vulkan: Serialize pipelines on a separate thread
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8771639d1e
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@ -61,6 +61,33 @@ public:
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~GenericEnvironment() override = default;
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u32 TextureBoundBuffer() const final {
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return texture_bound;
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}
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u32 LocalMemorySize() const final {
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return local_memory_size;
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}
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u32 SharedMemorySize() const final {
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return shared_memory_size;
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}
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std::array<u32, 3> WorkgroupSize() const final {
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return workgroup_size;
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}
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u64 ReadInstruction(u32 address) final {
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read_lowest = std::min(read_lowest, address);
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read_highest = std::max(read_highest, address);
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if (address >= cached_lowest && address < cached_highest) {
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return code[(address - cached_lowest) / INST_SIZE];
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}
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has_unbound_instructions = true;
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return gpu_memory->Read<u64>(program_base + address);
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}
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std::optional<u128> Analyze() {
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const std::optional<u64> size{TryFindSize()};
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if (!size) {
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@ -97,26 +124,10 @@ public:
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return Common::CityHash128(data.get(), size);
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}
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u64 ReadInstruction(u32 address) final {
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read_lowest = std::min(read_lowest, address);
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read_highest = std::max(read_highest, address);
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if (address >= cached_lowest && address < cached_highest) {
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return code[(address - cached_lowest) / INST_SIZE];
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}
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has_unbound_instructions = true;
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return gpu_memory->Read<u64>(program_base + address);
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}
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void Serialize(std::ofstream& file) const {
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const u64 code_size{static_cast<u64>(ReadSize())};
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const auto data{std::make_unique<char[]>(code_size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
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const u64 code_size{static_cast<u64>(CachedSize())};
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const u64 num_texture_types{static_cast<u64>(texture_types.size())};
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const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
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const u32 local_memory_size{LocalMemorySize()};
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const u32 texture_bound{TextureBoundBuffer()};
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file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
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.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
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@ -124,10 +135,10 @@ public:
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.write(reinterpret_cast<const char*>(&local_memory_size), sizeof(local_memory_size))
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.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
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.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
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.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
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.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
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.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
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.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
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.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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.write(data.get(), code_size);
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.write(reinterpret_cast<const char*>(code.data()), code_size);
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for (const auto [key, type] : texture_types) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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@ -137,8 +148,6 @@ public:
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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}
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if (stage == Shader::Stage::Compute) {
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const std::array<u32, 3> workgroup_size{WorkgroupSize()};
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const u32 shared_memory_size{SharedMemorySize()};
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file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size))
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.write(reinterpret_cast<const char*>(&shared_memory_size),
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sizeof(shared_memory_size));
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@ -220,6 +229,11 @@ protected:
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std::unordered_map<u64, Shader::TextureType> texture_types;
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std::unordered_map<u64, u32> cbuf_values;
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u32 local_memory_size{};
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u32 texture_bound{};
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u32 shared_memory_size{};
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std::array<u32, 3> workgroup_size{};
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u32 read_lowest = std::numeric_limits<u32>::max();
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u32 read_highest = 0;
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@ -270,6 +284,10 @@ public:
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UNREACHABLE_MSG("Invalid program={}", program);
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break;
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}
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const u64 local_size{sph.LocalMemorySize()};
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ASSERT(local_size <= std::numeric_limits<u32>::max());
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local_memory_size = static_cast<u32>(local_size);
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texture_bound = maxwell3d->regs.tex_cb_index;
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}
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~GraphicsEnvironment() override = default;
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@ -294,24 +312,6 @@ public:
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cbuf.address, cbuf.size, cbuf_index, cbuf_offset);
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}
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u32 TextureBoundBuffer() const override {
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return maxwell3d->regs.tex_cb_index;
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}
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u32 LocalMemorySize() const override {
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const u64 size{sph.LocalMemorySize()};
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ASSERT(size <= std::numeric_limits<u32>::max());
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return static_cast<u32>(size);
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}
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u32 SharedMemorySize() const override {
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throw Shader::LogicError("Requesting shared memory size in graphics stage");
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}
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std::array<u32, 3> WorkgroupSize() const override {
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throw Shader::LogicError("Requesting workgroup size in a graphics stage");
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}
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private:
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Tegra::Engines::Maxwell3D* maxwell3d{};
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size_t stage_index{};
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@ -325,7 +325,12 @@ public:
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u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
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&kepler_compute_} {
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const auto& qmd{kepler_compute->launch_description};
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stage = Shader::Stage::Compute;
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local_memory_size = qmd.local_pos_alloc;
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texture_bound = kepler_compute->regs.tex_cb_index;
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shared_memory_size = qmd.shared_alloc;
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workgroup_size = {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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}
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~ComputeEnvironment() override = default;
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@ -351,25 +356,6 @@ public:
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cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset);
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}
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u32 TextureBoundBuffer() const override {
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return kepler_compute->regs.tex_cb_index;
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}
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u32 LocalMemorySize() const override {
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const auto& qmd{kepler_compute->launch_description};
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return qmd.local_pos_alloc;
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}
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u32 SharedMemorySize() const override {
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const auto& qmd{kepler_compute->launch_description};
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return qmd.shared_alloc;
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}
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std::array<u32, 3> WorkgroupSize() const override {
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const auto& qmd{kepler_compute->launch_description};
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return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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}
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private:
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Tegra::Engines::KeplerCompute* kepler_compute{};
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};
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@ -621,7 +607,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
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scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
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workers(11, "yuzu:PipelineBuilder") {
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workers(11, "yuzu:PipelineBuilder"), serialization_thread(1, "yuzu:PipelineSerialization") {
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const auto& float_control{device.FloatControlProperties()};
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const VkDriverIdKHR driver_id{device.GetDriverID()};
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base_profile = Shader::Profile{
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@ -796,7 +782,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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main_pools.ReleaseContents();
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std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
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boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
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boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
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const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
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@ -810,13 +795,22 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
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env.SetCachedSize(shader_infos[index]->size_bytes);
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generic_envs.push_back(&env);
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envs.push_back(&env);
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}
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs), true)};
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if (!pipeline_cache_filename.empty()) {
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SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
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if (pipeline_cache_filename.empty()) {
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return pipeline;
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}
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serialization_thread.QueueWork([this, key = graphics_key, envs = std::move(graphics_envs)] {
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boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram>
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env_ptrs;
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] != u128{}) {
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env_ptrs.push_back(&envs[index]);
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}
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}
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SerializePipeline(key, env_ptrs, pipeline_cache_filename);
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});
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return pipeline;
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}
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@ -830,8 +824,10 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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main_pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
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if (!pipeline_cache_filename.empty()) {
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SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
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pipeline_cache_filename);
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serialization_thread.QueueWork([this, key, env = std::move(env)] {
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SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
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pipeline_cache_filename);
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});
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}
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return pipeline;
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}
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@ -187,6 +187,7 @@ private:
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std::string pipeline_cache_filename;
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Common::ThreadWorker workers;
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Common::ThreadWorker serialization_thread;
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};
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} // namespace Vulkan
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