shader_ir/decode: Silent implicit sign conversion warning
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -564,7 +564,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
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return {{0, 4, 8}, 4, 8, 16};
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return {{0, 4, 8}, 4, 8, 16};
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}
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}
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}();
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}();
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const u32 mask = (1 << size) - 1;
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const u32 mask = (1U << size) - 1;
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std::vector<Node> aoffi;
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std::vector<Node> aoffi;
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aoffi.reserve(coord_count);
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aoffi.reserve(coord_count);
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@ -595,4 +595,4 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
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return aoffi;
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return aoffi;
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}
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}
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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