texture_cache: Implement texception detection and texture barriers.
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198a0395bb
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@ -422,7 +422,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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}
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current_framebuffer_config_state = fb_config_state;
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texture_cache.Guard(true);
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texture_cache.GuardRenderTargets(true);
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View depth_surface{};
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if (using_depth_fb) {
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@ -500,7 +500,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
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}
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texture_cache.Guard(false);
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texture_cache.GuardRenderTargets(false);
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current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
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SyncViewport(current_state);
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@ -651,7 +651,9 @@ void RasterizerOpenGL::DrawArrays() {
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SetupVertexBuffer(vao);
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DrawParameters params = SetupDraw();
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texture_cache.GuardSamplers(true);
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SetupShaders(params.primitive_mode);
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texture_cache.GuardSamplers(false);
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ConfigureFramebuffers(state);
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@ -660,6 +662,10 @@ void RasterizerOpenGL::DrawArrays() {
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shader_program_manager->ApplyTo(state);
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state.Apply();
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if (texture_cache.TextureBarrier()) {
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glTextureBarrier();
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}
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params.DispatchDraw();
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accelerate_draw = AccelDraw::Disabled;
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@ -70,8 +70,12 @@ public:
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* `Guard` guarantees that rendertargets don't unregister themselves if the
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* collide. Protection is currently only done on 3D slices.
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**/
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void Guard(bool new_guard) {
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guard_cache = new_guard;
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void GuardRenderTargets(bool new_guard) {
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guard_render_targets = new_guard;
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}
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void GuardSamplers(bool new_guard) {
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guard_samplers = new_guard;
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}
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void FlushRegion(CacheAddr addr, std::size_t size) {
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@ -98,7 +102,25 @@ public:
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return {};
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}
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const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
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return GetSurface(gpu_addr, params, true, false).second;
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auto pair = GetSurface(gpu_addr, params, true, false);
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if (guard_samplers) {
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if (sampled_textures_stack_pointer == sampled_textures_stack.size()) {
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sampled_textures_stack.resize(sampled_textures_stack.size() * 2);
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}
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sampled_textures_stack[sampled_textures_stack_pointer] = pair.first;
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sampled_textures_stack_pointer++;
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}
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return pair.second;
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}
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bool TextureBarrier() {
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bool must_do = false;
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for (u32 i = 0; i < sampled_textures_stack_pointer; i++) {
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must_do |= sampled_textures_stack[i]->IsRenderTarget();
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sampled_textures_stack[i] = nullptr;
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}
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sampled_textures_stack_pointer = 0;
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return must_do;
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}
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TView GetDepthBufferSurface(bool preserve_contents) {
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@ -239,6 +261,7 @@ protected:
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make_siblings(PixelFormat::Z16, PixelFormat::R16F);
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make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
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make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
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sampled_textures_stack.resize(64);
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}
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~TextureCache() = default;
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@ -275,7 +298,7 @@ protected:
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}
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void Unregister(TSurface surface) {
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if (guard_cache && surface->IsProtected()) {
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if (guard_render_targets && surface->IsProtected()) {
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return;
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}
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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@ -766,7 +789,8 @@ private:
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u64 ticks{};
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// Guards the cache for protection conflicts.
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bool guard_cache{};
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bool guard_render_targets{};
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bool guard_samplers{};
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// The siblings table is for formats that can inter exchange with one another
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// without causing issues. This is only valid when a conflict occurs on a non
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@ -792,6 +816,9 @@ private:
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render_targets;
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FramebufferTargetInfo depth_buffer;
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std::vector<TSurface> sampled_textures_stack{};
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u32 sampled_textures_stack_pointer{};
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StagingCache staging_cache;
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std::recursive_mutex mutex;
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};
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