Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
This commit is contained in:
commit
de33ad25f5
@ -90,7 +90,6 @@ void LogSettings() {
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Renderer_UseCompatibilityProfile", Settings::values.use_compatibility_profile);
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LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
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LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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@ -390,7 +390,6 @@ struct Values {
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float resolution_factor;
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float resolution_factor;
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bool use_frame_limit;
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bool use_frame_limit;
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u16 frame_limit;
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u16 frame_limit;
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bool use_compatibility_profile;
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bool use_disk_shader_cache;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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@ -42,8 +42,6 @@ add_library(video_core STATIC
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renderer_opengl/gl_device.h
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renderer_opengl/gl_device.h
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renderer_opengl/gl_global_cache.cpp
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renderer_opengl/gl_global_cache.cpp
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renderer_opengl/gl_global_cache.h
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renderer_opengl/gl_global_cache.h
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renderer_opengl/gl_primitive_assembler.cpp
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renderer_opengl/gl_primitive_assembler.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.cpp
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@ -71,16 +71,6 @@ GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t s
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return uploaded_offset;
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return uploaded_offset;
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}
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}
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std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::size_t alignment) {
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AlignBuffer(alignment);
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u8* const uploaded_ptr = buffer_ptr;
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const GLintptr uploaded_offset = buffer_offset;
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buffer_ptr += size;
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buffer_offset += size;
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return std::make_tuple(uploaded_ptr, uploaded_offset);
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}
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bool OGLBufferCache::Map(std::size_t max_size) {
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bool OGLBufferCache::Map(std::size_t max_size) {
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bool invalidate;
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bool invalidate;
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std::tie(buffer_ptr, buffer_offset_base, invalidate) =
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std::tie(buffer_ptr, buffer_offset_base, invalidate) =
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@ -61,9 +61,6 @@ public:
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/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
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/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
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GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
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GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
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/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
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std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
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bool Map(std::size_t max_size);
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bool Map(std::size_t max_size);
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void Unmap();
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void Unmap();
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@ -1,63 +0,0 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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namespace OpenGL {
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constexpr u32 TRIANGLES_PER_QUAD = 6;
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constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
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PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
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PrimitiveAssembler::~PrimitiveAssembler() = default;
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std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
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ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
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return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
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}
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GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
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const std::size_t size{CalculateQuadSize(count)};
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
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for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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const u32 index = first + primitive * 4 + QUAD_MAP[i];
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std::memcpy(dst_pointer, &index, sizeof(index));
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dst_pointer += sizeof(index);
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}
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}
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return index_offset;
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}
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GLintptr PrimitiveAssembler::MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count) {
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const std::size_t map_size{CalculateQuadSize(count)};
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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const u8* source{memory_manager.GetPointer(gpu_addr)};
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for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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const u32 index = primitive * 4 + QUAD_MAP[i];
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const u8* src_offset = source + (index * index_size);
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std::memcpy(dst_pointer, src_offset, index_size);
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dst_pointer += index_size;
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}
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}
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return index_offset;
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}
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} // namespace OpenGL
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@ -1,31 +0,0 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <glad/glad.h>
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#include "common/common_types.h"
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namespace OpenGL {
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class OGLBufferCache;
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class PrimitiveAssembler {
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public:
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explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
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~PrimitiveAssembler();
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/// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
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std::size_t CalculateQuadSize(u32 count) const;
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GLintptr MakeQuadArray(u32 first, u32 count);
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GLintptr MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count);
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private:
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OGLBufferCache& buffer_cache;
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};
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} // namespace OpenGL
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@ -246,29 +246,6 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
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DrawParameters params{};
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DrawParameters params{};
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params.current_instance = gpu.state.current_instance;
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params.current_instance = gpu.state.current_instance;
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if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
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MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
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params.use_indexed = true;
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params.primitive_mode = GL_TRIANGLES;
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if (is_indexed) {
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params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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params.count = (regs.index_array.count / 4) * 6;
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params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
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regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
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regs.index_array.count);
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params.base_vertex = static_cast<GLint>(regs.vb_element_base);
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} else {
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// MakeQuadArray always generates u32 indexes
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params.index_format = GL_UNSIGNED_INT;
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params.count = (regs.vertex_buffer.count / 4) * 6;
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params.index_buffer_offset = primitive_assembler.MakeQuadArray(
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regs.vertex_buffer.first, regs.vertex_buffer.count);
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}
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return params;
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}
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params.use_indexed = is_indexed;
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params.use_indexed = is_indexed;
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params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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@ -686,30 +663,19 @@ void RasterizerOpenGL::DrawArrays() {
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SyncCullMode();
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncPrimitiveRestart();
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SyncScissorTest(state);
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SyncScissorTest(state);
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// Alpha Testing is synced on shaders.
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SyncTransformFeedback();
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SyncTransformFeedback();
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SyncPointState();
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SyncPointState();
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CheckAlphaTests();
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SyncPolygonOffset();
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SyncPolygonOffset();
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// TODO(bunnei): Sync framebuffer_scale uniform here
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SyncAlphaTest();
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// TODO(bunnei): Sync scissorbox uniform(s) here
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// Draw the vertex batch
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// Draw the vertex batch
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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std::size_t buffer_size = CalculateVertexArraysSize();
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std::size_t buffer_size = CalculateVertexArraysSize();
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// Add space for index buffer (keeping in mind non-core primitives)
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// Add space for index buffer
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switch (regs.draw.topology) {
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if (is_indexed) {
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case Maxwell::PrimitiveTopology::Quads:
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buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
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buffer_size = Common::AlignUp(buffer_size, 4) +
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primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
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break;
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default:
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if (is_indexed) {
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buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
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}
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break;
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}
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}
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// Uniform space for the 5 shader stages
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// Uniform space for the 5 shader stages
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@ -1152,10 +1118,17 @@ void RasterizerOpenGL::SyncPolygonOffset() {
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state.polygon_offset.clamp = regs.polygon_offset_clamp;
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state.polygon_offset.clamp = regs.polygon_offset_clamp;
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}
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}
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void RasterizerOpenGL::CheckAlphaTests() {
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void RasterizerOpenGL::SyncAlphaTest() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
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UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
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"Alpha Testing is enabled with more than one rendertarget");
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"Alpha Testing is enabled with more than one rendertarget");
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state.alpha_test.enabled = regs.alpha_test_enabled;
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if (!state.alpha_test.enabled) {
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return;
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}
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state.alpha_test.func = MaxwellToGL::ComparisonOp(regs.alpha_test_func);
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state.alpha_test.ref = regs.alpha_test_ref;
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -23,7 +23,6 @@
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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@ -167,8 +166,8 @@ private:
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/// Syncs the polygon offsets
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/// Syncs the polygon offsets
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void SyncPolygonOffset();
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void SyncPolygonOffset();
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/// Check asserts for alpha testing.
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/// Syncs the alpha test state to match the guest state
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void CheckAlphaTests();
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void SyncAlphaTest();
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/// Check for extension that are not strictly required
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/// Check for extension that are not strictly required
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/// but are needed for correct emulation
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/// but are needed for correct emulation
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@ -197,7 +196,6 @@ private:
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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OGLBufferCache buffer_cache;
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PrimitiveAssembler primitive_assembler{buffer_cache};
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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@ -1467,27 +1467,9 @@ private:
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UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
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UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
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code.AddLine("if (alpha_test[0] != 0) {{");
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++code.scope;
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// We start on the register containing the alpha value in the first RT.
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u32 current_reg = 3;
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for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
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// TODO(Blinkhawk): verify the behavior of alpha testing on hardware when
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// multiple render targets are used.
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if (header.ps.IsColorComponentOutputEnabled(render_target, 0) ||
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header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
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header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
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header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
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code.AddLine("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg));
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current_reg += 4;
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}
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}
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--code.scope;
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code.AddLine("}}");
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// Write the color outputs using the data in the shader registers, disabled
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// Write the color outputs using the data in the shader registers, disabled
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// rendertargets/components are skipped in the register assignment.
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// rendertargets/components are skipped in the register assignment.
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current_reg = 0;
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u32 current_reg = 0;
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for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
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for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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for (u32 component = 0; component < 4; ++component) {
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for (u32 component = 0; component < 4; ++component) {
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@ -26,7 +26,6 @@ ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setu
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layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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vec4 viewport_flip;
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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};
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)";
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)";
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@ -78,7 +77,6 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
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layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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vec4 viewport_flip;
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vec4 viewport_flip;
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||||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||||
uvec4 alpha_test;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
)";
|
)";
|
||||||
@ -114,33 +112,8 @@ layout (location = 7) out vec4 FragColor7;
|
|||||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||||
uvec4 alpha_test;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
bool AlphaFunc(in float value) {
|
|
||||||
float ref = uintBitsToFloat(alpha_test[2]);
|
|
||||||
switch (alpha_test[1]) {
|
|
||||||
case 1:
|
|
||||||
return false;
|
|
||||||
case 2:
|
|
||||||
return value < ref;
|
|
||||||
case 3:
|
|
||||||
return value == ref;
|
|
||||||
case 4:
|
|
||||||
return value <= ref;
|
|
||||||
case 5:
|
|
||||||
return value > ref;
|
|
||||||
case 6:
|
|
||||||
return value != ref;
|
|
||||||
case 7:
|
|
||||||
return value >= ref;
|
|
||||||
case 8:
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
)";
|
)";
|
||||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||||
ProgramResult program =
|
ProgramResult program =
|
||||||
|
@ -48,17 +48,6 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
|
|||||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||||
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||||
|
|
||||||
auto func{static_cast<u32>(regs.alpha_test_func)};
|
|
||||||
// Normalize the gl variants of opCompare to be the same as the normal variants
|
|
||||||
const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
|
|
||||||
if (func >= op_gl_variant_base) {
|
|
||||||
func = func - op_gl_variant_base + 1U;
|
|
||||||
}
|
|
||||||
|
|
||||||
alpha_test.enabled = regs.alpha_test_enabled;
|
|
||||||
alpha_test.func = func;
|
|
||||||
alpha_test.ref = regs.alpha_test_ref;
|
|
||||||
|
|
||||||
instance_id = state.current_instance;
|
instance_id = state.current_instance;
|
||||||
|
|
||||||
// Assign in which stage the position has to be flipped
|
// Assign in which stage the position has to be flipped
|
||||||
|
@ -27,14 +27,8 @@ struct MaxwellUniformData {
|
|||||||
GLuint flip_stage;
|
GLuint flip_stage;
|
||||||
GLfloat y_direction;
|
GLfloat y_direction;
|
||||||
};
|
};
|
||||||
struct alignas(16) {
|
|
||||||
GLuint enabled;
|
|
||||||
GLuint func;
|
|
||||||
GLfloat ref;
|
|
||||||
GLuint padding;
|
|
||||||
} alpha_test;
|
|
||||||
};
|
};
|
||||||
static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
|
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
|
||||||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||||
|
|
||||||
|
@ -156,6 +156,10 @@ OpenGLState::OpenGLState() {
|
|||||||
polygon_offset.factor = 0.0f;
|
polygon_offset.factor = 0.0f;
|
||||||
polygon_offset.units = 0.0f;
|
polygon_offset.units = 0.0f;
|
||||||
polygon_offset.clamp = 0.0f;
|
polygon_offset.clamp = 0.0f;
|
||||||
|
|
||||||
|
alpha_test.enabled = false;
|
||||||
|
alpha_test.func = GL_ALWAYS;
|
||||||
|
alpha_test.ref = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyDefaultState() {
|
void OpenGLState::ApplyDefaultState() {
|
||||||
@ -461,6 +465,14 @@ void OpenGLState::ApplyPolygonOffset() const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OpenGLState::ApplyAlphaTest() const {
|
||||||
|
Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled);
|
||||||
|
if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref),
|
||||||
|
std::tie(alpha_test.func, alpha_test.ref))) {
|
||||||
|
glAlphaFunc(alpha_test.func, alpha_test.ref);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyTextures() const {
|
void OpenGLState::ApplyTextures() const {
|
||||||
bool has_delta{};
|
bool has_delta{};
|
||||||
std::size_t first{};
|
std::size_t first{};
|
||||||
@ -533,6 +545,7 @@ void OpenGLState::Apply() const {
|
|||||||
ApplyTextures();
|
ApplyTextures();
|
||||||
ApplySamplers();
|
ApplySamplers();
|
||||||
ApplyPolygonOffset();
|
ApplyPolygonOffset();
|
||||||
|
ApplyAlphaTest();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::EmulateViewportWithScissor() {
|
void OpenGLState::EmulateViewportWithScissor() {
|
||||||
|
@ -172,6 +172,12 @@ public:
|
|||||||
GLfloat clamp;
|
GLfloat clamp;
|
||||||
} polygon_offset;
|
} polygon_offset;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
bool enabled; // GL_ALPHA_TEST
|
||||||
|
GLenum func; // GL_ALPHA_TEST_FUNC
|
||||||
|
GLfloat ref; // GL_ALPHA_TEST_REF
|
||||||
|
} alpha_test;
|
||||||
|
|
||||||
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
|
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
|
||||||
|
|
||||||
OpenGLState();
|
OpenGLState();
|
||||||
@ -215,6 +221,7 @@ public:
|
|||||||
void ApplySamplers() const;
|
void ApplySamplers() const;
|
||||||
void ApplyDepthClamp() const;
|
void ApplyDepthClamp() const;
|
||||||
void ApplyPolygonOffset() const;
|
void ApplyPolygonOffset() const;
|
||||||
|
void ApplyAlphaTest() const;
|
||||||
|
|
||||||
/// Set the initial OpenGL state
|
/// Set the initial OpenGL state
|
||||||
static void ApplyDefaultState();
|
static void ApplyDefaultState();
|
||||||
|
@ -128,6 +128,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
|||||||
return GL_TRIANGLE_STRIP;
|
return GL_TRIANGLE_STRIP;
|
||||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||||
return GL_TRIANGLE_FAN;
|
return GL_TRIANGLE_FAN;
|
||||||
|
case Maxwell::PrimitiveTopology::Quads:
|
||||||
|
return GL_QUADS;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
@ -173,11 +175,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|||||||
return GL_CLAMP_TO_EDGE;
|
return GL_CLAMP_TO_EDGE;
|
||||||
case Tegra::Texture::WrapMode::Border:
|
case Tegra::Texture::WrapMode::Border:
|
||||||
return GL_CLAMP_TO_BORDER;
|
return GL_CLAMP_TO_BORDER;
|
||||||
case Tegra::Texture::WrapMode::ClampOGL:
|
case Tegra::Texture::WrapMode::Clamp:
|
||||||
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
return GL_CLAMP;
|
||||||
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
|
||||||
// manually mix them. However the shader part of this is not yet implemented.
|
|
||||||
return GL_CLAMP_TO_BORDER;
|
|
||||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||||
return GL_MIRROR_CLAMP_TO_EDGE;
|
return GL_MIRROR_CLAMP_TO_EDGE;
|
||||||
case Tegra::Texture::WrapMode::MirrorOnceBorder:
|
case Tegra::Texture::WrapMode::MirrorOnceBorder:
|
||||||
|
@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|||||||
return vk::SamplerAddressMode::eClampToEdge;
|
return vk::SamplerAddressMode::eClampToEdge;
|
||||||
case Tegra::Texture::WrapMode::Border:
|
case Tegra::Texture::WrapMode::Border:
|
||||||
return vk::SamplerAddressMode::eClampToBorder;
|
return vk::SamplerAddressMode::eClampToBorder;
|
||||||
case Tegra::Texture::WrapMode::ClampOGL:
|
case Tegra::Texture::WrapMode::Clamp:
|
||||||
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||||
// eClampToBorder to get the border color of the texture, and then sample the edge to
|
// eClampToBorder to get the border color of the texture, and then sample the edge to
|
||||||
// manually mix them. However the shader part of this is not yet implemented.
|
// manually mix them. However the shader part of this is not yet implemented.
|
||||||
|
@ -251,7 +251,7 @@ enum class WrapMode : u32 {
|
|||||||
Mirror = 1,
|
Mirror = 1,
|
||||||
ClampToEdge = 2,
|
ClampToEdge = 2,
|
||||||
Border = 3,
|
Border = 3,
|
||||||
ClampOGL = 4,
|
Clamp = 4,
|
||||||
MirrorOnceClampToEdge = 5,
|
MirrorOnceClampToEdge = 5,
|
||||||
MirrorOnceBorder = 6,
|
MirrorOnceBorder = 6,
|
||||||
MirrorOnceClampOGL = 7,
|
MirrorOnceClampOGL = 7,
|
||||||
|
@ -381,12 +381,8 @@ void GRenderWindow::InitRenderTarget() {
|
|||||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||||
QSurfaceFormat fmt;
|
QSurfaceFormat fmt;
|
||||||
fmt.setVersion(4, 3);
|
fmt.setVersion(4, 3);
|
||||||
if (Settings::values.use_compatibility_profile) {
|
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
|
||||||
} else {
|
|
||||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
|
||||||
}
|
|
||||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||||
shared_context = std::make_unique<QOpenGLContext>();
|
shared_context = std::make_unique<QOpenGLContext>();
|
||||||
|
@ -531,8 +531,6 @@ void Config::ReadRendererValues() {
|
|||||||
Settings::values.use_frame_limit =
|
Settings::values.use_frame_limit =
|
||||||
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
||||||
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
||||||
Settings::values.use_compatibility_profile =
|
|
||||||
ReadSetting(QStringLiteral("use_compatibility_profile"), true).toBool();
|
|
||||||
Settings::values.use_disk_shader_cache =
|
Settings::values.use_disk_shader_cache =
|
||||||
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
|
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
|
||||||
Settings::values.use_accurate_gpu_emulation =
|
Settings::values.use_accurate_gpu_emulation =
|
||||||
@ -914,8 +912,6 @@ void Config::SaveRendererValues() {
|
|||||||
static_cast<double>(Settings::values.resolution_factor), 1.0);
|
static_cast<double>(Settings::values.resolution_factor), 1.0);
|
||||||
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||||
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||||
WriteSetting(QStringLiteral("use_compatibility_profile"),
|
|
||||||
Settings::values.use_compatibility_profile, true);
|
|
||||||
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
|
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
|
||||||
true);
|
true);
|
||||||
WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),
|
WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),
|
||||||
|
@ -75,8 +75,6 @@ void ConfigureGraphics::SetConfiguration() {
|
|||||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
|
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
|
||||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||||
ui->use_compatibility_profile->setEnabled(runtime_lock);
|
|
||||||
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
|
|
||||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||||
@ -93,7 +91,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||||
Settings::values.frame_limit = ui->frame_limit->value();
|
Settings::values.frame_limit = ui->frame_limit->value();
|
||||||
Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
|
|
||||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||||
Settings::values.use_asynchronous_gpu_emulation =
|
Settings::values.use_asynchronous_gpu_emulation =
|
||||||
|
@ -49,13 +49,6 @@
|
|||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_compatibility_profile">
|
|
||||||
<property name="text">
|
|
||||||
<string>Use OpenGL compatibility profile</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_disk_shader_cache">
|
<widget class="QCheckBox" name="use_disk_shader_cache">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -349,8 +349,6 @@ void Config::ReadValues() {
|
|||||||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||||
Settings::values.frame_limit =
|
Settings::values.frame_limit =
|
||||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||||
Settings::values.use_compatibility_profile =
|
|
||||||
sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true);
|
|
||||||
Settings::values.use_disk_shader_cache =
|
Settings::values.use_disk_shader_cache =
|
||||||
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
|
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
|
||||||
Settings::values.use_accurate_gpu_emulation =
|
Settings::values.use_accurate_gpu_emulation =
|
||||||
|
@ -74,13 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
||||||
const SDL_GLprofile profile = Settings::values.use_compatibility_profile
|
|
||||||
? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
|
|
||||||
: SDL_GL_CONTEXT_PROFILE_CORE;
|
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||||
|
Loading…
Reference in New Issue
Block a user