From c94583d867fd909d8731ba50e085352aae0e6885 Mon Sep 17 00:00:00 2001
From: Ameer <aj662@drexel.edu>
Date: Sun, 21 Jun 2020 15:31:57 -0400
Subject: [PATCH] Clang Formatting

---
 src/core/hle/service/hid/controllers/npad.cpp |  42 ++----
 src/input_common/gcadapter/gc_adapter.cpp     |  90 ++++++-----
 src/input_common/gcadapter/gc_adapter.h       |  16 +-
 src/input_common/gcadapter/gc_poller.cpp      |  56 +++----
 src/input_common/gcadapter/gc_poller.h        |   5 +-
 src/input_common/main.h                       |   3 +-
 src/input_common/udp/client.cpp               |   6 +-
 .../configuration/configure_input_player.cpp  | 140 ++++++++----------
 .../configuration/configure_input_player.h    |   8 +-
 9 files changed, 184 insertions(+), 182 deletions(-)

diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index d92325cb55..c55d900e27 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -44,7 +44,7 @@ static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::Contr
     case Settings::ControllerType::RightJoycon:
         return Controller_NPad::NPadControllerType::JoyRight;
     default:
-    UNREACHABLE();
+        UNREACHABLE();
         return Controller_NPad::NPadControllerType::JoyDual;
     }
 }
@@ -93,10 +93,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
     };
 }
 
-Controller_NPad::Controller_NPad(Core::System& system)
-    : ControllerBase(system), system(system) {
-}
-
+Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
 Controller_NPad::~Controller_NPad() = default;
 
 void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
@@ -109,7 +106,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
     controller.device_type.raw = 0;
     switch (controller_type) {
     case NPadControllerType::None:
-    UNREACHABLE();
+        UNREACHABLE();
         break;
     case NPadControllerType::Handheld:
         controller.joy_styles.handheld.Assign(1);
@@ -197,8 +194,7 @@ void Controller_NPad::OnInit() {
 
     std::transform(
         Settings::values.players.begin(), Settings::values.players.end(),
-        connected_controllers.begin(), [](const Settings::PlayerInput& player)
-        {
+        connected_controllers.begin(), [](const Settings::PlayerInput& player) {
             return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
         });
 
@@ -242,8 +238,7 @@ void Controller_NPad::OnLoadInputDevices() {
     }
 }
 
-void Controller_NPad::OnRelease() {
-}
+void Controller_NPad::OnRelease() {}
 
 void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
     const auto controller_idx = NPadIdToIndex(npad_id);
@@ -281,31 +276,27 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
     pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
 
     pad_state.l_stick_right.Assign(
-        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
-        GetAnalogDirectionStatus(
+        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
             Input::AnalogDirection::RIGHT));
     pad_state.l_stick_left.Assign(
-        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
-        GetAnalogDirectionStatus(
+        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
             Input::AnalogDirection::LEFT));
     pad_state.l_stick_up.Assign(
-        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
-        GetAnalogDirectionStatus(
+        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
             Input::AnalogDirection::UP));
     pad_state.l_stick_down.Assign(
-        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
-        GetAnalogDirectionStatus(
+        analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
             Input::AnalogDirection::DOWN));
 
     pad_state.r_stick_right.Assign(
         analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
-        ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
+            ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
     pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
-        ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
+                                      ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
     pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
-        ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
+                                    ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
     pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
-        ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
+                                      ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
 
     pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
     pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
@@ -372,7 +363,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
 
         switch (controller_type) {
         case NPadControllerType::None:
-        UNREACHABLE();
+            UNREACHABLE();
             break;
         case NPadControllerType::Handheld:
             handheld_entry.connection_status.raw = 0;
@@ -468,9 +459,8 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
             continue;
         }
         const auto requested_controller =
-            i <= MAX_NPAD_ID
-                ? MapSettingsTypeToNPad(Settings::values.players[i].type)
-                : NPadControllerType::Handheld;
+            i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
+                             : NPadControllerType::Handheld;
         if (!IsControllerSupported(requested_controller)) {
             const auto is_handheld = requested_controller == NPadControllerType::Handheld;
             if (is_handheld) {
diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp
index d42261d619..dc04116ce7 100644
--- a/src/input_common/gcadapter/gc_adapter.cpp
+++ b/src/input_common/gcadapter/gc_adapter.cpp
@@ -1,7 +1,7 @@
 // Copyright 2014 Dolphin Emulator Project
 // Licensed under GPLv2+
 // Refer to the license.txt file included.
-//*
+
 #include "common/logging/log.h"
 #include "common/threadsafe_queue.h"
 #include "input_common/gcadapter/gc_adapter.h"
@@ -45,35 +45,48 @@ GCPadStatus CheckStatus(int port, u8 adapter_payload[37]) {
         u8 b1 = adapter_payload[1 + (9 * port) + 1];
         u8 b2 = adapter_payload[1 + (9 * port) + 2];
 
-        if (b1 & (1 << 0))
+        if (b1 & (1 << 0)) {
             pad.button |= PAD_BUTTON_A;
-        if (b1 & (1 << 1))
+        }
+        if (b1 & (1 << 1)) {
             pad.button |= PAD_BUTTON_B;
-        if (b1 & (1 << 2))
+        }
+        if (b1 & (1 << 2)) {
             pad.button |= PAD_BUTTON_X;
-        if (b1 & (1 << 3))
+        }
+        if (b1 & (1 << 3)) {
             pad.button |= PAD_BUTTON_Y;
+        }
 
-        if (b1 & (1 << 4))
+        if (b1 & (1 << 4)) {
             pad.button |= PAD_BUTTON_LEFT;
-        if (b1 & (1 << 5))
+        }
+        if (b1 & (1 << 5)) {
             pad.button |= PAD_BUTTON_RIGHT;
-        if (b1 & (1 << 6))
+        }
+        if (b1 & (1 << 6)) {
             pad.button |= PAD_BUTTON_DOWN;
-        if (b1 & (1 << 7))
+        }
+        if (b1 & (1 << 7)) {
             pad.button |= PAD_BUTTON_UP;
+        }
 
-        if (b2 & (1 << 0))
+        if (b2 & (1 << 0)) {
             pad.button |= PAD_BUTTON_START;
-        if (b2 & (1 << 1))
+        }
+        if (b2 & (1 << 1)) {
             pad.button |= PAD_TRIGGER_Z;
-        if (b2 & (1 << 2))
+        }
+        if (b2 & (1 << 2)) {
             pad.button |= PAD_TRIGGER_R;
-        if (b2 & (1 << 3))
+        }
+        if (b2 & (1 << 3)) {
             pad.button |= PAD_TRIGGER_L;
+        }
 
-        if (get_origin)
+        if (get_origin) {
             pad.button |= PAD_GET_ORIGIN;
+        }
 
         pad.stickX = adapter_payload[1 + (9 * port) + 3];
         pad.stickY = adapter_payload[1 + (9 * port) + 4];
@@ -86,7 +99,7 @@ GCPadStatus CheckStatus(int port, u8 adapter_payload[37]) {
 }
 
 void PadToState(GCPadStatus pad, GCState& state) {
-    //std::lock_guard lock{s_mutex};
+    // std::lock_guard lock{s_mutex};
     state.buttons.insert_or_assign(PAD_BUTTON_A, pad.button & PAD_BUTTON_A);
     state.buttons.insert_or_assign(PAD_BUTTON_B, pad.button & PAD_BUTTON_B);
     state.buttons.insert_or_assign(PAD_BUTTON_X, pad.button & PAD_BUTTON_X);
@@ -125,7 +138,7 @@ static void Read() {
                       std::begin(controller_payload_copy));
             payload_size = payload_size_in;
         }
-        
+
         GCPadStatus pad[4];
         if (payload_size != sizeof(controller_payload_copy) ||
             controller_payload_copy[0] != LIBUSB_DT_HID) {
@@ -137,8 +150,9 @@ static void Read() {
         }
         for (int port = 0; port < 4; port++) {
             if (DeviceConnected(port) && configuring) {
-                if (pad[port].button != PAD_GET_ORIGIN)
+                if (pad[port].button != PAD_GET_ORIGIN) {
                     pad_queue[port].Push(pad[port]);
+                }
 
                 // Accounting for a threshold here because of some controller variance
                 if (pad[port].stickX > pad[port].MAIN_STICK_CENTER_X + pad[port].THRESHOLD ||
@@ -186,8 +200,9 @@ static void ScanThreadFunc() {
 
 void Init() {
 
-    if (usb_adapter_handle != nullptr)
+    if (usb_adapter_handle != nullptr) {
         return;
+    }
     LOG_INFO(Input, "GC Adapter Initialization started");
 
     current_status = NO_ADAPTER_DETECTED;
@@ -197,10 +212,12 @@ void Init() {
 }
 
 void StartScanThread() {
-    if (detect_thread_running)
+    if (detect_thread_running) {
         return;
-    if (!libusb_ctx)
+    }
+    if (!libusb_ctx) {
         return;
+    }
 
     detect_thread_running = true;
     detect_thread = std::thread(ScanThreadFunc);
@@ -212,15 +229,17 @@ void StopScanThread() {
 
 static void Setup() {
     // Reset the error status in case the adapter gets unplugged
-    if (current_status < 0)
+    if (current_status < 0) {
         current_status = NO_ADAPTER_DETECTED;
+    }
 
-    for (int i = 0; i < 4; i++)
+    for (int i = 0; i < 4; i++) {
         adapter_controllers_status[i] = ControllerTypes::CONTROLLER_NONE;
-    
+    }
+
     libusb_device** devs; // pointer to list of connected usb devices
 
-    int cnt = libusb_get_device_list(libusb_ctx, &devs); //get the list of devices
+    int cnt = libusb_get_device_list(libusb_ctx, &devs); // get the list of devices
 
     for (int i = 0; i < cnt; i++) {
         if (CheckDeviceAccess(devs[i])) {
@@ -247,9 +266,8 @@ static bool CheckDeviceAccess(libusb_device* device) {
     ret = libusb_open(device, &usb_adapter_handle);
 
     if (ret == LIBUSB_ERROR_ACCESS) {
-        LOG_ERROR(Input,
-            "Yuzu can not gain access to this device: ID %04X:%04X.",
-            desc.idVendor, desc.idProduct);
+        LOG_ERROR(Input, "Yuzu can not gain access to this device: ID %04X:%04X.", desc.idVendor,
+                  desc.idProduct);
         return false;
     }
     if (ret) {
@@ -260,8 +278,9 @@ static bool CheckDeviceAccess(libusb_device* device) {
     ret = libusb_kernel_driver_active(usb_adapter_handle, 0);
     if (ret == 1) {
         ret = libusb_detach_kernel_driver(usb_adapter_handle, 0);
-        if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED)
+        if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED) {
             LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = %d", ret);
+        }
     }
 
     if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED) {
@@ -290,8 +309,9 @@ static void GetGCEndpoint(libusb_device* device) {
             const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
             for (u8 e = 0; e < interface->bNumEndpoints; e++) {
                 const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
-                if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN)
+                if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) {
                     input_endpoint = endpoint->bEndpointAddress;
+                }
             }
         }
     }
@@ -311,16 +331,20 @@ void Shutdown() {
 
 static void Reset() {
     std::unique_lock<std::mutex> lock(initialization_mutex, std::defer_lock);
-    if (!lock.try_lock())
+    if (!lock.try_lock()) {
         return;
-    if (current_status != ADAPTER_DETECTED)
+    }
+    if (current_status != ADAPTER_DETECTED) {
         return;
+    }
 
-    if (adapter_thread_running)
+    if (adapter_thread_running) {
         adapter_input_thread.join();
+    }
 
-    for (int i = 0; i < 4; i++)
+    for (int i = 0; i < 4; i++) {
         adapter_controllers_status[i] = ControllerTypes::CONTROLLER_NONE;
+    }
 
     current_status = NO_ADAPTER_DETECTED;
 
diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h
index 9b02d1382f..05ee73c651 100644
--- a/src/input_common/gcadapter/gc_adapter.h
+++ b/src/input_common/gcadapter/gc_adapter.h
@@ -1,11 +1,14 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
 #pragma once
 #include <algorithm>
-#include <libusb.h>
-#include <mutex>
 #include <functional>
+#include <mutex>
+#include <libusb.h>
 #include "common/common_types.h"
 
-
 enum {
     PAD_USE_ORIGIN = 0x0080,
     PAD_GET_ORIGIN = 0x2000,
@@ -61,13 +64,8 @@ struct GCState {
     std::unordered_map<int, u16> axes;
 };
 
-
 namespace GCAdapter {
-enum ControllerTypes {
-    CONTROLLER_NONE = 0,
-    CONTROLLER_WIRED = 1,
-    CONTROLLER_WIRELESS = 2
-};
+enum ControllerTypes { CONTROLLER_NONE = 0, CONTROLLER_WIRED = 1, CONTROLLER_WIRELESS = 2 };
 
 enum {
     NO_ADAPTER_DETECTED = 0,
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
index 772bd88904..51b3362d64 100644
--- a/src/input_common/gcadapter/gc_poller.cpp
+++ b/src/input_common/gcadapter/gc_poller.cpp
@@ -1,10 +1,14 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
 #include <atomic>
 #include <list>
 #include <mutex>
 #include <utility>
-#include "input_common/gcadapter/gc_poller.h"
-#include "input_common/gcadapter/gc_adapter.h"
 #include "common/threadsafe_queue.h"
+#include "input_common/gcadapter/gc_adapter.h"
+#include "input_common/gcadapter/gc_poller.h"
 
 // Using extern as to avoid multply defined symbols.
 extern Common::SPSCQueue<GCPadStatus> pad_queue[4];
@@ -14,9 +18,7 @@ namespace InputCommon {
 
 class GCButton final : public Input::ButtonDevice {
 public:
-    explicit GCButton(int port_, int button_, int axis_)
-        : port(port_), button(button_) {
-    }
+    explicit GCButton(int port_, int button_, int axis_) : port(port_), button(button_) {}
 
     ~GCButton() override;
 
@@ -31,17 +33,14 @@ private:
 
 class GCAxisButton final : public Input::ButtonDevice {
 public:
-    explicit GCAxisButton(int port_, int axis_, float threshold_,
-                          bool trigger_if_greater_)
-        : port(port_), axis(axis_), threshold(threshold_),
-          trigger_if_greater(trigger_if_greater_) {
+    explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_)
+        : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_) {
     }
 
-
     bool GetStatus() const override {
         const float axis_value = (state[port].axes.at(axis) - 128.0f) / 128.0f;
         if (trigger_if_greater) {
-            return axis_value > 0.10f; //TODO(ameerj) : Fix threshold.
+            return axis_value > 0.10f; // TODO(ameerj) : Fix threshold.
         }
         return axis_value < -0.10f;
     }
@@ -164,29 +163,30 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
 
 void GCButtonFactory::BeginConfiguration() {
     polling = true;
-    for (int i = 0; i < 4; i++)
+    for (int i = 0; i < 4; i++) {
         pad_queue[i].Clear();
+    }
     GCAdapter::BeginConfiguration();
 }
 
 void GCButtonFactory::EndConfiguration() {
     polling = false;
-
-    for (int i = 0; i < 4; i++)
+    for (int i = 0; i < 4; i++) {
         pad_queue[i].Clear();
+    }
     GCAdapter::EndConfiguration();
 }
 
 class GCAnalog final : public Input::AnalogDevice {
 public:
     GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_)
-        : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {
-    }
+        : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
 
     float GetAxis(int axis) const {
         std::lock_guard lock{mutex};
         // division is not by a perfect 128 to account for some variance in center location
-        // e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range [20-230]
+        // e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
+        // [20-230]
         return (state[port].axes.at(axis) - 128.0f) / 95.0f;
     }
 
@@ -240,18 +240,16 @@ private:
     mutable std::mutex mutex;
 };
 
-
 /// An analog device factory that creates analog devices from GC Adapter
-GCAnalogFactory::GCAnalogFactory() {};
-
+GCAnalogFactory::GCAnalogFactory(){};
 
 /**
-* Creates analog device from joystick axes
-* @param params contains parameters for creating the device:
-*     - "port": the nth gcpad on the adapter
-*     - "axis_x": the index of the axis to be bind as x-axis
-*     - "axis_y": the index of the axis to be bind as y-axis
-*/
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ *     - "port": the nth gcpad on the adapter
+ *     - "axis_x": the index of the axis to be bind as x-axis
+ *     - "axis_y": the index of the axis to be bind as y-axis
+ */
 std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
     const std::string guid = params.Get("guid", "0");
     const int port = params.Get("port", 0);
@@ -264,15 +262,17 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
 
 void GCAnalogFactory::BeginConfiguration() {
     polling = true;
-    for (int i = 0; i < 4; i++)
+    for (int i = 0; i < 4; i++) {
         pad_queue[i].Clear();
+    }
     GCAdapter::BeginConfiguration();
 }
 
 void GCAnalogFactory::EndConfiguration() {
     polling = false;
-    for (int i = 0; i < 4; i++)
+    for (int i = 0; i < 4; i++) {
         pad_queue[i].Clear();
+    }
     GCAdapter::EndConfiguration();
 }
 
diff --git a/src/input_common/gcadapter/gc_poller.h b/src/input_common/gcadapter/gc_poller.h
index d115b1d2a2..43aa9e93a3 100644
--- a/src/input_common/gcadapter/gc_poller.h
+++ b/src/input_common/gcadapter/gc_poller.h
@@ -1,3 +1,7 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
 #pragma once
 
 #include <memory>
@@ -5,7 +9,6 @@
 
 namespace InputCommon {
 
-
 /**
  * A button device factory representing a gcpad. It receives gcpad events and forward them
  * to all button devices it created.
diff --git a/src/input_common/main.h b/src/input_common/main.h
index be2e7a6c4b..9e1528c88e 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -7,8 +7,8 @@
 #include <memory>
 #include <string>
 #include <vector>
-#include "input_common/gcadapter/gc_poller.h"
 #include "input_common/gcadapter/gc_adapter.h"
+#include "input_common/gcadapter/gc_poller.h"
 
 namespace Common {
 class ParamPackage;
@@ -38,7 +38,6 @@ class GCAnalogFactory;
 GCButtonFactory* GetGCButtons();
 GCAnalogFactory* GetGCAnalogs();
 
-
 /// Generates a serialized param package for creating a keyboard button device
 std::string GenerateKeyboardParam(int key_code);
 
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index da5227058d..4c9794ce2c 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -225,8 +225,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
         } else {
             failure_callback();
         }
-    })
-        .detach();
+    }).detach();
 }
 
 CalibrationConfigurationJob::CalibrationConfigurationJob(
@@ -280,8 +279,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
         complete_event.Wait();
         socket.Stop();
         worker_thread.join();
-    })
-        .detach();
+    }).detach();
 }
 
 CalibrationConfigurationJob::~CalibrationConfigurationJob() {
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 81436af1b2..c1a0c423bc 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -19,13 +19,13 @@
 #include "yuzu/configuration/configure_input_player.h"
 
 const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
-ConfigureInputPlayer::analog_sub_buttons{{
-    "up",
-    "down",
-    "left",
-    "right",
-    "modifier",
-}};
+    ConfigureInputPlayer::analog_sub_buttons{{
+        "up",
+        "down",
+        "left",
+        "right",
+        "modifier",
+    }};
 
 static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
     const int index1 = grid->indexOf(item);
@@ -151,13 +151,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
     setFocusPolicy(Qt::ClickFocus);
 
     button_map = {
-        ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
-        ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
-        ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
-        ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
+        ui->buttonA,          ui->buttonB,        ui->buttonX,           ui->buttonY,
+        ui->buttonLStick,     ui->buttonRStick,   ui->buttonL,           ui->buttonR,
+        ui->buttonZL,         ui->buttonZR,       ui->buttonPlus,        ui->buttonMinus,
+        ui->buttonDpadLeft,   ui->buttonDpadUp,   ui->buttonDpadRight,   ui->buttonDpadDown,
         ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
         ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
-        ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
+        ui->buttonSL,         ui->buttonSR,       ui->buttonHome,        ui->buttonScreenshot,
     };
 
     analog_map_buttons = {{
@@ -178,11 +178,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
     }};
 
     debug_hidden = {
-        ui->buttonSL, ui->labelSL,
-        ui->buttonSR, ui->labelSR,
-        ui->buttonLStick, ui->labelLStickPressed,
-        ui->buttonRStick, ui->labelRStickPressed,
-        ui->buttonHome, ui->labelHome,
+        ui->buttonSL,         ui->labelSL,
+        ui->buttonSR,         ui->labelSR,
+        ui->buttonLStick,     ui->labelLStickPressed,
+        ui->buttonRStick,     ui->labelRStickPressed,
+        ui->buttonHome,       ui->labelHome,
         ui->buttonScreenshot, ui->labelScreenshot,
     };
 
@@ -221,12 +221,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
     case Settings::ControllerType::RightJoycon:
         layout_hidden = {
             ui->left_body_button, ui->left_buttons_button,
-            ui->left_body_label, ui->left_buttons_label,
-            ui->buttonL, ui->labelL,
-            ui->buttonZL, ui->labelZL,
-            ui->labelScreenshot, ui->buttonScreenshot,
-            ui->buttonMinus, ui->labelMinus,
-            ui->LStick, ui->Dpad,
+            ui->left_body_label,  ui->left_buttons_label,
+            ui->buttonL,          ui->labelL,
+            ui->buttonZL,         ui->labelZL,
+            ui->labelScreenshot,  ui->buttonScreenshot,
+            ui->buttonMinus,      ui->labelMinus,
+            ui->LStick,           ui->Dpad,
         };
         break;
     }
@@ -261,38 +261,34 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
         }
 
         button->setContextMenuPolicy(Qt::CustomContextMenu);
-        connect(button, &QPushButton::clicked, [=]
-        {
-            HandleClick(button_map[button_id],
-                        [=](Common::ParamPackage params)
-                        {
-                            // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
-                            // Analog triggers (from controllers like the XBOX controller) would not
-                            // work due to a different range of their signals (from 0 to 255 on
-                            // analog triggers instead of -32768 to 32768 on analog joysticks). The
-                            // SDL driver misinterprets analog triggers as analog joysticks.
-                            // TODO: reinterpret the signal range for analog triggers to map the
-                            // values correctly. This is required for the correct emulation of the
-                            // analog triggers of the GameCube controller.
-                            if (button_id == Settings::NativeButton::ZL ||
-                                button_id == Settings::NativeButton::ZR) {
-                                params.Set("direction", "+");
-                                params.Set("threshold", "0.5");
-                            }
-                            buttons_param[button_id] = std::move(params);
-                        },
-                        InputCommon::Polling::DeviceType::Button);
+        connect(button, &QPushButton::clicked, [=] {
+            HandleClick(
+                button_map[button_id],
+                [=](Common::ParamPackage params) {
+                    // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
+                    // Analog triggers (from controllers like the XBOX controller) would not
+                    // work due to a different range of their signals (from 0 to 255 on
+                    // analog triggers instead of -32768 to 32768 on analog joysticks). The
+                    // SDL driver misinterprets analog triggers as analog joysticks.
+                    // TODO: reinterpret the signal range for analog triggers to map the
+                    // values correctly. This is required for the correct emulation of the
+                    // analog triggers of the GameCube controller.
+                    if (button_id == Settings::NativeButton::ZL ||
+                        button_id == Settings::NativeButton::ZR) {
+                        params.Set("direction", "+");
+                        params.Set("threshold", "0.5");
+                    }
+                    buttons_param[button_id] = std::move(params);
+                },
+                InputCommon::Polling::DeviceType::Button);
         });
-        connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location)
-        {
+        connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
             QMenu context_menu;
-            context_menu.addAction(tr("Clear"), [&]
-            {
+            context_menu.addAction(tr("Clear"), [&] {
                 buttons_param[button_id].Clear();
                 button_map[button_id]->setText(tr("[not set]"));
             });
-            context_menu.addAction(tr("Restore Default"), [&]
-            {
+            context_menu.addAction(tr("Restore Default"), [&] {
                 buttons_param[button_id] = Common::ParamPackage{
                     InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
                 button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
@@ -309,27 +305,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
             }
 
             analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
-            connect(analog_button, &QPushButton::clicked, [=]()
-            {
-                HandleClick(analog_map_buttons[analog_id][sub_button_id],
-                            [=](const Common::ParamPackage& params)
-                            {
-                                SetAnalogButton(params, analogs_param[analog_id],
-                                                analog_sub_buttons[sub_button_id]);
-                            },
-                            InputCommon::Polling::DeviceType::Button);
+            connect(analog_button, &QPushButton::clicked, [=]() {
+                HandleClick(
+                    analog_map_buttons[analog_id][sub_button_id],
+                    [=](const Common::ParamPackage& params) {
+                        SetAnalogButton(params, analogs_param[analog_id],
+                                        analog_sub_buttons[sub_button_id]);
+                    },
+                    InputCommon::Polling::DeviceType::Button);
             });
             connect(analog_button, &QPushButton::customContextMenuRequested,
-                    [=](const QPoint& menu_location)
-                    {
+                    [=](const QPoint& menu_location) {
                         QMenu context_menu;
-                        context_menu.addAction(tr("Clear"), [&]
-                        {
+                        context_menu.addAction(tr("Clear"), [&] {
                             analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
                             analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
                         });
-                        context_menu.addAction(tr("Restore Default"), [&]
-                        {
+                        context_menu.addAction(tr("Restore Default"), [&] {
                             Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
                                 Config::default_analogs[analog_id][sub_button_id])};
                             SetAnalogButton(params, analogs_param[analog_id],
@@ -341,12 +333,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
                             menu_location));
                     });
         }
-        connect(analog_map_stick[analog_id], &QPushButton::clicked, [=]
-        {
+        connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
             if (QMessageBox::information(
                     this, tr("Information"),
                     tr("After pressing OK, first move your joystick horizontally, "
-                        "and then vertically."),
+                       "and then vertically."),
                     QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
                 HandleClick(
                     analog_map_stick[analog_id],
@@ -355,8 +346,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
             }
         });
 
-        connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=]
-        {
+        connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=] {
             const float slider_value = analog_map_deadzone_and_modifier_slider[analog_id]->value();
             if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
                 analogs_param[analog_id].Get("engine", "") == "gcpad") {
@@ -377,8 +367,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
     timeout_timer->setSingleShot(true);
     connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
 
-    connect(poll_timer.get(), &QTimer::timeout, [this]
-    {
+    connect(poll_timer.get(), &QTimer::timeout, [this] {
         Common::ParamPackage params;
         if (InputCommon::GetGCButtons()->IsPolling()) {
             params = InputCommon::GetGCButtons()->GetNextInput();
@@ -505,7 +494,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
     for (std::size_t i = 0; i < colors.size(); ++i) {
         controller_color_buttons[i]->setStyleSheet(
             QStringLiteral("QPushButton { background-color: %1 }")
-            .arg(controller_colors[i].name()));
+                .arg(controller_colors[i].name()));
     }
 }
 
@@ -625,10 +614,11 @@ void ConfigureInputPlayer::HandleClick(
 
     grabKeyboard();
     grabMouse();
-    if (type == InputCommon::Polling::DeviceType::Button)
+    if (type == InputCommon::Polling::DeviceType::Button) {
         InputCommon::GetGCButtons()->BeginConfiguration();
-    else
+    } else {
         InputCommon::GetGCAnalogs()->BeginConfiguration();
+    }
     timeout_timer->start(5000); // Cancel after 5 seconds
     poll_timer->start(200);     // Check for new inputs every 200ms
 }
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index dad2a80ecd..95afa53752 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -31,7 +31,7 @@ class ConfigureInputPlayer;
 }
 
 class ConfigureInputPlayer : public QDialog {
-Q_OBJECT
+    Q_OBJECT
 
 public:
     explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
@@ -92,15 +92,15 @@ private:
     /// A group of five QPushButtons represent one analog input. The buttons each represent up,
     /// down, left, right, and modifier, respectively.
     std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
-    analog_map_buttons;
+        analog_map_buttons;
 
     /// Analog inputs are also represented each with a single button, used to configure with an
     /// actual analog stick
     std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
     std::array<QSlider*, Settings::NativeAnalog::NumAnalogs>
-    analog_map_deadzone_and_modifier_slider;
+        analog_map_deadzone_and_modifier_slider;
     std::array<QLabel*, Settings::NativeAnalog::NumAnalogs>
-    analog_map_deadzone_and_modifier_slider_label;
+        analog_map_deadzone_and_modifier_slider_label;
 
     static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;