Commit Graph

8647 Commits

Author SHA1 Message Date
bunnei
b56e5edafc gl_state: Keep track of texture target. 2018-09-08 02:53:37 -04:00
bunnei
460ebc8187
Merge pull request #1257 from lioncash/process
core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 -04:00
bunnei
6ac1bd9f5d
Merge pull request #1260 from MerryMage/dynarmic
externals: Update dynarmic to 9594465
2018-09-07 22:33:38 -04:00
MerryMage
7e9b79955f externals: Update dynarmic to 9594465
9594465 A64: Implement FastDispatchHint
2be95f2 A32: Implement FastDispatchHint
96f23ac ir/terminal: Add FastDispatchHint
f5ca9e9 A64: Implement SQDMULH's scalar variant
af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
fed4220 A64: Implement SQDMULH's vector variant
72eb6ad ir: Add opcodes for signed saturated doubling multiplies
0f8ae84 externals: Update catch to 2.4.0
235165b A64: Implement SQABS' scalar variant
1adca93 A64: Implement SQABS' vector variant.
f978c44 ir: Add opcodes for signed saturated absolute values
d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
f1babc8 externals: Update catch to 2.3.0
a0c587a A32/decoder: Add missing <algorithm> includes
2018-09-07 22:16:50 +01:00
Lioncash
564b7fdc9c yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
bunnei
c08c5d346a
Merge pull request #1201 from CaptV0rt3x/titlebar
Port #3804 from Citra - Better Title Bar Display
2018-09-07 12:05:32 -04:00
CaptV0rt3x
9382414b20 For SDL Frontend 2018-09-07 11:57:05 +05:30
CaptV0rt3x
e3af341d5b Better Title Bar Display 2018-09-07 11:54:51 +05:30
Lioncash
3f17fe7133 core: Migrate current_process pointer to the kernel
Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.

This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei
a164b413fa
Merge pull request #1250 from lioncash/file-sys
file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
bunnei
9273c02427
Merge pull request #1249 from FearlessTobi/disable-vsync
frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei
b89dda2b98
Merge pull request #1251 from lioncash/core-inc
core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei
9947c6ad59
Merge pull request #1252 from lioncash/header
video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
9b50dca2bb
Merge pull request #1253 from lioncash/explicit
video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
009a2cc9cc
Merge pull request #1255 from bunnei/minor-opt
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
6faf1b0972
Merge pull request #1254 from bunnei/ipa-saturate
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 19:19:04 -04:00
bunnei
820f646458 gl_rasterizer: Call state.Apply only once on SetupShaders. 2018-09-06 17:41:53 -04:00
bunnei
948f6c0738 gl_shader_decompiler: Implement saturate mode for IPA. 2018-09-06 17:40:03 -04:00
Lioncash
ddcdbce067 gl_buffer_cache: Default initialize member variables
Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
8d685a29bc gl_buffer_cache: Make GetHandle() a const member function
GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
14230fe2af gl_buffer_cache: Remove unnecessary includes 2018-09-06 15:05:52 -04:00
Lioncash
68296d9474 gl_buffer_cache: Make constructor explicit
Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash
8f4e09ba07 video_core/CMakeLists: Add missing gl_buffer_cache.h
Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Lioncash
56ab608044 core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Lioncash
54724fe918 file_sys/nca_patch: Amend constructor initializer list order
Orders the elements in the initializer list in the order they're
specified in the class. This prevents compiler warnings about
initialization order.
2018-09-06 14:00:11 -04:00
Lioncash
b155b3ef81 file_sys/nca_patch: Remove unnecessary includes
romfs.h doesn't need to be included in the header, the only real
dependency here is common's swap.h that needs to be included.
2018-09-06 13:58:53 -04:00
Lioncash
a859a35ec8 file_sys/patch_manager: Add missing includes
These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
bunnei
fbaefc47a0
Merge pull request #1248 from degasus/shader_fix
gl_shader_gen: Initialize position.
2018-09-06 13:06:09 -04:00
fearlessTobi
742f895f8b frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
Markus Wick
a781042700 gl_shader_gen: Initialize position.
IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
77554ac773
Merge pull request #1243 from degasus/VAO_cache
gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
6f09c5b128
Merge pull request #1244 from FernandoS27/ipa
shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
e63b229f4a Implemented IPA Properly 2018-09-05 20:15:47 -04:00
bunnei
94f193af65
Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei
a6ae765410
Merge pull request #1179 from DarkLordZach/bktr
file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
bunnei
aba988f71c
Merge pull request #1245 from degasus/optimizations
gl_rasterizer: Skip TODO log.
2018-09-05 16:13:46 -04:00
Markus Wick
7f15306f78 gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.

Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash
6bd6beee20 file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick
d3ad9469a1 gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash
c0b7ed8b58 file_sys/submission_package: Replace includes with forward declarations where applicable 2018-09-05 12:08:04 -04:00
bunnei
527e362a83
Merge pull request #1217 from degasus/vbo_cache2
renderer_opengl: Implement a buffer cache.
2018-09-05 11:35:31 -04:00
Markus Wick
50a806ea67 renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei
a1ef02c3e6
Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman
c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman
7d5d781b20 drd: Parse title ID from program metadata 2018-09-04 16:25:30 -04:00
Zach Hilman
23a16c1720 patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman
92e26df00f nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman
c91b60a421 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman
cbd517d8cc bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman
2814ca3624 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00