texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another target. Fix that.
This commit is contained in:
parent
f552d553ba
commit
bfda5ff3f6
@ -721,7 +721,6 @@ private:
|
||||
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
|
||||
const SurfaceParams& params, bool preserve_contents,
|
||||
bool is_render) {
|
||||
|
||||
// Step 1
|
||||
// Check Level 1 Cache for a fast structural match. If candidate surface
|
||||
// matches at certain level we are pretty much done.
|
||||
@ -733,14 +732,18 @@ private:
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
topological_result);
|
||||
}
|
||||
|
||||
const auto struct_result = current_surface->MatchesStructure(params);
|
||||
if (struct_result != MatchStructureResult::None &&
|
||||
(params.target != SurfaceTarget::Texture3D ||
|
||||
current_surface->MatchTarget(params.target))) {
|
||||
if (struct_result == MatchStructureResult::FullMatch) {
|
||||
return ManageStructuralMatch(current_surface, params, is_render);
|
||||
} else {
|
||||
return RebuildSurface(current_surface, params, is_render);
|
||||
if (struct_result != MatchStructureResult::None) {
|
||||
const auto& old_params = current_surface->GetSurfaceParams();
|
||||
const bool not_3d = params.target != SurfaceTarget::Texture3D &&
|
||||
old_params.target != SurfaceTarget::Texture3D;
|
||||
if (not_3d || current_surface->MatchTarget(params.target)) {
|
||||
if (struct_result == MatchStructureResult::FullMatch) {
|
||||
return ManageStructuralMatch(current_surface, params, is_render);
|
||||
} else {
|
||||
return RebuildSurface(current_surface, params, is_render);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user