gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
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@ -167,7 +167,7 @@ private:
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return "input_attribute_" + std::to_string(index);
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}
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LOG_CRITICAL(HW_GPU, "Unhandled input attribute: 0x%02x", index);
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NGLOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", index);
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UNREACHABLE();
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}
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}
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@ -185,7 +185,7 @@ private:
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return "output_attribute_" + std::to_string(index);
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}
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LOG_CRITICAL(HW_GPU, "Unhandled output attribute: 0x%02x", index);
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NGLOG_CRITICAL(HW_GPU, "Unhandled output attribute: {}", index);
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UNREACHABLE();
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}
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}
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@ -325,17 +325,17 @@ private:
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SetDest(0, dest, "min(" + op_a + "," + op_b + ")", 1, 1, instr.alu.abs_d);
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break;
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default:
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LOG_ERROR(HW_GPU, "Unhandled sub op: 0x%02x", (int)instr.sub_op.Value());
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throw DecompileFail("Unhandled sub op");
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NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {}",
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static_cast<unsigned>(instr.sub_op.Value()));
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UNREACHABLE();
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}
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name.c_str(), instr.hex);
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throw DecompileFail("Unhandled instruction");
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break;
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NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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}
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}
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break;
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@ -368,11 +368,10 @@ private:
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled arithmetic FFMA instruction: 0x%02x (%s): 0x%08x",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name.c_str(), instr.hex);
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throw DecompileFail("Unhandled instruction");
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break;
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NGLOG_CRITICAL(HW_GPU, "Unhandled FFMA instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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}
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}
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@ -407,11 +406,10 @@ private:
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: 0x%02x (%s): 0x%08x",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name.c_str(), instr.hex);
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throw DecompileFail("Unhandled instruction");
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break;
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NGLOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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}
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}
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break;
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@ -431,10 +429,10 @@ private:
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name.c_str(), instr.hex);
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break;
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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}
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}
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@ -600,7 +598,7 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
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GLSLGenerator generator(subroutines, program_code, main_offset, stage);
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return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
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} catch (const DecompileFail& exception) {
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LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what());
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NGLOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
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}
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return boost::none;
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}
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