bunnei
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77bdc49343
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gl_rendering: Use NGLOG* for changed code.
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2018-04-16 21:23:28 -04:00 |
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bunnei
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1a1af3fda3
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gl_rasterizer: Implement indexed vertex mode.
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2018-04-16 21:10:15 -04:00 |
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bunnei
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44e09ba807
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Merge pull request #338 from bunnei/unrequire-shared-font
pl_u: Use empty shared font if none is available.
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2018-04-15 16:54:36 -04:00 |
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bunnei
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d6d7d0989c
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Merge pull request #337 from Subv/used_buffers
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
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2018-04-15 16:30:57 -04:00 |
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bunnei
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ac628f139d
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pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
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2018-04-15 16:15:34 -04:00 |
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Subv
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477aab5960
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GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
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2018-04-15 15:02:50 -05:00 |
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Subv
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14ac40436e
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
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2018-04-15 14:14:57 -05:00 |
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bunnei
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b8825fbf10
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Merge pull request #335 from bunnei/delete-file
fsp_srv: Implement DeleteFile.
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2018-04-15 15:13:02 -04:00 |
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bunnei
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bddad50dd4
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fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
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2018-04-15 13:15:18 -04:00 |
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Subv
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e128e90350
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GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
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2018-04-15 11:18:09 -05:00 |
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Subv
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7da47da66e
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
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2018-04-15 11:15:54 -05:00 |
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bunnei
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73d9c494ea
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shaders: Expose hints about used const buffers.
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2018-04-15 11:50:10 -04:00 |
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Subv
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c9b511da08
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GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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2018-04-14 23:02:05 -05:00 |
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Subv
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1957640ea2
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GPU: Allow configuring ssbos in the opengl state manager.
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2018-04-14 22:54:23 -05:00 |
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Subv
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ae58e46036
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GPU: Added a function to determine whether a shader stage is enabled or not.
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2018-04-14 22:54:23 -05:00 |
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bunnei
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2b9a6b3281
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Merge pull request #332 from bunnei/fix-total-mem-usage
vm_manager: Increase GetTotalMemoryUsage value.
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2018-04-14 22:29:19 -04:00 |
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bunnei
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43f0f163e1
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vm_manager: Increase GetTotalMemoryUsage value.
- Gets Binding of Isaac running.
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2018-04-14 22:04:10 -04:00 |
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bunnei
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9f66cae865
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Merge pull request #327 from adityaruplaha/fullscreen-fix
Fix the stuck in fullscreen bug
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2018-04-14 21:24:36 -04:00 |
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bunnei
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778be45103
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Merge pull request #331 from bunnei/fsp-flush
fsp_srv: Implement IFile::Flush.
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2018-04-14 21:21:34 -04:00 |
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bunnei
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9cab6809f2
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fsp_srv: Implement IFile::Flush.
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2018-04-14 19:46:09 -04:00 |
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bunnei
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1b41b875dc
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shaders: Add NumTextureSamplers const, remove unused #pragma.
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2018-04-14 18:50:06 -04:00 |
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bunnei
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e6224fec27
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shaders: Address PR review feedback.
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2018-04-14 16:01:41 -04:00 |
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bunnei
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eabeedf6af
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gl_shader_decompiler: Cleanup log statements.
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2018-04-14 16:01:41 -04:00 |
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bunnei
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0d408b965b
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shaders: Fix GCC and clang build issues.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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86135864da
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gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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7639667562
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shader_bytecode: Add FSETP and KIL to GetInfo.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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5a47832221
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shader_bytecode: Add SubOp decoding.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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50023bdae7
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gl_shader_decompiler: Add shader stage hint.
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2018-04-14 16:01:39 -04:00 |
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bunnei
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a992aac5eb
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renderer_opengl: Fix Morton copy byteswap, etc.
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2018-04-14 16:01:39 -04:00 |
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adityaruplaha
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958c98bdae
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Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611)
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2018-04-14 16:41:56 +05:30 |
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bunnei
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0ca8fce9d0
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gl_shader_manager: Implement SetShaderSamplerBindings.
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2018-04-13 23:48:30 -04:00 |
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bunnei
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beddc8afd2
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gl_rasterizer: Generate shaders and upload uniforms.
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2018-04-13 23:48:29 -04:00 |
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bunnei
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85d77a3d24
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gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
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2018-04-13 23:48:28 -04:00 |
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bunnei
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51f37f5061
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gl_shader_manager: Cleanup and consolidate uniform handling.
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2018-04-13 23:48:28 -04:00 |
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bunnei
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35aca0bf1f
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maxwell_3d: Make memory_manager public.
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2018-04-13 23:48:27 -04:00 |
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bunnei
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33bb53571b
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maxwell_3d: Fix shader_config decodings.
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2018-04-13 23:48:26 -04:00 |
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bunnei
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5617831d5f
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gl_rasterizer: Use shader program manager, remove test shader.
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2018-04-13 23:48:26 -04:00 |
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bunnei
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459826a705
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renderer_opengl: Add gl_shader_manager class.
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2018-04-13 23:48:25 -04:00 |
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bunnei
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8aa21a03b3
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maxwell_to_gl: Add a few types, etc.
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2018-04-13 23:48:24 -04:00 |
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bunnei
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10953495c1
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gl_shader_gen: Add hashable setup/config structs.
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2018-04-13 23:48:23 -04:00 |
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bunnei
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2fcbb35ad2
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gl_shader_util: Add missing includes.
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2018-04-13 23:48:23 -04:00 |
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bunnei
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45fd7c4a37
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common: Port cityhash code from Citra.
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2018-04-13 23:48:22 -04:00 |
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bunnei
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da1114ca59
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renderer_opengl: Use OGLProgram instead of OGLShader.
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2018-04-13 23:48:21 -04:00 |
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bunnei
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4f2b2d0bc5
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
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bunnei
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dbfd106ba0
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gl_resource_manager: Grab latest upstream.
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2018-04-13 23:48:20 -04:00 |
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bunnei
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ed7e597b44
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gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
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2018-04-13 23:48:20 -04:00 |
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bunnei
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4e7e0f8112
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shader_bytecode: Add initial module for shader decoding.
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2018-04-13 23:48:19 -04:00 |
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bunnei
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0315fe8c3d
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bit_field: Make all methods constexpr.
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2018-04-13 23:48:18 -04:00 |
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bunnei
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c6ab2c94d9
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Merge pull request #323 from Hexagon12/stub-hid
Service/HID: Stubbed out GetPlayerLedPattern
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2018-04-13 10:58:03 -04:00 |
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Hexagon12
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e10248f308
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Fixed normal params in GetDisplayResolution
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2018-04-13 17:47:01 +03:00 |
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