svc: Return random seed for svcGetInfo RandomEntropy
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2a16fd7ffc
commit
cb1e63ef09
@ -34,6 +34,7 @@
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#include "core/hle/lock.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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#include "core/settings.h"
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namespace Kernel {
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namespace Kernel {
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namespace {
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namespace {
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@ -558,7 +559,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
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*result = 0;
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*result = 0;
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break;
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break;
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case GetInfoType::RandomEntropy:
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case GetInfoType::RandomEntropy:
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*result = 0;
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*result = Settings::values.rng_seed.value_or(0);
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break;
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break;
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case GetInfoType::ASLRRegionBaseAddr:
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case GetInfoType::ASLRRegionBaseAddr:
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*result = vm_manager.GetASLRRegionBaseAddress();
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*result = vm_manager.GetASLRRegionBaseAddress();
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@ -140,7 +140,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent)
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connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) {
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connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) {
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ui->rng_seed_edit->setEnabled(checked);
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ui->rng_seed_edit->setEnabled(checked);
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if (!checked)
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if (!checked)
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ui->rng_seed_edit->setText("0000000000000000");
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ui->rng_seed_edit->setText(QStringLiteral("0000000000000000"));
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});
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});
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scene = new QGraphicsScene;
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scene = new QGraphicsScene;
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@ -164,8 +164,11 @@ void ConfigureSystem::setConfiguration() {
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ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
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ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
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ui->rng_seed_edit->setText(
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QString::fromStdString(fmt::format("{:016X}", Settings::values.rng_seed.value_or(0))));
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const auto rng_seed = QString("%1")
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.arg(Settings::values.rng_seed.value_or(0), 16, 16, QLatin1Char{'0'})
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.toUpper();
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ui->rng_seed_edit->setText(rng_seed);
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}
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}
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void ConfigureSystem::PopulateUserList() {
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void ConfigureSystem::PopulateUserList() {
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