vk_master_semaphore: Use jthread for debug thread
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@ -2,8 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <chrono>
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#include <thread>
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#include "common/settings.h"
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#include "video_core/renderer_vulkan/vk_master_semaphore.h"
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@ -12,8 +11,6 @@
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namespace Vulkan {
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using namespace std::chrono_literals;
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MasterSemaphore::MasterSemaphore(const Device& device) {
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static constexpr VkSemaphoreTypeCreateInfoKHR semaphore_type_ci{
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR,
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@ -34,9 +31,9 @@ MasterSemaphore::MasterSemaphore(const Device& device) {
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// Validation layers have a bug where they fail to track resource usage when using timeline
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// semaphores and synchronizing with GetSemaphoreCounterValueKHR. To workaround this issue, have
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// a separate thread waiting for each timeline semaphore value.
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debug_thread = std::thread([this] {
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debug_thread = std::jthread([this](std::stop_token stop_token) {
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u64 counter = 0;
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while (!shutdown) {
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while (!stop_token.stop_requested()) {
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if (semaphore.Wait(counter, 10'000'000)) {
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++counter;
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}
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@ -44,13 +41,6 @@ MasterSemaphore::MasterSemaphore(const Device& device) {
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});
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}
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MasterSemaphore::~MasterSemaphore() {
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shutdown = true;
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// This thread might not be started
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if (debug_thread.joinable()) {
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debug_thread.join();
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}
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}
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MasterSemaphore::~MasterSemaphore() = default;
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} // namespace Vulkan
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@ -68,8 +68,7 @@ private:
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vk::Semaphore semaphore; ///< Timeline semaphore.
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std::atomic<u64> gpu_tick{0}; ///< Current known GPU tick.
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std::atomic<u64> current_tick{1}; ///< Current logical tick.
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std::atomic<bool> shutdown{false}; ///< True when the object is being destroyed.
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std::thread debug_thread; ///< Debug thread to workaround validation layer bugs.
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std::jthread debug_thread; ///< Debug thread to workaround validation layer bugs.
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};
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} // namespace Vulkan
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