video_core/memory_manager: Add BytesToMapEnd
Track map address sizes in a flat ordered map and add a method to query the number of bytes until the end of a map in a given address.
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@ -4,6 +4,7 @@
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/kernel/memory/page_table.h"
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#include "core/hle/kernel/memory/page_table.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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@ -38,6 +39,12 @@ GPUVAddr MemoryManager::UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std
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}
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}
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GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) {
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GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) {
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const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first);
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if (it != map_ranges.end() && it->first == gpu_addr) {
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it->second = size;
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} else {
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map_ranges.insert(it, MapRange{gpu_addr, size});
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}
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return UpdateRange(gpu_addr, cpu_addr, size);
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return UpdateRange(gpu_addr, cpu_addr, size);
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}
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}
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@ -52,10 +59,16 @@ GPUVAddr MemoryManager::MapAllocate32(VAddr cpu_addr, std::size_t size) {
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}
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}
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void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
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void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
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if (!size) {
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if (size == 0) {
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return;
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return;
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}
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}
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const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first);
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if (it != map_ranges.end()) {
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ASSERT(it->first == gpu_addr);
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map_ranges.erase(it);
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} else {
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UNREACHABLE_MSG("Unmapping non-existent GPU address=0x{:x}", gpu_addr);
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}
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// Flush and invalidate through the GPU interface, to be asynchronous if possible.
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// Flush and invalidate through the GPU interface, to be asynchronous if possible.
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const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr);
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const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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ASSERT(cpu_addr);
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@ -218,6 +231,12 @@ const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const {
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return system.Memory().GetPointer(*address);
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return system.Memory().GetPointer(*address);
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}
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}
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size_t MemoryManager::BytesToMapEnd(GPUVAddr gpu_addr) const noexcept {
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auto it = std::ranges::upper_bound(map_ranges, gpu_addr, {}, &MapRange::first);
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--it;
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return it->second - (gpu_addr - it->first);
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}
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void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const {
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void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const {
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std::size_t remaining_size{size};
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std::size_t remaining_size{size};
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std::size_t page_index{gpu_src_addr >> page_bits};
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std::size_t page_index{gpu_src_addr >> page_bits};
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@ -85,6 +85,9 @@ public:
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[[nodiscard]] u8* GetPointer(GPUVAddr addr);
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[[nodiscard]] u8* GetPointer(GPUVAddr addr);
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[[nodiscard]] const u8* GetPointer(GPUVAddr addr) const;
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[[nodiscard]] const u8* GetPointer(GPUVAddr addr) const;
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/// Returns the number of bytes until the end of the memory map containing the given GPU address
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[[nodiscard]] size_t BytesToMapEnd(GPUVAddr gpu_addr) const noexcept;
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/**
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continuous
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* GPU Memory. It's important to use these when GPU memory may not be continuous
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@ -150,6 +153,9 @@ private:
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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std::vector<PageEntry> page_table;
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std::vector<PageEntry> page_table;
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using MapRange = std::pair<GPUVAddr, size_t>;
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std::vector<MapRange> map_ranges;
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};
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};
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} // namespace Tegra
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} // namespace Tegra
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