NVASGPU: Fix Remap.

This commit is contained in:
Fernando Sahmkow 2021-11-05 03:10:20 +01:00
parent ad038609c8
commit c77b8df12e

View File

@ -144,6 +144,14 @@ NvResult nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& out
LOG_DEBUG(Service_NVDRV, "remap entry, offset=0x{:X} handle=0x{:X} pages=0x{:X}", LOG_DEBUG(Service_NVDRV, "remap entry, offset=0x{:X} handle=0x{:X} pages=0x{:X}",
entry.offset, entry.nvmap_handle, entry.pages); entry.offset, entry.nvmap_handle, entry.pages);
if (entry.nvmap_handle == 0) {
// If nvmap handle is null, we should unmap instead.
const auto offset{static_cast<GPUVAddr>(entry.offset) << 0x10};
const auto size{static_cast<u64>(entry.pages) << 0x10};
system.GPU().MemoryManager().Unmap(offset, size);
continue;
}
const auto object{nvmap.GetHandle(entry.nvmap_handle)}; const auto object{nvmap.GetHandle(entry.nvmap_handle)};
if (!object) { if (!object) {
LOG_CRITICAL(Service_NVDRV, "invalid nvmap_handle={:X}", entry.nvmap_handle); LOG_CRITICAL(Service_NVDRV, "invalid nvmap_handle={:X}", entry.nvmap_handle);