renderer_opengl: remove srgb conversion logic
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382cf087a0
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f05cb69d4f
@ -726,7 +726,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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screen_info.texture.width = image_view->size.width;
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screen_info.texture.width = image_view->size.width;
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screen_info.texture.height = image_view->size.height;
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screen_info.texture.height = image_view->size.height;
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screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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screen_info.display_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
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return true;
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return true;
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}
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}
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@ -653,11 +653,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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};
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};
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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if (screen_info.display_srgb) {
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glEnable(GL_FRAMEBUFFER_SRGB);
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} else {
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glDisable(GL_FRAMEBUFFER_SRGB);
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
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static_cast<GLfloat>(layout.height));
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static_cast<GLfloat>(layout.height));
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@ -710,8 +706,7 @@ void RendererOpenGL::RenderScreenshot() {
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GLuint renderbuffer;
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GLuint renderbuffer;
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glGenRenderbuffers(1, &renderbuffer);
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glGenRenderbuffers(1, &renderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, screen_info.display_srgb ? GL_SRGB8 : GL_RGB8,
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glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
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layout.width, layout.height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
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DrawScreen(layout);
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DrawScreen(layout);
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@ -53,7 +53,6 @@ struct TextureInfo {
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struct ScreenInfo {
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struct ScreenInfo {
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GLuint display_texture{};
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GLuint display_texture{};
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bool was_accelerated = false;
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bool was_accelerated = false;
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bool display_srgb{};
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const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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TextureInfo texture;
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TextureInfo texture;
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};
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};
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