gl_rasterizer: Synchronize stencil testing on clears
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@ -444,6 +444,7 @@ void RasterizerOpenGL::Clear() {
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}
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}
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SyncRasterizeEnable();
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SyncRasterizeEnable();
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SyncStencilTestState();
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if (regs.clear_flags.scissor) {
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if (regs.clear_flags.scissor) {
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SyncScissorTest();
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SyncScissorTest();
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