Lioncash
4e7092881f
graphics_cmdlists: Get rid of variable shadowing
2016-12-11 04:33:24 -05:00
Lioncash
1e5644935d
graphics_cmdlists: Get rid of an unused variable
2016-12-10 20:01:27 -05:00
Lioncash
f1ee7e4e0e
graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const
2016-12-10 20:01:22 -05:00
Lioncash
dcb8113347
graphics_cmdlists: Make LoadImage internally linked
...
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
2016-12-10 20:00:40 -05:00
Lioncash
963aedd8cc
Add all services to the Service namespace
...
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
wwylele
f69a543110
implement wait tree widget
2016-09-22 13:52:52 +08:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
c52754e79a
Qt: Fix MicroProfile dpi scaling
2016-06-18 23:37:09 -07:00
bunnei
98b1436b8b
Merge pull request #1765 from JayFoxRox/debug-surface-viewer
...
Debugger: Pica surface viewer
2016-06-07 18:26:24 -04:00
MerryMage
b3b3dd7591
Debugger/Callstack: Replace Memory::GetPointer with Memory::IsValidVirtualAddress
2016-05-21 11:12:38 -05:00
bunnei
d895bc1543
Merge pull request #1785 from MerryMage/mp-dpi
...
Microprofile: DPI-aware drawing
2016-05-18 18:03:59 -04:00
MerryMage
9b4187974b
Microprofile: DPI-aware drawing
2016-05-12 21:49:02 +01:00
Jannik Vogel
6c6d99ca51
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
Jannik Vogel
ae7a82fa1c
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Jannik Vogel
7d7849d71a
citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'
2016-05-07 11:30:47 +02:00
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
...
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgård
90501f20e6
Make Citra build with MICROPROFILE_ENABLED set to 0 ( #1709 )
...
* Make Citra build with MICROPROFILE_ENABLED set to 0
* Buildfix with microprofile kept on
* moc did not like a dialog to conditionally exist.
* Cleanup
* Fix end of line
2016-04-28 20:17:31 -04:00
Henrik Rydgard
01a1555b5d
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
2016-04-24 14:19:49 +02:00
Sam Spilsbury
2850a22359
debugger: Warn if we reach an unreachable format
2016-04-23 11:54:02 +08:00
Jannik Vogel
9aad2f29bb
PICA: Fix MAD/MADI encoding
2016-03-15 20:01:25 +01:00
Jannik Vogel
557b732b43
Fix attribute mapping in vs debugger
2016-03-09 13:15:37 +01:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
Lioncash
cee8df6ff0
core: Use unique_ptr for holding the interpreter instances
2015-12-29 18:03:08 -05:00
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
Yuri Kunde Schlesner
1ed7f3e028
GSP: Implement command 0x05, used for flushing caches
...
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
2015-09-14 16:19:05 -03:00
Lioncash
07bfe0abbb
general: Replace 0 literals with nullptr where applicable
2015-09-11 23:11:01 -04:00
Yuri Kunde Schlesner
5bca1e6adf
Merge pull request #1147 from lioncash/nullptr
...
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 18:56:41 -03:00
Yuri Kunde Schlesner
5bf8eed96c
Merge pull request #1149 from lioncash/override
...
graphics_breakpoints_p: Add missing override specifier
2015-09-11 18:24:24 -03:00
Lioncash
ec93d6e19a
graphics_breakpoints_p: Add missing override specifier
2015-09-11 16:32:02 -04:00
Lioncash
60b3fc01a2
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 14:59:49 -04:00
Lioncash
abe5bb4019
citra_qt: Reorganize headers
2015-09-11 00:57:24 -04:00
bunnei
0f2005c370
Merge pull request #1118 from Kloen/monospace-font
...
citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07 17:52:07 -04:00
Yuri Kunde Schlesner
2011f9a042
Shader Debugger: Allow editing of input vertex data
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2bdf9ede91
Shader Debugger: Highlight current instruction instead of focusing
...
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2c98275b51
Shader Debugger: Remove useless signal
2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner
f77dfb3966
Shader Debugger: Fix only first vertex attribute being loaded
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
c1beb2ce20
Shader Debugger: Fix freeze when double-clicking shader disassembly
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
2d195ba64e
Shader Debugger: Improve space efficiency of the layout
2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner
8540e02176
Shader Disassembly: Fix printing of jump offsets
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
3194f40e96
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
bc3f57efd0
Shader Disassembly: Implement support for MAD/MADI
2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner
86d5461bcd
Shader Disassembly: Introduce variables to hold common subexpressions
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
ecbad494d9
Shader Debugger: Initialize input_vertex to prevent crashes
...
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00