gl_shader_decompiler: Implement clip distances
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50d2abaaa9
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@ -82,6 +82,8 @@ union Attribute {
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Position = 7,
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Position = 7,
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Attribute_0 = 8,
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Attribute_0 = 8,
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Attribute_31 = 39,
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Attribute_31 = 39,
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ClipDistances0123 = 44,
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ClipDistances4567 = 45,
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PointCoord = 46,
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PointCoord = 46,
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// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
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// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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@ -62,7 +62,16 @@ struct Header {
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INSERT_PADDING_BYTES(1); // ImapSystemValuesB
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INSERT_PADDING_BYTES(1); // ImapSystemValuesB
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INSERT_PADDING_BYTES(16); // ImapGenericVector[32]
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INSERT_PADDING_BYTES(16); // ImapGenericVector[32]
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INSERT_PADDING_BYTES(2); // ImapColor
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INSERT_PADDING_BYTES(2); // ImapColor
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INSERT_PADDING_BYTES(2); // ImapSystemValuesC
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union {
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BitField<0, 8, u16> clip_distances;
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BitField<8, 1, u16> point_sprite_s;
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BitField<9, 1, u16> point_sprite_t;
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BitField<10, 1, u16> fog_coordinate;
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BitField<12, 1, u16> tessellation_eval_point_u;
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BitField<13, 1, u16> tessellation_eval_point_v;
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BitField<14, 1, u16> instance_id;
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BitField<15, 1, u16> vertex_id;
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};
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INSERT_PADDING_BYTES(5); // ImapFixedFncTexture[10]
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INSERT_PADDING_BYTES(5); // ImapFixedFncTexture[10]
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INSERT_PADDING_BYTES(1); // ImapReserved
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INSERT_PADDING_BYTES(1); // ImapReserved
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INSERT_PADDING_BYTES(3); // OmapSystemValuesA
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INSERT_PADDING_BYTES(3); // OmapSystemValuesA
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@ -485,27 +485,42 @@ public:
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const Register& buf_reg) {
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const Register& buf_reg) {
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const std::string dest = GetOutputAttribute(attribute);
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const std::string dest = GetOutputAttribute(attribute);
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const std::string src = GetRegisterAsFloat(val_reg);
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const std::string src = GetRegisterAsFloat(val_reg);
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if (dest.empty())
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return;
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if (!dest.empty()) {
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// Can happen with unknown/unimplemented output attributes, in which case we ignore the
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// Can happen with unknown/unimplemented output attributes, in which case we ignore the
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// instruction for now.
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// instruction for now.
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if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
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if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
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// TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
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// TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
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// shader. These instructions use a dirty register as buffer index, to avoid some
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// shader. These instructions use a dirty register as buffer index, to avoid some
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// drivers from complaining about out of boundary writes, guard them.
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// drivers from complaining about out of boundary writes, guard them.
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const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
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const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
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std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
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std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
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shader.AddLine("amem[" + buf_index + "][" +
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shader.AddLine("amem[" + buf_index + "][" +
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std::to_string(static_cast<u32>(attribute)) + ']' + GetSwizzle(elem) +
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std::to_string(static_cast<u32>(attribute)) + ']' +
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" = " + src + ';');
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GetSwizzle(elem) + " = " + src + ';');
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return;
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} else {
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}
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if (attribute == Attribute::Index::PointSize) {
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fixed_pipeline_output_attributes_used.insert(attribute);
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switch (attribute) {
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shader.AddLine(dest + " = " + src + ';');
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case Attribute::Index::ClipDistances0123:
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} else {
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case Attribute::Index::ClipDistances4567: {
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shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
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const u64 index = attribute == Attribute::Index::ClipDistances4567 ? 4 : 0 + elem;
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}
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UNIMPLEMENTED_IF_MSG(
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}
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((header.vtg.clip_distances >> index) & 1) == 0,
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"Shader is setting gl_ClipDistance{} without enabling it in the header", index);
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fixed_pipeline_output_attributes_used.insert(attribute);
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shader.AddLine(dest + '[' + std::to_string(index) + "] = " + src + ';');
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break;
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}
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case Attribute::Index::PointSize:
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fixed_pipeline_output_attributes_used.insert(attribute);
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shader.AddLine(dest + " = " + src + ';');
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break;
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default:
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shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
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break;
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}
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}
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}
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}
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@ -725,12 +740,19 @@ private:
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void GenerateVertex() {
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void GenerateVertex() {
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if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
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if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
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return;
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return;
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bool clip_distances_declared = false;
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declarations.AddLine("out gl_PerVertex {");
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declarations.AddLine("out gl_PerVertex {");
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++declarations.scope;
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++declarations.scope;
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declarations.AddLine("vec4 gl_Position;");
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declarations.AddLine("vec4 gl_Position;");
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for (auto& o : fixed_pipeline_output_attributes_used) {
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for (auto& o : fixed_pipeline_output_attributes_used) {
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if (o == Attribute::Index::PointSize)
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if (o == Attribute::Index::PointSize)
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declarations.AddLine("float gl_PointSize;");
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declarations.AddLine("float gl_PointSize;");
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if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
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o == Attribute::Index::ClipDistances4567)) {
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declarations.AddLine("float gl_ClipDistance[];");
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clip_distances_declared = true;
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}
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}
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}
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--declarations.scope;
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--declarations.scope;
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declarations.AddLine("};");
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declarations.AddLine("};");
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@ -901,6 +923,10 @@ private:
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return "gl_PointSize";
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return "gl_PointSize";
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case Attribute::Index::Position:
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case Attribute::Index::Position:
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return "position";
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return "position";
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case Attribute::Index::ClipDistances0123:
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case Attribute::Index::ClipDistances4567: {
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return "gl_ClipDistance";
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}
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default:
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default:
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const u32 index{static_cast<u32>(attribute) -
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const u32 index{static_cast<u32>(attribute) -
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static_cast<u32>(Attribute::Index::Attribute_0)};
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static_cast<u32>(Attribute::Index::Attribute_0)};
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