maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.

- Used by Super Mario Odyssey.
This commit is contained in:
bunnei 2018-08-10 11:45:23 -04:00
parent 57626fda7b
commit a5b65df9cf

View File

@ -45,6 +45,8 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::SignedNorm: { case Maxwell::VertexAttribute::Type::SignedNorm: {
switch (attrib.size) { switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return GL_INT;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE; return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16: case Maxwell::VertexAttribute::Size::Size_16_16: