Feng Chen
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1e2a89d306
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Add input/output location
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2021-09-02 23:34:51 +08:00 |
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Feng Chen
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73b11f390e
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Add colorfront and txtcoord support
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2021-09-01 00:07:25 +08:00 |
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Valeri
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beb7305b73
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SPIR-V: Merge two ifs in EmitGetAttribute
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2021-08-19 20:13:46 +03:00 |
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Rodrigo Locatti
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de0b89792c
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Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
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2021-07-26 16:35:11 -03:00 |
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Lioncash
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3e7813e49d
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
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2021-07-26 04:44:56 -04:00 |
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Lioncash
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c2915d9f2f
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emit_spirv_instructions: Add missing header guard
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2021-07-26 04:28:35 -04:00 |
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ameerj
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56478bc9ac
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shader: Fix disabled attribute default values
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2021-07-22 21:51:40 -04:00 |
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ameerj
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56c30dd9e0
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glsl: Simplify FCMP emission
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2021-07-22 21:51:40 -04:00 |
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ameerj
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79d2684261
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glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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bf2956d77a
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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94af0a00f6
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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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49946cf780
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
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ameerj
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11f04f1022
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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8722668b3c
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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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2e5af95541
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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5643a909bc
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shader: Fix disabled and unwritten attributes and varyings
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2021-07-22 21:51:39 -04:00 |
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ameerj
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65daec8b75
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glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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8289eb108f
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opengl: Implement LOP.CC
Used by MH:Rise
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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5b2b0634a1
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spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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00fa09dc45
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glsl: Declare local memory in main
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2021-07-22 21:51:39 -04:00 |
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ameerj
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f7352411f0
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glsl: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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8a3427a4c8
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glasm: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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27ca8a0e13
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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4397053d5c
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ameerj
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bc6e399ae3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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808ef97a08
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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cbce9ddd4a
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
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ameerj
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3a2dd1b483
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glasm: Implement SetAttribute ViewportMask
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2021-07-22 21:51:39 -04:00 |
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ameerj
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1c648f176c
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
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Morph
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cfbc85839d
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
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ameerj
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9e066dcb15
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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59fead3a47
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spirv: Properly handle devices without int8 and int16
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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b5e78607ad
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spirv: Handle small storage buffer loads on devices with no support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ccbd24fe00
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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892b8aa2ad
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glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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0ffea97e2e
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ameerj
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12ef06ba8b
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d36f667bc0
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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c5dfa0b630
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3b339fbbf6
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6eea88d614
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ae4e452759
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6c6a451d6a
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
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a0d0704aff
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e7b2b9661
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6aa1bf7b6f
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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39c29664f9
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glsl: Minor cleanup
|
2021-07-22 21:51:38 -04:00 |
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ameerj
|
427a2596a1
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glsl: Fix Cbuf getters for F32 type
|
2021-07-22 21:51:38 -04:00 |
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