vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it ICEs MSVC when converted over.
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@ -39,16 +39,17 @@ std::unique_ptr<VKStreamBuffer> CreateStreamBuffer(const VKDevice& device, VKSch
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Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler_,
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Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler_,
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VKStagingBufferPool& staging_pool_, VAddr cpu_addr, std::size_t size)
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VKStagingBufferPool& staging_pool_, VAddr cpu_addr, std::size_t size)
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: VideoCommon::BufferBlock{cpu_addr, size}, scheduler{scheduler_}, staging_pool{staging_pool_} {
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: BufferBlock{cpu_addr, size}, scheduler{scheduler_}, staging_pool{staging_pool_} {
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VkBufferCreateInfo ci;
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const VkBufferCreateInfo ci{
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ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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ci.pNext = nullptr;
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.pNext = nullptr,
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ci.flags = 0;
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.flags = 0,
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ci.size = static_cast<VkDeviceSize>(size);
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.size = static_cast<VkDeviceSize>(size),
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ci.usage = BUFFER_USAGE | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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.usage = BUFFER_USAGE | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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ci.queueFamilyIndexCount = 0;
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.queueFamilyIndexCount = 0,
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ci.pQueueFamilyIndices = nullptr;
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.pQueueFamilyIndices = nullptr,
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};
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buffer.handle = device.GetLogical().CreateBuffer(ci);
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buffer.handle = device.GetLogical().CreateBuffer(ci);
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buffer.commit = memory_manager.Commit(buffer.handle, false);
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buffer.commit = memory_manager.Commit(buffer.handle, false);
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@ -66,16 +67,17 @@ void Buffer::Upload(std::size_t offset, std::size_t size, const u8* data) {
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scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) {
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scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) {
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cmdbuf.CopyBuffer(staging, handle, VkBufferCopy{0, offset, size});
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cmdbuf.CopyBuffer(staging, handle, VkBufferCopy{0, offset, size});
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VkBufferMemoryBarrier barrier;
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const VkBufferMemoryBarrier barrier{
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barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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barrier.pNext = nullptr;
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.pNext = nullptr,
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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barrier.dstAccessMask = UPLOAD_ACCESS_BARRIERS;
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.dstAccessMask = UPLOAD_ACCESS_BARRIERS,
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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barrier.buffer = handle;
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.buffer = handle,
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barrier.offset = offset;
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.offset = offset,
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barrier.size = size;
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.size = size,
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {},
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {},
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barrier, {});
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barrier, {});
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});
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});
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@ -87,16 +89,17 @@ void Buffer::Download(std::size_t offset, std::size_t size, u8* data) {
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const VkBuffer handle = Handle();
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const VkBuffer handle = Handle();
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scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) {
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scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) {
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VkBufferMemoryBarrier barrier;
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const VkBufferMemoryBarrier barrier{
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barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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barrier.pNext = nullptr;
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.pNext = nullptr,
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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barrier.buffer = handle;
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.buffer = handle,
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barrier.offset = offset;
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.offset = offset,
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barrier.size = size;
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.size = size,
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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