bunnei
|
05cb10530f
|
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
|
2018-07-14 02:50:35 -04:00 |
|
bunnei
|
8aeff9cf8e
|
gl_rasterizer: Fix check for if a shader stage is enabled.
|
2018-07-12 22:57:57 -04:00 |
|
bunnei
|
c4015cd93a
|
gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
|
2018-07-12 22:25:36 -04:00 |
|
bunnei
|
64b5e5d5d9
|
Merge pull request #655 from bunnei/pred-lt-nan
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
|
2018-07-12 18:59:15 -07:00 |
|
bunnei
|
49c0c081c4
|
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
|
2018-07-12 20:04:35 -04:00 |
|
bunnei
|
4757ffdcce
|
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
|
2018-07-12 20:00:37 -04:00 |
|
Sebastian Valle
|
274d1fb0fc
|
Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
|
2018-07-12 17:36:51 -05:00 |
|
Subv
|
c1ae841f47
|
GPU: Implement the FADD32I shader instruction.
|
2018-07-12 12:00:31 -05:00 |
|
bunnei
|
854f474f52
|
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
|
2018-07-08 16:16:24 -04:00 |
|
bunnei
|
639346bcfb
|
Merge pull request #625 from Subv/imnmx
GPU: Implemented the IMNMX shader instruction.
|
2018-07-07 19:33:50 -07:00 |
|
Subv
|
4633dd9505
|
GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
|
2018-07-07 09:17:48 -05:00 |
|
bunnei
|
51bd76a5fd
|
Merge pull request #629 from Subv/depth_test
GPU: Allow using the old NV04 values for the depth test function.
|
2018-07-05 16:43:10 -04:00 |
|
Subv
|
9f6a5660e8
|
GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
|
2018-07-05 13:01:31 -05:00 |
|
bunnei
|
762bf6a522
|
Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
|
2018-07-05 12:54:19 -04:00 |
|
bunnei
|
637f9d780a
|
Merge pull request #624 from Subv/f2f_round
GPU: Implemented the F2F 'round' rounding mode.
|
2018-07-05 11:30:29 -04:00 |
|
bunnei
|
956b5db52e
|
Merge pull request #623 from Subv/vertex_types
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
|
2018-07-05 11:30:01 -04:00 |
|
bunnei
|
8b815877a6
|
Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
|
2018-07-05 11:29:17 -04:00 |
|
bunnei
|
1b0a74e23f
|
Merge pull request #621 from Subv/psetp_
GPU: Implemented the PSETP shader instruction.
|
2018-07-05 11:28:50 -04:00 |
|
bunnei
|
9a3c0b161e
|
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
|
2018-07-05 11:09:15 -04:00 |
|
Subv
|
b0c92b80b1
|
GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
|
2018-07-04 15:44:37 -05:00 |
|
Subv
|
d800a02b4b
|
GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
|
2018-07-04 15:43:21 -05:00 |
|
Subv
|
77cfe4f027
|
GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
|
2018-07-04 15:29:51 -05:00 |
|
Subv
|
ce39ae3e57
|
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
|
2018-07-04 15:22:34 -05:00 |
|
Subv
|
4bda9693be
|
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
|
2018-07-04 15:20:12 -05:00 |
|
Subv
|
53a55bd751
|
GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
|
2018-07-04 15:15:03 -05:00 |
|
Subv
|
016e357c75
|
GPU: Implemented the 32 bit float depth buffer format.
|
2018-07-04 10:42:33 -05:00 |
|
Subv
|
c1bebdef5e
|
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
|
2018-07-04 10:26:46 -05:00 |
|
Subv
|
5a9df3c675
|
GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
|
2018-07-03 22:32:59 -05:00 |
|
bunnei
|
c996787d84
|
Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
|
2018-07-03 19:34:34 -04:00 |
|
Subv
|
78443a7f29
|
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
|
2018-07-03 16:56:47 -05:00 |
|
Subv
|
c1811ed3d1
|
GPU: Support clears that don't clear the color buffer.
|
2018-07-03 16:56:47 -05:00 |
|
Subv
|
be51120d23
|
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
|
2018-07-03 16:56:44 -05:00 |
|
bunnei
|
9da1552417
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
2018-07-03 14:58:13 -04:00 |
|
bunnei
|
15e68cdbaa
|
Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
|
2018-07-03 00:26:45 -04:00 |
|
bunnei
|
e3ca561ea0
|
Merge pull request #612 from bunnei/fix-cull
gl_rasterizer: Only set cull mode and front face if enabled.
|
2018-07-02 23:48:52 -04:00 |
|
bunnei
|
ddb767f1b6
|
Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
|
2018-07-02 23:47:11 -04:00 |
|
bunnei
|
5410b4659d
|
Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
|
2018-07-02 22:26:42 -04:00 |
|
bunnei
|
a9cacd03f6
|
gl_rasterizer: Only set cull mode and front face if enabled.
|
2018-07-02 22:22:25 -04:00 |
|
Subv
|
65c664560c
|
GPU: Don't try to parse the depth test function if the depth test is disabled.
|
2018-07-02 21:02:46 -05:00 |
|
James Rowe
|
0d46f0df12
|
Update clang format
|
2018-07-02 21:45:47 -04:00 |
|
James Rowe
|
638956aa81
|
Rename logging macro back to LOG_*
|
2018-07-02 21:45:47 -04:00 |
|
bunnei
|
92c7135065
|
Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
|
2018-07-02 21:24:43 -04:00 |
|
Subv
|
a6d4903aaf
|
GPU: Set up the culling configuration on each draw.
|
2018-07-02 19:51:29 -05:00 |
|
Subv
|
6e4e0b2b41
|
GPU: Implemented MUFU suboperation 8, sqrt.
|
2018-07-02 19:48:15 -05:00 |
|
Sebastian Valle
|
055f1546d7
|
Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
|
2018-07-02 14:07:38 -05:00 |
|
Subv
|
18c8ae7750
|
GPU: Set up the depth test state on every draw.
|
2018-07-02 13:33:06 -05:00 |
|
Subv
|
d480b63e0d
|
MaxwellToGL: Added conversion functions for depth test and cull mode.
|
2018-07-02 13:31:49 -05:00 |
|
Subv
|
0f929762b3
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
2018-07-02 12:42:04 -05:00 |
|
Subv
|
4c59105adf
|
GPU: Implement offsetted rendering when using non-indexed drawing.
|
2018-07-02 11:23:36 -05:00 |
|
Subv
|
fca3d1cc65
|
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
|
2018-07-02 11:22:17 -05:00 |
|