Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
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@ -137,7 +137,6 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
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ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
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const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
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const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
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ASSERT(component_type == format.component_type);
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return format;
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return format;
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}
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}
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