yuzu/main: Add basic command line arguments
The following command line arguments are supported: yuzu.exe "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f - Launches the next game in fullscreen yuzu.exe -g "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
This commit is contained in:
parent
0dc4ab42cc
commit
ff3aa5d380
@ -292,12 +292,48 @@ GMainWindow::GMainWindow()
|
|||||||
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
|
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
|
||||||
connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
|
connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
|
||||||
|
|
||||||
|
MigrateConfigFiles();
|
||||||
|
|
||||||
|
ui.action_Fullscreen->setChecked(false);
|
||||||
|
|
||||||
QStringList args = QApplication::arguments();
|
QStringList args = QApplication::arguments();
|
||||||
if (args.length() >= 2) {
|
|
||||||
BootGame(args[1]);
|
if (args.size() < 2) {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
MigrateConfigFiles();
|
QString game_path;
|
||||||
|
|
||||||
|
for (int i = 1; i < args.size(); ++i) {
|
||||||
|
// Preserves drag/drop functionality
|
||||||
|
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
|
||||||
|
game_path = args[1];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Launch game in fullscreen mode
|
||||||
|
if (args[i] == QStringLiteral("-f")) {
|
||||||
|
ui.action_Fullscreen->setChecked(true);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Launch game at path
|
||||||
|
if (args[i] == QStringLiteral("-g")) {
|
||||||
|
if (i >= args.size() - 1) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
game_path = args[++i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!game_path.isEmpty()) {
|
||||||
|
BootGame(game_path);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GMainWindow::~GMainWindow() {
|
GMainWindow::~GMainWindow() {
|
||||||
|
Loading…
Reference in New Issue
Block a user