VideoCore: Refactor fencing system.
This commit is contained in:
parent
4d60410dd9
commit
bc8b3d225e
@ -40,7 +40,8 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
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u32 height, u32 stride, android::BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect) {
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const Common::Rectangle<int>& crop_rect,
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std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
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const VAddr addr = nvmap.GetHandleAddress(buffer_handle);
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LOG_TRACE(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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@ -50,7 +51,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat form
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stride, format, transform, crop_rect};
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system.GetPerfStats().EndSystemFrame();
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system.GPU().RequestSwapBuffers(&framebuffer, nullptr, 0);
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system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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@ -38,7 +38,8 @@ public:
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
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u32 stride, android::BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect);
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const Common::Rectangle<int>& crop_rect,
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std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
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Kernel::KEvent* QueryEvent(u32 event_id) override;
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@ -269,17 +269,6 @@ void NVFlinger::Compose() {
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return; // We are likely shutting down
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}
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auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
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const auto& multi_fence = buffer.fence;
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guard->unlock();
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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syncpoint_manager.WaitGuest(fence.id, fence.value);
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}
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guard->lock();
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MicroProfileFlip();
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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@ -293,8 +282,10 @@ void NVFlinger::Compose() {
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nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
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igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
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buffer.fence.fences, buffer.fence.num_fences);
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MicroProfileFlip();
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guard->lock();
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swap_interval = buffer.swap_interval;
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@ -826,6 +826,19 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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const bool is_accuracy_normal =
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Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::Normal;
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auto it = committed_ranges.begin();
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while (it != committed_ranges.end()) {
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auto& current_intervals = *it;
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auto next_it = std::next(it);
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while (next_it != committed_ranges.end()) {
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for (auto& interval : *next_it) {
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current_intervals.subtract(interval);
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}
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next_it++;
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}
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it++;
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}
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boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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@ -24,8 +24,6 @@ MICROPROFILE_DEFINE(DispatchCalls, "GPU", "Execute command buffer", MP_RGB(128,
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void DmaPusher::DispatchCalls() {
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MICROPROFILE_SCOPE(DispatchCalls);
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gpu.SyncGuestHost();
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dma_pushbuffer_subindex = 0;
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dma_state.is_last_call = true;
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@ -36,7 +34,6 @@ void DmaPusher::DispatchCalls() {
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}
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}
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gpu.FlushCommands();
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gpu.SyncGuestHost();
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gpu.OnCommandListEnd();
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}
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@ -242,6 +242,9 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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return;
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case MAXWELL3D_REG_INDEX(fragment_barrier):
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return rasterizer->FragmentBarrier();
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case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
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rasterizer->InvalidateGPUCache();
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return rasterizer->WaitForIdle();
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case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
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return rasterizer->TiledCacheBarrier();
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}
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@ -472,10 +475,25 @@ void Maxwell3D::ProcessQueryGet() {
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release:
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if (regs.query.query_get.fence == 1) {
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rasterizer->SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
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if (regs.query.query_get.fence == 1 || regs.query.query_get.short_query != 0) {
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const GPUVAddr sequence_address{regs.query.QueryAddress()};
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const u32 payload = regs.query.query_sequence;
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std::function<void()> operation([this, sequence_address, payload] {
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memory_manager.Write<u32>(sequence_address, payload);
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});
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rasterizer->SignalFence(std::move(operation));
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} else {
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StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
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struct LongQueryResult {
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u64_le value;
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u64_le timestamp;
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};
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const GPUVAddr sequence_address{regs.query.QueryAddress()};
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const u32 payload = regs.query.query_sequence;
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std::function<void()> operation([this, sequence_address, payload] {
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LongQueryResult query_result{payload, system.GPU().GetTicks()};
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memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
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});
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rasterizer->SignalFence(std::move(operation));
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}
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break;
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case Regs::QueryOperation::Acquire:
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@ -79,12 +79,15 @@ void Puller::ProcessSemaphoreTriggerMethod() {
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u64 timestamp;
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};
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Block block{};
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block.sequence = regs.semaphore_sequence;
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// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
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// CoreTiming
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block.timestamp = gpu.GetTicks();
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memory_manager.WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block, sizeof(block));
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const GPUVAddr sequence_address{regs.semaphore_address.SemaphoreAddress()};
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const u32 payload = regs.semaphore_sequence;
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std::function<void()> operation([this, sequence_address, payload] {
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Block block{};
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block.sequence = payload;
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block.timestamp = gpu.GetTicks();
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memory_manager.WriteBlock(sequence_address, &block, sizeof(block));
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});
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rasterizer->SignalFence(std::move(operation));
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} else {
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do {
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const u32 word{memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress())};
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@ -94,6 +97,7 @@ void Puller::ProcessSemaphoreTriggerMethod() {
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regs.acquire_active = true;
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regs.acquire_mode = false;
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if (word != regs.acquire_value) {
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rasterizer->ReleaseFences();
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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@ -101,11 +105,13 @@ void Puller::ProcessSemaphoreTriggerMethod() {
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regs.acquire_active = true;
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regs.acquire_mode = true;
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if (word < regs.acquire_value) {
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rasterizer->ReleaseFences();
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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} else if (op == GpuSemaphoreOperation::AcquireMask) {
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if (word & regs.semaphore_sequence == 0) {
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if (word && regs.semaphore_sequence == 0) {
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rasterizer->ReleaseFences();
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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@ -117,16 +123,23 @@ void Puller::ProcessSemaphoreTriggerMethod() {
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}
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void Puller::ProcessSemaphoreRelease() {
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rasterizer->SignalSemaphore(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
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const GPUVAddr sequence_address{regs.semaphore_address.SemaphoreAddress()};
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const u32 payload = regs.semaphore_release;
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std::function<void()> operation([this, sequence_address, payload] {
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memory_manager.Write<u32>(sequence_address, payload);
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});
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rasterizer->SignalFence(std::move(operation));
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}
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void Puller::ProcessSemaphoreAcquire() {
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const u32 word = memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress());
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u32 word = memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress());
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const auto value = regs.semaphore_acquire;
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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if (word != value) {
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while (word != value) {
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regs.acquire_active = true;
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regs.acquire_value = value;
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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rasterizer->ReleaseFences();
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word = memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress());
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// TODO(kemathe73) figure out how to do the acquire_timeout
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regs.acquire_mode = false;
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regs.acquire_source = false;
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@ -147,9 +160,9 @@ void Puller::CallPullerMethod(const MethodCall& method_call) {
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case BufferMethods::SemaphoreAddressHigh:
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case BufferMethods::SemaphoreAddressLow:
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case BufferMethods::SemaphoreSequencePayload:
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case BufferMethods::WrcacheFlush:
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case BufferMethods::SyncpointPayload:
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break;
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case BufferMethods::WrcacheFlush:
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case BufferMethods::RefCnt:
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rasterizer->SignalReference();
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break;
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@ -173,7 +186,7 @@ void Puller::CallPullerMethod(const MethodCall& method_call) {
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}
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case BufferMethods::MemOpB: {
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// Implement this better.
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rasterizer->SyncGuestHost();
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rasterizer->InvalidateGPUCache();
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break;
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}
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case BufferMethods::MemOpC:
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@ -5,6 +5,8 @@
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#include <algorithm>
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#include <cstring>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <queue>
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@ -19,28 +21,7 @@ namespace VideoCommon {
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class FenceBase {
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public:
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explicit FenceBase(u32 payload_, bool is_stubbed_)
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: address{}, payload{payload_}, is_semaphore{false}, is_stubbed{is_stubbed_} {}
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explicit FenceBase(u8* address_, u32 payload_, bool is_stubbed_)
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: address{address_}, payload{payload_}, is_semaphore{true}, is_stubbed{is_stubbed_} {}
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u8* GetAddress() const {
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return address;
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}
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u32 GetPayload() const {
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return payload;
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}
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bool IsSemaphore() const {
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return is_semaphore;
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}
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private:
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u8* address;
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u32 payload;
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bool is_semaphore;
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explicit FenceBase(bool is_stubbed_) : is_stubbed{is_stubbed_} {}
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protected:
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bool is_stubbed;
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@ -60,31 +41,28 @@ public:
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buffer_cache.AccumulateFlushes();
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}
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void SignalSemaphore(u8* addr, u32 value) {
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void SyncOperation(std::function<void()>&& func) {
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uncommitted_operations.emplace_back(std::move(func));
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}
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void SignalFence(std::function<void()>&& func) {
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(addr, value, !should_flush);
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uncommitted_operations.emplace_back(std::move(func));
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CommitOperations();
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TFence new_fence = CreateFence(!should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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}
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void SignalSyncPoint(u32 value) {
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syncpoint_manager.IncrementGuest(value);
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(value, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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std::function<void()> func([this, value] { syncpoint_manager.IncrementHost(value); });
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SignalFence(std::move(func));
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}
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void WaitPendingFences() {
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@ -94,12 +72,10 @@ public:
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WaitFence(current_fence);
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}
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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char* address = reinterpret_cast<char*>(current_fence->GetAddress());
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auto payload = current_fence->GetPayload();
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std::memcpy(address, &payload, sizeof(payload));
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} else {
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syncpoint_manager.IncrementHost(current_fence->GetPayload());
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auto operations = std::move(pending_operations.front());
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pending_operations.pop_front();
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for (auto& operation : operations) {
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operation();
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}
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PopFence();
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}
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@ -114,11 +90,9 @@ protected:
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virtual ~FenceManager() = default;
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/// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// Creates a Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// true
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virtual TFence CreateFence(u32 value, bool is_stubbed) = 0;
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/// Creates a Semaphore Fence Interface, does not create a backend fence if 'is_stubbed' is true
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virtual TFence CreateFence(u8* addr, u32 value, bool is_stubbed) = 0;
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virtual TFence CreateFence(bool is_stubbed) = 0;
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/// Queues a fence into the backend if the fence isn't stubbed.
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virtual void QueueFence(TFence& fence) = 0;
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/// Notifies that the backend fence has been signaled/reached in host GPU.
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@ -141,12 +115,10 @@ private:
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return;
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}
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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char* address = reinterpret_cast<char*>(current_fence->GetAddress());
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const auto payload = current_fence->GetPayload();
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std::memcpy(address, &payload, sizeof(payload));
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} else {
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syncpoint_manager.IncrementHost(current_fence->GetPayload());
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auto operations = std::move(pending_operations.front());
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pending_operations.pop_front();
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for (auto& operation : operations) {
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operation();
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}
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PopFence();
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}
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@ -165,16 +137,20 @@ private:
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}
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void PopAsyncFlushes() {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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}
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query_cache.PopAsyncFlushes();
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}
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void CommitAsyncFlushes() {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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}
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query_cache.CommitAsyncFlushes();
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}
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@ -183,7 +159,13 @@ private:
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fences.pop();
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}
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void CommitOperations() {
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pending_operations.emplace_back(std::move(uncommitted_operations));
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}
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std::queue<TFence> fences;
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std::deque<std::function<void()>> uncommitted_operations;
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std::deque<std::deque<std::function<void()>>> pending_operations;
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DelayedDestructionRing<TFence, 6> delayed_destruction_ring;
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};
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@ -93,16 +93,13 @@ struct GPU::Impl {
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}
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/// Synchronizes CPU writes with Host GPU memory.
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void SyncGuestHost() {
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rasterizer->SyncGuestHost();
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void InvalidateGPUCache() {
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rasterizer->InvalidateGPUCache();
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}
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/// Signal the ending of command list.
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void OnCommandListEnd() {
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if (is_async) {
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// This command only applies to asynchronous GPU mode
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gpu_thread.OnCommandListEnd();
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}
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gpu_thread.OnCommandListEnd();
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}
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/// Request a host GPU memory flush from the CPU.
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@ -296,7 +293,7 @@ struct GPU::Impl {
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}
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void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
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Service::Nvidia::NvFence* fences, size_t num_fences) {
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std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
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size_t current_request_counter{};
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{
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std::unique_lock<std::mutex> lk(request_swap_mutex);
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@ -412,8 +409,8 @@ void GPU::FlushCommands() {
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impl->FlushCommands();
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}
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void GPU::SyncGuestHost() {
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impl->SyncGuestHost();
|
||||
void GPU::InvalidateGPUCache() {
|
||||
impl->InvalidateGPUCache();
|
||||
}
|
||||
|
||||
void GPU::OnCommandListEnd() {
|
||||
@ -488,7 +485,7 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
|
||||
}
|
||||
|
||||
void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
|
||||
Service::Nvidia::NvFence* fences, size_t num_fences) {
|
||||
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
|
||||
impl->RequestSwapBuffers(framebuffer, fences, num_fences);
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ public:
|
||||
/// Flush all current written commands into the host GPU for execution.
|
||||
void FlushCommands();
|
||||
/// Synchronizes CPU writes with Host GPU memory.
|
||||
void SyncGuestHost();
|
||||
void InvalidateGPUCache();
|
||||
/// Signal the ending of command list.
|
||||
void OnCommandListEnd();
|
||||
|
||||
@ -180,7 +180,7 @@ public:
|
||||
void RendererFrameEndNotify();
|
||||
|
||||
void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
|
||||
Service::Nvidia::NvFence* fences, size_t num_fences);
|
||||
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences);
|
||||
|
||||
/// Performs any additional setup necessary in order to begin GPU emulation.
|
||||
/// This can be used to launch any necessary threads and register any necessary
|
||||
|
@ -98,7 +98,7 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||
}
|
||||
|
||||
void ThreadManager::TickGPU() {
|
||||
PushCommand(GPUTickCommand(), true);
|
||||
PushCommand(GPUTickCommand());
|
||||
}
|
||||
|
||||
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
|
||||
|
@ -62,7 +62,10 @@ public:
|
||||
virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
|
||||
|
||||
/// Signal a GPU based semaphore as a fence
|
||||
virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
|
||||
virtual void SignalFence(std::function<void()>&& func) = 0;
|
||||
|
||||
/// Send an operation to be done after a certain amount of flushes.
|
||||
virtual void SyncOperation(std::function<void()>&& func) = 0;
|
||||
|
||||
/// Signal a GPU based syncpoint as a fence
|
||||
virtual void SignalSyncPoint(u32 value) = 0;
|
||||
@ -89,7 +92,7 @@ public:
|
||||
virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Sync memory between guest and host.
|
||||
virtual void SyncGuestHost() = 0;
|
||||
virtual void InvalidateGPUCache() = 0;
|
||||
|
||||
/// Unmap memory range
|
||||
virtual void UnmapMemory(VAddr addr, u64 size) = 0;
|
||||
|
@ -10,10 +10,7 @@
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
GLInnerFence::GLInnerFence(u32 payload_, bool is_stubbed_) : FenceBase{payload_, is_stubbed_} {}
|
||||
|
||||
GLInnerFence::GLInnerFence(u8* address_, u32 payload_, bool is_stubbed_)
|
||||
: FenceBase{address_, payload_, is_stubbed_} {}
|
||||
GLInnerFence::GLInnerFence(bool is_stubbed_) : FenceBase{is_stubbed_} {}
|
||||
|
||||
GLInnerFence::~GLInnerFence() = default;
|
||||
|
||||
@ -48,12 +45,8 @@ FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterize
|
||||
BufferCache& buffer_cache_, QueryCache& query_cache_)
|
||||
: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_} {}
|
||||
|
||||
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
|
||||
return std::make_shared<GLInnerFence>(value, is_stubbed);
|
||||
}
|
||||
|
||||
Fence FenceManagerOpenGL::CreateFence(u8* addr, u32 value, bool is_stubbed) {
|
||||
return std::make_shared<GLInnerFence>(addr, value, is_stubbed);
|
||||
Fence FenceManagerOpenGL::CreateFence(bool is_stubbed) {
|
||||
return std::make_shared<GLInnerFence>(is_stubbed);
|
||||
}
|
||||
|
||||
void FenceManagerOpenGL::QueueFence(Fence& fence) {
|
||||
|
@ -16,8 +16,7 @@ namespace OpenGL {
|
||||
|
||||
class GLInnerFence : public VideoCommon::FenceBase {
|
||||
public:
|
||||
explicit GLInnerFence(u32 payload_, bool is_stubbed_);
|
||||
explicit GLInnerFence(u8* address_, u32 payload_, bool is_stubbed_);
|
||||
explicit GLInnerFence(bool is_stubbed_);
|
||||
~GLInnerFence();
|
||||
|
||||
void Queue();
|
||||
@ -40,8 +39,7 @@ public:
|
||||
QueryCache& query_cache);
|
||||
|
||||
protected:
|
||||
Fence CreateFence(u32 value, bool is_stubbed) override;
|
||||
Fence CreateFence(u8* addr, u32 value, bool is_stubbed) override;
|
||||
Fence CreateFence(bool is_stubbed) override;
|
||||
void QueueFence(Fence& fence) override;
|
||||
bool IsFenceSignaled(Fence& fence) const override;
|
||||
void WaitFence(Fence& fence) override;
|
||||
|
@ -358,7 +358,7 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncGuestHost() {
|
||||
void RasterizerOpenGL::InvalidateGPUCache() {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
shader_cache.SyncGuestHost();
|
||||
{
|
||||
@ -386,13 +386,12 @@ void RasterizerOpenGL::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
|
||||
if (!gpu.IsAsync()) {
|
||||
gpu_memory->Write<u32>(addr, value);
|
||||
return;
|
||||
}
|
||||
auto paddr = gpu_memory->GetPointer(addr);
|
||||
fence_manager.SignalSemaphore(paddr, value);
|
||||
void RasterizerOpenGL::SignalFence(std::function<void()>&& func) {
|
||||
fence_manager.SignalFence(std::move(func));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncOperation(std::function<void()>&& func) {
|
||||
fence_manager.SyncOperation(std::move(func));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SignalSyncPoint(u32 value) {
|
||||
@ -400,16 +399,10 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SignalReference() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.SignalOrdering();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ReleaseFences() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.WaitPendingFences();
|
||||
}
|
||||
|
||||
@ -426,6 +419,7 @@ void RasterizerOpenGL::WaitForIdle() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FragmentBarrier() {
|
||||
glTextureBarrier();
|
||||
glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT);
|
||||
}
|
||||
|
||||
|
@ -80,10 +80,11 @@ public:
|
||||
bool MustFlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void OnCPUWrite(VAddr addr, u64 size) override;
|
||||
void SyncGuestHost() override;
|
||||
void InvalidateGPUCache() override;
|
||||
void UnmapMemory(VAddr addr, u64 size) override;
|
||||
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
|
||||
void SignalSemaphore(GPUVAddr addr, u32 value) override;
|
||||
void SignalFence(std::function<void()>&& func) override;
|
||||
void SyncOperation(std::function<void()>&& func) override;
|
||||
void SignalSyncPoint(u32 value) override;
|
||||
void SignalReference() override;
|
||||
void ReleaseFences() override;
|
||||
|
@ -11,11 +11,8 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
InnerFence::InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_)
|
||||
: FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {}
|
||||
|
||||
InnerFence::InnerFence(Scheduler& scheduler_, u8* address_, u32 payload_, bool is_stubbed_)
|
||||
: FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {}
|
||||
InnerFence::InnerFence(Scheduler& scheduler_, bool is_stubbed_)
|
||||
: FenceBase{is_stubbed_}, scheduler{scheduler_} {}
|
||||
|
||||
InnerFence::~InnerFence() = default;
|
||||
|
||||
@ -48,12 +45,8 @@ FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::G
|
||||
: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
|
||||
scheduler{scheduler_} {}
|
||||
|
||||
Fence FenceManager::CreateFence(u32 value, bool is_stubbed) {
|
||||
return std::make_shared<InnerFence>(scheduler, value, is_stubbed);
|
||||
}
|
||||
|
||||
Fence FenceManager::CreateFence(u8* addr, u32 value, bool is_stubbed) {
|
||||
return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed);
|
||||
Fence FenceManager::CreateFence(bool is_stubbed) {
|
||||
return std::make_shared<InnerFence>(scheduler, is_stubbed);
|
||||
}
|
||||
|
||||
void FenceManager::QueueFence(Fence& fence) {
|
||||
|
@ -25,8 +25,7 @@ class Scheduler;
|
||||
|
||||
class InnerFence : public VideoCommon::FenceBase {
|
||||
public:
|
||||
explicit InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_);
|
||||
explicit InnerFence(Scheduler& scheduler_, u8* address_, u32 payload_, bool is_stubbed_);
|
||||
explicit InnerFence(Scheduler& scheduler_, bool is_stubbed_);
|
||||
~InnerFence();
|
||||
|
||||
void Queue();
|
||||
@ -50,8 +49,7 @@ public:
|
||||
QueryCache& query_cache, const Device& device, Scheduler& scheduler);
|
||||
|
||||
protected:
|
||||
Fence CreateFence(u32 value, bool is_stubbed) override;
|
||||
Fence CreateFence(u8* addr, u32 value, bool is_stubbed) override;
|
||||
Fence CreateFence(bool is_stubbed) override;
|
||||
void QueueFence(Fence& fence) override;
|
||||
bool IsFenceSignaled(Fence& fence) const override;
|
||||
void WaitFence(Fence& fence) override;
|
||||
|
@ -428,7 +428,7 @@ void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerVulkan::SyncGuestHost() {
|
||||
void RasterizerVulkan::InvalidateGPUCache() {
|
||||
pipeline_cache.SyncGuestHost();
|
||||
{
|
||||
std::scoped_lock lock{buffer_cache.mutex};
|
||||
@ -455,13 +455,12 @@ void RasterizerVulkan::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
|
||||
if (!gpu.IsAsync()) {
|
||||
gpu_memory->Write<u32>(addr, value);
|
||||
return;
|
||||
}
|
||||
auto paddr = gpu_memory->GetPointer(addr);
|
||||
fence_manager.SignalSemaphore(paddr, value);
|
||||
void RasterizerVulkan::SignalFence(std::function<void()>&& func) {
|
||||
fence_manager.SignalFence(std::move(func));
|
||||
}
|
||||
|
||||
void RasterizerVulkan::SyncOperation(std::function<void()>&& func) {
|
||||
fence_manager.SyncOperation(std::move(func));
|
||||
}
|
||||
|
||||
void RasterizerVulkan::SignalSyncPoint(u32 value) {
|
||||
@ -469,16 +468,10 @@ void RasterizerVulkan::SignalSyncPoint(u32 value) {
|
||||
}
|
||||
|
||||
void RasterizerVulkan::SignalReference() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.SignalOrdering();
|
||||
}
|
||||
|
||||
void RasterizerVulkan::ReleaseFences() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.WaitPendingFences();
|
||||
}
|
||||
|
||||
|
@ -76,10 +76,11 @@ public:
|
||||
bool MustFlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void OnCPUWrite(VAddr addr, u64 size) override;
|
||||
void SyncGuestHost() override;
|
||||
void InvalidateGPUCache() override;
|
||||
void UnmapMemory(VAddr addr, u64 size) override;
|
||||
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
|
||||
void SignalSemaphore(GPUVAddr addr, u32 value) override;
|
||||
void SignalFence(std::function<void()>&& func) override;
|
||||
void SyncOperation(std::function<void()>&& func) override;
|
||||
void SignalSyncPoint(u32 value) override;
|
||||
void SignalReference() override;
|
||||
void ReleaseFences() override;
|
||||
|
Loading…
Reference in New Issue
Block a user