android: jni: native: Refactor locking for is_running.

This commit is contained in:
bunnei 2023-01-25 19:00:11 -08:00
parent 104ff475d2
commit d553fd4c3a

View File

@ -61,6 +61,7 @@ public:
}
bool IsRunning() const {
std::scoped_lock lock(mutex);
return is_running;
}
@ -130,9 +131,10 @@ public:
}
void RunEmulation() {
std::unique_lock lock(mutex);
{
std::scoped_lock lock(mutex);
is_running = true;
}
void(system.Run());
@ -140,11 +142,21 @@ public:
system.InitializeDebugger();
}
while (!cv.wait_for(lock, std::chrono::seconds(1), [&]() { return !is_running; })) {
while (true) {
{
std::unique_lock lock(mutex);
if (cv.wait_for(lock, std::chrono::seconds(1), [&]() { return !is_running; })) {
// Emulation halted.
break;
}
}
{
// Refresh performance stats.
std::scoped_lock perf_stats_lock(perf_stats_mutex);
perf_stats = system.GetAndResetPerfStats();
}
}
}
private:
static EmulationSession s_instance;
@ -156,12 +168,13 @@ private:
Core::System system;
Core::PerfStatsResults perf_stats{};
mutable std::mutex perf_stats_mutex;
std::unique_ptr<EmuWindow_Android> window;
std::mutex mutex;
std::condition_variable_any cv;
bool is_running{};
mutable std::mutex perf_stats_mutex;
mutable std::mutex mutex;
};
/*static*/ EmulationSession EmulationSession::s_instance;