configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
This commit is contained in:
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a832aa699f
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cd016d3cb5
@ -54,7 +54,7 @@ void LogSettings() {
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_nvdec_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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@ -48,6 +48,12 @@ enum class FullscreenMode : u32 {
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Exclusive = 1,
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};
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enum class NvdecEmulation : u32 {
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Off = 0,
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CPU = 1,
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GPU = 2,
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};
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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@ -466,7 +472,7 @@ struct Values {
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RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
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GPUAccuracy::Extreme, "gpu_accuracy"};
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Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
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Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> use_vsync{true, "use_vsync"};
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BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
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@ -72,6 +72,18 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
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return "Unknown";
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}
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static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
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switch (backend) {
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case Settings::NvdecEmulation::Off:
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return "Off";
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case Settings::NvdecEmulation::CPU:
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return "CPU";
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case Settings::NvdecEmulation::GPU:
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return "GPU";
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}
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return "Unknown";
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}
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u64 GetTelemetryId() {
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u64 telemetry_id{};
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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@ -229,8 +241,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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AddField(field_type, "Renderer_UseNvdecEmulation",
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Settings::values.use_nvdec_emulation.GetValue());
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AddField(field_type, "Renderer_NvdecEmulation",
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_ShaderBackend",
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@ -5,6 +5,7 @@
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#include <fstream>
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#include <vector>
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#include "common/assert.h"
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#include "common/settings.h"
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#include "video_core/command_classes/codecs/codec.h"
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#include "video_core/command_classes/codecs/h264.h"
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#include "video_core/command_classes/codecs/vp9.h"
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@ -142,8 +143,11 @@ void Codec::Initialize() {
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}
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}();
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av_codec = avcodec_find_decoder(codec);
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InitializeAvCodecContext();
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if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
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InitializeGpuDecoder();
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}
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if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
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LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed with result {}", res);
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avcodec_free_context(&av_codec_ctx);
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@ -37,7 +37,8 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
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namespace VideoCore {
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
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const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
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const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
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const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
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const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
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auto context = emu_window.CreateSharedContext();
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@ -811,7 +811,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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ReadGlobalSetting(Settings::values.use_nvdec_emulation);
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.use_vsync);
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ReadGlobalSetting(Settings::values.shader_backend);
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@ -1348,7 +1348,10 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
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Settings::values.gpu_accuracy.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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WriteGlobalSetting(Settings::values.use_nvdec_emulation);
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WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
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static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
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static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
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Settings::values.nvdec_emulation.UsingGlobal());
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.use_vsync);
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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@ -182,5 +182,6 @@ private:
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Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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@ -88,24 +88,30 @@ void ConfigureGraphics::SetConfiguration() {
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ui->api_widget->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_nvdec_emulation->setEnabled(runtime_lock);
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
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ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->fullscreen_mode_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
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ui->nvdec_emulation->setCurrentIndex(
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static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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!Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
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&Settings::values.nvdec_emulation);
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ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
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!Settings::values.nvdec_emulation.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
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&Settings::values.fullscreen_mode);
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ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
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@ -137,8 +143,6 @@ void ConfigureGraphics::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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ui->use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
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ui->use_nvdec_emulation, use_nvdec_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
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accelerate_astc);
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@ -147,6 +151,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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if (Settings::values.renderer_backend.UsingGlobal()) {
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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}
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if (Settings::values.nvdec_emulation.UsingGlobal()) {
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Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
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}
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if (Settings::values.shader_backend.UsingGlobal()) {
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Settings::values.shader_backend.SetValue(shader_backend);
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}
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@ -180,6 +187,13 @@ void ConfigureGraphics::ApplyConfiguration() {
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}
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}
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if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.nvdec_emulation.SetGlobal(true);
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} else {
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Settings::values.nvdec_emulation.SetGlobal(false);
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Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
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}
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if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.bg_red.SetGlobal(true);
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Settings::values.bg_green.SetGlobal(true);
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@ -278,6 +292,20 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
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if (Settings::IsConfiguringGlobal()) {
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return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
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}
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if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.nvdec_emulation.SetGlobal(true);
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return Settings::values.nvdec_emulation.GetValue();
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}
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Settings::values.nvdec_emulation.SetGlobal(false);
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return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigureGraphics::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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@ -286,7 +314,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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@ -301,8 +329,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(
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ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
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ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
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accelerate_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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@ -316,4 +342,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
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}
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@ -43,6 +43,7 @@ private:
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void SetupPerGameUI();
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Settings::RendererBackend GetCurrentGraphicsBackend() const;
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Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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QColor bg_color;
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@ -167,13 +167,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_nvdec_emulation">
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<property name="text">
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<string>Use NVDEC emulation</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="accelerate_astc">
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<property name="text">
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@ -181,6 +174,50 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="nvdec_emulation_widget" native="true">
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<layout class="QHBoxLayout" name="nvdec_emulation_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="nvdec_emulation_label">
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<property name="text">
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<string>NVDEC emulation:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="nvdec_emulation">
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<item>
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<property name="text">
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<string>Disabled</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>CPU Decoding</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>GPU Decoding</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="fullscreen_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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@ -465,7 +465,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.disable_fps_limit);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_caches_gc);
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@ -261,9 +261,9 @@ shader_backend =
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# 0 (default): Off, 1: On
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use_asynchronous_shaders =
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# Enable NVDEC emulation.
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# 0: Off, 1 (default): On
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use_nvdec_emulation =
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# NVDEC emulation.
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# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
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nvdec_emulation =
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# Accelerate ASTC texture decoding.
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# 0: Off, 1 (default): On
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