gl_rasterizer: Correct sRGB Fix regression
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78574746bd
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@ -485,6 +485,12 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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View color_surface{
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View color_surface{
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texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
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texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
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if (color_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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texture_cache.MarkColorBufferInUse(*single_color_target);
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}
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fbkey.is_single_buffer = true;
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fbkey.is_single_buffer = true;
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fbkey.color_attachments[0] =
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fbkey.color_attachments[0] =
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GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
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GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
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@ -499,6 +505,12 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
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View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
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if (color_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even
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// if the shader doesn't actually write to it.
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texture_cache.MarkColorBufferInUse(index);
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}
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fbkey.color_attachments[index] =
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fbkey.color_attachments[index] =
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GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
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GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
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fbkey.colors[index] = color_surface;
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fbkey.colors[index] = color_surface;
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