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const std::string& build_id) const;
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u64 title_id;
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