Implement SyncPoint Register in the GPU.
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@ -250,6 +250,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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ProcessQueryGet();
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ProcessQueryGet();
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break;
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break;
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}
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}
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case MAXWELL3D_REG_INDEX(sync_info): {
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ProcessSyncPoint();
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -327,6 +331,14 @@ void Maxwell3D::ProcessQueryGet() {
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}
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}
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}
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}
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void Maxwell3D::ProcessSyncPoint() {
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const u32 sync_point = regs.sync_info.sync_point.Value();
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const u32 increment = regs.sync_info.increment.Value();
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const u32 cache_flush = regs.sync_info.unknown.Value();
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UNIMPLEMENTED_MSG("Syncpoint Set {}, increment: {}, unk: {}", sync_point, increment,
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cache_flush);
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}
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void Maxwell3D::DrawArrays() {
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void Maxwell3D::DrawArrays() {
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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regs.vertex_buffer.count);
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regs.vertex_buffer.count);
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@ -576,7 +576,17 @@ public:
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u32 bind;
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u32 bind;
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} macros;
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} macros;
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INSERT_PADDING_WORDS(0x188);
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INSERT_PADDING_WORDS(0x69);
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struct {
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union {
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BitField<0, 16, u32> sync_point;
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BitField<16, 1, u32> unknown;
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BitField<20, 1, u32> increment;
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};
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} sync_info;
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INSERT_PADDING_WORDS(0x11E);
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u32 tfb_enabled;
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u32 tfb_enabled;
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@ -1180,6 +1190,9 @@ private:
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/// Handles a write to the QUERY_GET register.
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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void ProcessQueryGet();
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/// Handles writes to syncing register.
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void ProcessSyncPoint();
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/// Handles a write to the CB_DATA[i] register.
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/// Handles a write to the CB_DATA[i] register.
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void ProcessCBData(u32 value);
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void ProcessCBData(u32 value);
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@ -1195,6 +1208,7 @@ private:
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"Field " #field_name " has invalid position")
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(macros, 0x45);
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ASSERT_REG_POSITION(macros, 0x45);
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ASSERT_REG_POSITION(sync_info, 0xB2);
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ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
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ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(viewport_transform, 0x280);
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ASSERT_REG_POSITION(viewport_transform, 0x280);
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