renderer_vulkan: adjust window origin and swizzle independently
This commit is contained in:
parent
127bfb81d5
commit
e7dd968ac4
@ -75,14 +75,20 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
|
|||||||
const float width = conv(src.scale_x * 2.0f);
|
const float width = conv(src.scale_x * 2.0f);
|
||||||
float y = conv(src.translate_y - src.scale_y);
|
float y = conv(src.translate_y - src.scale_y);
|
||||||
float height = conv(src.scale_y * 2.0f);
|
float height = conv(src.scale_y * 2.0f);
|
||||||
bool y_negate = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
|
|
||||||
|
|
||||||
if (!device.IsNvViewportSwizzleSupported()) {
|
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
|
||||||
y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY);
|
const bool y_negate = !device.IsNvViewportSwizzleSupported() &&
|
||||||
|
src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY;
|
||||||
|
|
||||||
|
if (lower_left) {
|
||||||
|
// Flip by surface clip height
|
||||||
|
y += conv(static_cast<f32>(regs.surface_clip.height));
|
||||||
|
height = -height;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (y_negate) {
|
if (y_negate) {
|
||||||
y += conv(static_cast<f32>(regs.surface_clip.height));
|
// Flip by viewport height
|
||||||
|
y += height;
|
||||||
height = -height;
|
height = -height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user