gl_state_tracker: Implement dirty flags for multisample
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@ -1130,6 +1130,13 @@ void RasterizerOpenGL::SyncColorMask() {
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}
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void RasterizerOpenGL::SyncMultiSampleState() {
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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if (!flags[Dirty::MultisampleControl]) {
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return;
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}
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flags[Dirty::MultisampleControl] = false;
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const auto& regs = system.GPU().Maxwell3D().regs;
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oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
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oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
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@ -185,6 +185,10 @@ void SetupDirtyPolygonOffset(Tables& tables) {
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table[OFF(polygon_offset_clamp)] = PolygonOffset;
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}
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void SetupDirtyMultisampleControl(Tables& tables) {
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FillBlock(tables[0], OFF(multisample_control), NUM(multisample_control), MultisampleControl);
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}
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void SetupDirtyMisc(Tables& tables) {
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auto& table = tables[0];
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@ -216,6 +220,7 @@ void StateTracker::Initialize() {
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SetupDirtyBlend(tables);
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SetupDirtyPrimitiveRestart(tables);
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SetupDirtyPolygonOffset(tables);
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SetupDirtyMultisampleControl(tables);
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SetupDirtyMisc(tables);
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auto& store = dirty.on_write_stores;
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@ -65,6 +65,7 @@ enum : u8 {
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AlphaTest,
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PrimitiveRestart,
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PolygonOffset,
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MultisampleControl,
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Last
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};
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