Address more trivial review comments
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7a8f484020
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dfec9c9a43
@ -83,7 +83,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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QString GameList::getLastFilterResultItem() {
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QString GameList::getLastFilterResultItem() const {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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@ -389,7 +389,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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}
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}
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bool GameList::isEmpty() {
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bool GameList::isEmpty() const {
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for (int i = 0; i < item_model->rowCount(); i++) {
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const QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const auto type = static_cast<GameListItemType>(child->type());
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@ -426,10 +426,7 @@ void GameList::DonePopulating(QStringList watch_list) {
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const int folder_count = tree_view->model()->rowCount();
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int children_total = 0;
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for (int i = 0; i < folder_count; ++i) {
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int children_count = item_model->item(i, 0)->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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}
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children_total += item_model->item(i, 0)->rowCount();
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}
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search_field->setFilterResult(children_total, children_total);
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if (children_total > 0) {
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@ -546,7 +543,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// find the indices of the items in settings and swap them
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UISettings::values.game_dirs.swap(
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UISettings::values.game_dirs.indexOf(game_dir),
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UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
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UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>()));
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// move the treeview items
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@ -673,9 +670,7 @@ void GameList::RefreshGameDirectory() {
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}
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GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
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this->main_window = parent;
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connect(main_window, &GMainWindow::UpdateThemedIcons, this,
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connect(parent, &GMainWindow::UpdateThemedIcons, this,
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&GameListPlaceholder::onUpdateThemedIcons);
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layout = new QVBoxLayout;
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@ -684,7 +679,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
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layout->setAlignment(Qt::AlignCenter);
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image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
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text->setText(tr("Double-click to add a new folder to the game list "));
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text->setText(tr("Double-click to add a new folder to the game list"));
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QFont font = text->font();
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font.setPointSize(20);
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text->setFont(font);
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@ -8,6 +8,7 @@
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QList>
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#include <QModelIndex>
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#include <QSettings>
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#include <QStandardItem>
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@ -24,8 +25,6 @@
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class GameListWorker;
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class GameListSearchField;
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template <typename>
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class QList;
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class GameListDir;
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class GMainWindow;
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@ -56,11 +55,11 @@ public:
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FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
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~GameList() override;
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QString getLastFilterResultItem();
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QString getLastFilterResultItem() const;
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void clearFilter();
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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bool isEmpty();
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bool isEmpty() const;
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void LoadCompatibilityList();
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void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
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@ -135,7 +134,6 @@ protected:
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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private:
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QLabel* image = nullptr;
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QLabel* text = nullptr;
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@ -228,13 +228,13 @@ public:
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("Installed Titles", Qt::DisplayRole);
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setData(QObject::tr("Installed Titles"), Qt::DisplayRole);
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break;
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case GameListItemType::SystemDir:
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setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("System Titles", Qt::DisplayRole);
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setData(QObject::tr("System Titles"), Qt::DisplayRole);
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break;
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case GameListItemType::CustomDir:
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const QString icon_name = QFileInfo::exists(game_dir->path)
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@ -266,7 +266,7 @@ public:
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("Add New Game Directory", Qt::DisplayRole);
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setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
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}
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int type() const override {
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@ -292,9 +292,6 @@ public:
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void clear();
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void setFocus();
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int visible;
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int total;
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private:
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class KeyReleaseEater : public QObject {
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public:
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@ -308,6 +305,9 @@ private:
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// EventFilter in order to process systemkeys while editing the searchfield
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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int visible;
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int total;
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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@ -1314,10 +1314,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
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if (directory == QStringLiteral("INSTALLED")) {
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// TODO: Find a better solution when installing files to the SD card gets implemented
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path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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std::string("user/Contents/registered"));
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"user/Contents/registered");
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} else if (directory == QStringLiteral("SYSTEM")) {
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path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
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std::string("system/Contents/registered"));
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path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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"system/Contents/registered");
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} else {
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path = directory;
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}
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