maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
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@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_UNSIGNED_BYTE;
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return GL_UNSIGNED_BYTE;
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case Maxwell::VertexAttribute::Size::Size_16_16:
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case Maxwell::VertexAttribute::Size::Size_16_16:
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case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
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return GL_UNSIGNED_SHORT;
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return GL_UNSIGNED_SHORT;
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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return GL_UNSIGNED_INT_2_10_10_10_REV;
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return GL_UNSIGNED_INT_2_10_10_10_REV;
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