network: Use lower timeout for enet_host_service
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
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d92826963a
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b961b385c3
@ -234,7 +234,7 @@ public:
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void Room::RoomImpl::ServerLoop() {
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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while (state != State::Closed) {
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ENetEvent event;
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ENetEvent event;
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if (enet_host_service(server, &event, 50) > 0) {
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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switch (event.packet->data[0]) {
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@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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while (IsConnected()) {
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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ENetEvent event;
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if (enet_host_service(client, &event, 100) > 0) {
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if (enet_host_service(client, &event, 5) > 0) {
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switch (event.type) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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switch (event.packet->data[0]) {
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