android: jni: native: Refactor locking for is_running.
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@ -61,6 +61,7 @@ public:
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}
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bool IsRunning() const {
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std::scoped_lock lock(mutex);
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return is_running;
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}
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@ -130,9 +131,10 @@ public:
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}
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void RunEmulation() {
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std::unique_lock lock(mutex);
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is_running = true;
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{
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std::scoped_lock lock(mutex);
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is_running = true;
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}
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void(system.Run());
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@ -140,9 +142,19 @@ public:
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system.InitializeDebugger();
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}
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while (!cv.wait_for(lock, std::chrono::seconds(1), [&]() { return !is_running; })) {
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std::scoped_lock perf_stats_lock(perf_stats_mutex);
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perf_stats = system.GetAndResetPerfStats();
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while (true) {
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{
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std::unique_lock lock(mutex);
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if (cv.wait_for(lock, std::chrono::seconds(1), [&]() { return !is_running; })) {
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// Emulation halted.
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break;
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}
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}
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{
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// Refresh performance stats.
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std::scoped_lock perf_stats_lock(perf_stats_mutex);
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perf_stats = system.GetAndResetPerfStats();
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}
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}
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}
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@ -156,12 +168,13 @@ private:
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Core::System system;
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Core::PerfStatsResults perf_stats{};
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mutable std::mutex perf_stats_mutex;
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std::unique_ptr<EmuWindow_Android> window;
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std::mutex mutex;
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std::condition_variable_any cv;
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bool is_running{};
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mutable std::mutex perf_stats_mutex;
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mutable std::mutex mutex;
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};
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/*static*/ EmulationSession EmulationSession::s_instance;
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