android: Re-implement overlay editing
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5807cf1b4d
commit
b0a434b99f
@ -90,7 +90,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
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// Setup overlay.
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resetInputOverlay()
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updateShowFpsOverlay()
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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@ -45,9 +45,15 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
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private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
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private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
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private var inEditMode = false
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private var buttonBeingConfigured: InputOverlayDrawableButton? = null
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private var dpadBeingConfigured: InputOverlayDrawableDpad? = null
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private var joystickBeingConfigured: InputOverlayDrawableJoystick? = null
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private val preferences: SharedPreferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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private val gyro = FloatArray(3)
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private val accel = FloatArray(3)
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private var motionTimestamp: Long = 0
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@ -114,7 +120,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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button.id,
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button.buttonId,
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button.status
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)
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shouldUpdateView = true
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@ -224,8 +230,109 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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return false
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}
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private fun onTouchWhileEditing(event: MotionEvent?): Boolean {
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// TODO: Reimplement this
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private fun onTouchWhileEditing(event: MotionEvent): Boolean {
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val pointerIndex = event.actionIndex
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val fingerPositionX = event.getX(pointerIndex).toInt()
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val fingerPositionY = event.getY(pointerIndex).toInt()
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// TODO: Provide support for portrait layout
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//val orientation =
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// if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) "-Portrait" else ""
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for (button in overlayButtons) {
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// Determine the button state to apply based on the MotionEvent action flag.
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when (event.action and MotionEvent.ACTION_MASK) {
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MotionEvent.ACTION_DOWN,
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MotionEvent.ACTION_POINTER_DOWN ->
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// If no button is being moved now, remember the currently touched button to move.
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if (buttonBeingConfigured == null &&
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button.bounds.contains(
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fingerPositionX,
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fingerPositionY
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)
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) {
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buttonBeingConfigured = button
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buttonBeingConfigured!!.onConfigureTouch(event)
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}
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MotionEvent.ACTION_MOVE -> if (buttonBeingConfigured != null) {
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buttonBeingConfigured!!.onConfigureTouch(event)
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invalidate()
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return true
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}
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MotionEvent.ACTION_UP,
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MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) {
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// Persist button position by saving new place.
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saveControlPosition(
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buttonBeingConfigured!!.buttonId,
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buttonBeingConfigured!!.bounds.centerX(),
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buttonBeingConfigured!!.bounds.centerY(),
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""
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)
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buttonBeingConfigured = null
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}
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}
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}
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for (dpad in overlayDpads) {
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// Determine the button state to apply based on the MotionEvent action flag.
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when (event.action and MotionEvent.ACTION_MASK) {
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MotionEvent.ACTION_DOWN,
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MotionEvent.ACTION_POINTER_DOWN ->
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// If no button is being moved now, remember the currently touched button to move.
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if (buttonBeingConfigured == null &&
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dpad.bounds.contains(fingerPositionX, fingerPositionY)
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) {
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dpadBeingConfigured = dpad
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dpadBeingConfigured!!.onConfigureTouch(event)
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}
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MotionEvent.ACTION_MOVE -> if (dpadBeingConfigured != null) {
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dpadBeingConfigured!!.onConfigureTouch(event)
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invalidate()
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return true
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}
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MotionEvent.ACTION_UP,
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MotionEvent.ACTION_POINTER_UP -> if (dpadBeingConfigured === dpad) {
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// Persist button position by saving new place.
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saveControlPosition(
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dpadBeingConfigured!!.upId,
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dpadBeingConfigured!!.bounds.centerX(),
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dpadBeingConfigured!!.bounds.centerY(),
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""
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)
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dpadBeingConfigured = null
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}
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}
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}
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for (joystick in overlayJoysticks) {
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when (event.action) {
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MotionEvent.ACTION_DOWN,
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MotionEvent.ACTION_POINTER_DOWN -> if (joystickBeingConfigured == null &&
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joystick.bounds.contains(
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fingerPositionX,
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fingerPositionY
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)
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) {
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joystickBeingConfigured = joystick
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joystickBeingConfigured!!.onConfigureTouch(event)
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}
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MotionEvent.ACTION_MOVE -> if (joystickBeingConfigured != null) {
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joystickBeingConfigured!!.onConfigureTouch(event)
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invalidate()
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}
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MotionEvent.ACTION_UP,
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MotionEvent.ACTION_POINTER_UP -> if (joystickBeingConfigured != null) {
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saveControlPosition(
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joystickBeingConfigured!!.buttonId,
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joystickBeingConfigured!!.bounds.centerX(),
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joystickBeingConfigured!!.bounds.centerY(),
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""
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)
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joystickBeingConfigured = null
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}
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}
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}
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return true
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}
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@ -24,32 +24,30 @@ class InputOverlayDrawableButton(
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res: Resources,
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defaultStateBitmap: Bitmap,
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pressedStateBitmap: Bitmap,
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buttonId: Int
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val buttonId: Int
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) {
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/**
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* Gets this InputOverlayDrawableButton's button ID.
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*
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* @return this InputOverlayDrawableButton's button ID.
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*/
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// The ID value what type of button this Drawable represents.
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val id: Int
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// The ID value what motion event is tracking
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var trackId: Int
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// The drawable position on the screen
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private var buttonPositionX = 0
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private var buttonPositionY = 0
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val width: Int
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val height: Int
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private val defaultStateBitmap: BitmapDrawable
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private val pressedStateBitmap: BitmapDrawable
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private var pressedState = false
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private var previousTouchX = 0
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private var previousTouchY = 0
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var controlPositionX = 0
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var controlPositionY = 0
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init {
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
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id = buttonId
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trackId = -1
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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@ -104,6 +102,34 @@ class InputOverlayDrawableButton(
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private val currentStateBitmapDrawable: BitmapDrawable
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get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
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fun onConfigureTouch(event: MotionEvent): Boolean {
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val pointerIndex = event.actionIndex
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val fingerPositionX = event.getX(pointerIndex).toInt()
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val fingerPositionY = event.getY(pointerIndex).toInt()
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when (event.action) {
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MotionEvent.ACTION_DOWN -> {
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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controlPositionX = fingerPositionX - (width / 2)
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controlPositionY = fingerPositionY - (height / 2)
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += fingerPositionX - previousTouchX
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controlPositionY += fingerPositionY - previousTouchY
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setBounds(
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controlPositionX,
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controlPositionY,
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width + controlPositionX,
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height + controlPositionY
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)
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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}
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}
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return true
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}
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fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
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defaultStateBitmap.setBounds(left, top, right, bottom)
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pressedStateBitmap.setBounds(left, top, right, bottom)
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@ -111,6 +137,6 @@ class InputOverlayDrawableButton(
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val status: Int
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get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
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private val bounds: Rect
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val bounds: Rect
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get() = defaultStateBitmap.bounds
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}
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@ -45,13 +45,19 @@ class InputOverlayDrawableDpad(
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val leftId: Int
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val rightId: Int
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var trackId: Int
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private var controlPositionX = 0
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private var controlPositionY = 0
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val width: Int
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val height: Int
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private val defaultStateBitmap: BitmapDrawable
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private val pressedOneDirectionStateBitmap: BitmapDrawable
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private val pressedTwoDirectionsStateBitmap: BitmapDrawable
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private var previousTouchX = 0
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private var previousTouchY = 0
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private var controlPositionX = 0
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private var controlPositionY = 0
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private var upButtonState = false
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private var downButtonState = false
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private var leftButtonState = false
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@ -215,6 +221,32 @@ class InputOverlayDrawableDpad(
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val rightStatus: Int
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get() = if (rightButtonState) ButtonState.PRESSED else ButtonState.RELEASED
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fun onConfigureTouch(event: MotionEvent): Boolean {
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val pointerIndex = event.actionIndex
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val fingerPositionX = event.getX(pointerIndex).toInt()
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val fingerPositionY = event.getY(pointerIndex).toInt()
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when (event.action) {
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MotionEvent.ACTION_DOWN -> {
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += fingerPositionX - previousTouchX
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controlPositionY += fingerPositionY - previousTouchY
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setBounds(
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controlPositionX,
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controlPositionY,
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width + controlPositionX,
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height + controlPositionY
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)
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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}
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}
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return true
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}
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fun setPosition(x: Int, y: Int) {
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controlPositionX = x
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controlPositionY = y
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@ -39,31 +39,39 @@ class InputOverlayDrawableJoystick(
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val joystickId: Int,
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val buttonId: Int
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) {
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// The ID value what motion event is tracking
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var trackId = -1
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var xAxis = 0f
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private var yAxis = 0f
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private var controlPositionX = 0
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private var controlPositionY = 0
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val width: Int
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val height: Int
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private var virtBounds: Rect
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private val origBounds: Rect
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private var origBounds: Rect
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private val outerBitmap: BitmapDrawable
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private val defaultStateInnerBitmap: BitmapDrawable
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private val pressedStateInnerBitmap: BitmapDrawable
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private var previousTouchX = 0
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private var previousTouchY = 0
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var controlPositionX = 0
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var controlPositionY = 0
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private val boundsBoxBitmap: BitmapDrawable
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private var pressedState = false
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// TODO: Add button support
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val buttonStatus: Int
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get() =
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NativeLibrary.ButtonState.RELEASED
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var bounds: Rect?
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var bounds: Rect
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get() = outerBitmap.bounds
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set(bounds) {
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outerBitmap.bounds = bounds!!
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outerBitmap.bounds = bounds
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}
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// Nintendo joysticks have y axis inverted
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@ -83,7 +91,7 @@ class InputOverlayDrawableJoystick(
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bounds = rectOuter
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defaultStateInnerBitmap.bounds = rectInner
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pressedStateInnerBitmap.bounds = rectInner
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virtBounds = bounds!!
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virtBounds = bounds
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origBounds = outerBitmap.copyBounds()
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boundsBoxBitmap.alpha = 0
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boundsBoxBitmap.bounds = virtBounds
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@ -106,8 +114,9 @@ class InputOverlayDrawableJoystick(
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motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
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val isActionUp =
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motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
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if (isActionDown) {
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if (!bounds!!.contains(xPosition, yPosition)) {
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if (!bounds.contains(xPosition, yPosition)) {
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return false
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}
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pressedState = true
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@ -122,6 +131,7 @@ class InputOverlayDrawableJoystick(
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boundsBoxBitmap.bounds = virtBounds
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trackId = pointerId
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}
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if (isActionUp) {
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if (trackId != pointerId) {
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return false
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@ -147,7 +157,9 @@ class InputOverlayDrawableJoystick(
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trackId = -1
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return true
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}
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if (trackId == -1) return false
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for (i in 0 until event.pointerCount) {
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if (trackId != event.getPointerId(i)) {
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continue
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@ -179,6 +191,50 @@ class InputOverlayDrawableJoystick(
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return false
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}
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fun onConfigureTouch(event: MotionEvent): Boolean {
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val pointerIndex = event.actionIndex
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val fingerPositionX = event.getX(pointerIndex).toInt()
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val fingerPositionY = event.getY(pointerIndex).toInt()
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when (event.action) {
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MotionEvent.ACTION_DOWN -> {
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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controlPositionX = fingerPositionX - (width / 2)
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controlPositionY = fingerPositionY - (height / 2)
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += fingerPositionX - previousTouchX
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controlPositionY += fingerPositionY - previousTouchY
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bounds = Rect(
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controlPositionX,
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controlPositionY,
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outerBitmap.intrinsicWidth + controlPositionX,
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outerBitmap.intrinsicHeight + controlPositionY
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)
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virtBounds = Rect(
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controlPositionX,
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controlPositionY,
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outerBitmap.intrinsicWidth + controlPositionX,
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outerBitmap.intrinsicHeight + controlPositionY
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)
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setInnerBounds()
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bounds = Rect(
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Rect(
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controlPositionX,
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controlPositionY,
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outerBitmap.intrinsicWidth + controlPositionX,
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outerBitmap.intrinsicHeight + controlPositionY
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)
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)
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previousTouchX = fingerPositionX
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previousTouchY = fingerPositionY
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}
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}
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origBounds = outerBitmap.copyBounds()
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return true
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}
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private fun setInnerBounds() {
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var x = virtBounds.centerX() + (xAxis * (virtBounds.width() / 2)).toInt()
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var y = virtBounds.centerY() + (yAxis * (virtBounds.height() / 2)).toInt()
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