Reaper: Set minimum cleaning limit on OGL.
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@ -344,6 +344,7 @@ private:
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bool has_deleted_images = false;
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u64 total_used_memory = 0;
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u64 minimum_memory;
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u64 expected_memory;
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u64 critical_memory;
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@ -396,10 +397,12 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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const u64 possible_critical_memory = (device_memory * 6) / 10;
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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minimum_memory = 0;
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} else {
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// on OGL we can be more conservatives as the driver takes care.
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expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
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minimum_memory = expected_memory;
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}
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}
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@ -470,7 +473,7 @@ void TextureCache<P>::RunGarbageCollector() {
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template <class P>
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void TextureCache<P>::TickFrame() {
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if (Settings::values.use_caches_gc.GetValue()) {
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
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RunGarbageCollector();
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}
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sentenced_images.Tick();
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