Always update handheld config
This commit is contained in:
parent
b0c9752663
commit
c1b81f776c
@ -580,9 +580,7 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
||||
if (player_index == 0) {
|
||||
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
||||
const auto handheld_connected = handheld.connected;
|
||||
if (player.controller_type == Settings::ControllerType::Handheld) {
|
||||
handheld = player;
|
||||
}
|
||||
handheld.connected = handheld_connected;
|
||||
}
|
||||
}
|
||||
@ -596,7 +594,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
|
||||
controller_type != Settings::ControllerType::Handheld;
|
||||
|
||||
// Connect Handheld depending on Player 1's controller configuration.
|
||||
if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) {
|
||||
if (player_index == 0) {
|
||||
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
||||
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
|
||||
controller_type == Settings::ControllerType::Handheld;
|
||||
|
Loading…
Reference in New Issue
Block a user