texture_cache: Always prepare image views on render targets

Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.

- Fixes black shadows on Age of Calamity.
This commit is contained in:
ReinUsesLisp 2021-06-01 20:05:55 -03:00
parent 8b53209362
commit cb08e5bdd2

View File

@ -599,6 +599,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
using namespace VideoCommon::Dirty; using namespace VideoCommon::Dirty;
auto& flags = maxwell3d.dirty.flags; auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::RenderTargets]) { if (!flags[Dirty::RenderTargets]) {
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
}
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
return; return;
} }
flags[Dirty::RenderTargets] = false; flags[Dirty::RenderTargets] = false;