Yuri Kunde Schlesner
|
335df895b9
|
VideoCore: Consistently use shader configuration to load attributes
|
2017-01-29 21:31:37 -08:00 |
|
Yuri Kunde Schlesner
|
ab6954e942
|
VideoCore: Rename some types to more accurate names
|
2017-01-29 21:31:36 -08:00 |
|
Yuri Kunde Schlesner
|
0e9081b973
|
VideoCore/Shader: Move entry_point to SetupBatch
|
2017-01-25 18:53:25 -08:00 |
|
Yuri Kunde Schlesner
|
0f64274145
|
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
|
2017-01-25 18:53:25 -08:00 |
|
Yuri Kunde Schlesner
|
ade7ed7c5f
|
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
|
2017-01-25 18:53:24 -08:00 |
|
Yuri Kunde Schlesner
|
a9b7752b9d
|
Debugger: Always use interpreter for shader debugging
|
2017-01-25 18:53:24 -08:00 |
|
Yuri Kunde Schlesner
|
dd4a1672a7
|
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
|
2017-01-25 18:53:23 -08:00 |
|
Yuri Kunde Schlesner
|
1e1f939817
|
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
|
2017-01-25 18:53:23 -08:00 |
|
Yuri Kunde Schlesner
|
e3caf669b0
|
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
|
2017-01-25 18:53:23 -08:00 |
|
Jonathan Hao
|
c18cb1b192
|
Fix some warnings (#2399)
|
2017-01-04 13:48:29 -03:00 |
|
Lioncash
|
8309d0dade
|
citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
|
2016-12-21 17:19:21 -05:00 |
|