Commit Graph

2885 Commits

Author SHA1 Message Date
Lioncash
0a7f09a99b gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Given the offset is assigned a fixed value in the constructor, we can
just assign it directly and get rid of the need to write the name of the
variable again in the constructor initializer list.
2019-05-19 02:55:18 -04:00
Lioncash
634b78a4c6 gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Given the disk shader cache contains non-trivial types, we should
default it in the cpp file in order to prevent inlining of the
complex destruction logic.
2019-05-19 02:50:50 -04:00
Lioncash
7fdc644c44 gl_shader_disk_cache: Make hash specializations noexcept
The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
2019-05-19 02:46:45 -04:00
Lioncash
683c4e523f gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
2019-05-19 02:46:44 -04:00
Lioncash
5e4c227608 gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
2019-05-19 02:46:44 -04:00
Lioncash
f417be9d3b gl_shader_disk_cache: Special-case boolean handling
Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.

Non-template overloads always have precedence during function
resolution, so this is safe to provide.

This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in.
2019-05-19 02:46:38 -04:00
ReinUsesLisp
21ea8b2fcb gl_rasterizer: Limit OpenGL point size to a minimum of 1 2019-05-18 03:07:29 -03:00
ReinUsesLisp
52340c3294 maxwell_to_gl: Add TriangleFan primitive topology 2019-05-17 19:58:02 -03:00
ReinUsesLisp
a652e58c54 gl_rasterizer: Pass the right number of array quad vertices count 2019-05-17 17:08:34 -03:00
Fernando Sahmkow
fc975e9021 maxwell_3d: reduce sevirity of different component formats assert.
This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
b01cce716e video_core/engines/engine_upload: Amend constructor initializer list order
Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00
Lioncash
9b6d993e52 video_core/engines/engine_upload: Default destructor in the cpp file
Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used.
2019-05-14 13:41:41 -04:00
Lioncash
ec1c69258a video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations
These only apply in the definition of the function. They can be omitted
from the declaration.
2019-05-14 13:40:09 -04:00
Lioncash
0f83c8dffa video_core/engines/engine_upload: Remove unnecessary includes 2019-05-14 13:39:04 -04:00
Lioncash
5db1b54b58 video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
48ce5880a0 video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00
Lioncash
c212fc9b2c video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
Lioncash
d6d809db87 yuzu: Remove explicit types from locks where applicable
With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
Lioncash
c5129a3a58 video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
2019-05-14 08:09:17 -04:00
Mat M
c4d549919f
Merge pull request #2462 from lioncash/video-mm
video_core/memory_manager: Minor tidying
2019-05-14 06:40:33 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Sebastian Valle
9ef45f00bf
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot.

This was hwtested by fincs.
2019-05-12 16:38:51 -05:00
Lioncash
716fbaef74 video_core/memory_manager: Mark IsBlockContinuous() as a const member function
Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
d4bcd006b2 video_core/memory_manager: Mark the constructor as explicit
Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash
fd12788967 video_core/memory_manager: Default the destructor within the cpp file
Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash
53afe47cec video_core/memory_manager: Amend doxygen comments
Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash
5235b053b4 video_core/memory_manager: Remove superfluous const from function declarations
These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Lioncash
b6408e9671 video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
e43ba3acd4 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 2019-05-09 18:49:56 -04:00
Lioncash
e3c45b4338 renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags() 2019-05-09 18:47:48 -04:00
Lioncash
175fe8aaeb video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3 video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
ba165b1092 video_core/gpu_thread: Remove unused local variable
Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.

This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
c56d893e77 video_core/textures/astc: Remove unused variables
Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
bunnei
daca045fcd
Merge pull request #2442 from FernandoS27/astc-fix
Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Fernando Sahmkow
3a08c3207b Correct possible error on Rasterizer Caches
There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
ReinUsesLisp
d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp
5321cdd276 gl_shader_decompiler: Skip physical unused attributes 2019-05-02 21:46:37 -03:00
ReinUsesLisp
28bffb1ffa shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp
fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
b7d412c99b gl_shader_decompiler: Abstract generic attribute operations 2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
002ecbea19 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
ReinUsesLisp
7632a7d6d2 shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e64c41efe8 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
ReinUsesLisp
4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
95261639fb Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
ReinUsesLisp
2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
FreddyFunk
1a3ff252a4 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown
3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown
9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown
3fe542cf60 gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
Fernando Sahmkow
b3118ee316 Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
f1e5314f1a Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6 Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8 Corrections and styling 2019-04-23 08:02:24 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
Fernando Sahmkow
701ce1c9d0 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
4c36b78567 Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
623b2e4b8f Corrections Half Float operations on const buffers and implement saturation. 2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
08cdcc2871 Apply Position Y Direction 2019-04-19 20:49:00 -04:00
Fernando Sahmkow
a3eb91ed8c RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache 
object. This change will allow the specific cache to pass extra 
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Fernando Sahmkow
db4b2bc798 make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. 2019-04-19 20:35:54 -04:00
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
2019-04-19 19:09:20 -04:00
ReinUsesLisp
d74cb16535 gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
ReinUsesLisp
fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
Fernando Sahmkow
d0082de82a Implement IsBlockContinous
This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow
da91e6e4b6 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. 2019-04-16 12:00:46 -04:00
Fernando Sahmkow
13d626fc21 Use ReadBlockUnsafe for fetyching DMA CommandLists 2019-04-16 11:22:34 -04:00
Fernando Sahmkow
06d1c5a991 Document unsafe versions and add BlockCopyUnsafe 2019-04-16 10:11:35 -04:00
Fernando Sahmkow
6fc562a9aa Use ReadBlockUnsafe for Shader Cache 2019-04-15 23:34:03 -04:00
Fernando Sahmkow
ef381e6924 Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00