shader: Mark blocks with no end branch as unreachable
This commit is contained in:
parent
2ed80f6b1e
commit
dfd5341d71
@ -816,8 +816,13 @@ private:
|
|||||||
throw NotImplementedException("Statement type {}", stmt.type);
|
throw NotImplementedException("Statement type {}", stmt.type);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (current_block && continue_block) {
|
if (current_block) {
|
||||||
IR::IREmitter{*current_block}.Branch(continue_block);
|
IR::IREmitter ir{*current_block};
|
||||||
|
if (continue_block) {
|
||||||
|
ir.Branch(continue_block);
|
||||||
|
} else {
|
||||||
|
ir.Unreachable();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user