Commit Graph

6769 Commits

Author SHA1 Message Date
Lioncash
b39cd70cd4 common: Namespace hex_util.h/.cpp
It's in the common code, so it should be under the Common namespace like
everything else.
2018-08-15 23:24:00 -04:00
bunnei
c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei
c00b374e78
Merge pull request #1078 from lioncash/message
lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei
69236e5aff
Merge pull request #1079 from lioncash/fmt
loader: Make ResultStatus directly compatible with fmt
2018-08-15 18:25:57 -04:00
bunnei
1dd27aff47
Merge pull request #1051 from B3n30/UnscheduleEventThreadsafe
Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-15 18:25:30 -04:00
bunnei
cee6a7ab55
Merge pull request #1080 from lioncash/ret
sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
bunnei
a2fa37b499
Merge pull request #1083 from Subv/conv_neg
Shaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions.
2018-08-15 18:24:47 -04:00
bunnei
f96de510ee
Merge pull request #1081 from lioncash/convert
kernel/server_session: Add IsSession() member function
2018-08-15 13:02:25 -04:00
Subv
91140f6c0a Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 2018-08-15 09:27:43 -05:00
Subv
38592a3b5e Shader/I2F: Implemented the negate I2F_C instruction variant. 2018-08-15 09:25:02 -05:00
Subv
40ecdda19e Shader/F2I: Implemented the negate bit in the I2F instruction 2018-08-15 09:18:55 -05:00
Subv
5ef447cc0e Shader/F2I: Implemented the F2I_C instruction variant. 2018-08-15 09:16:35 -05:00
Subv
11c221cc62 Shader/F2I: Implemented the negate bit in the F2I instruction. 2018-08-15 09:15:55 -05:00
bunnei
40f83fee6a
Merge pull request #1077 from bunnei/rgba16u
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
Lioncash
aac5792a2b kernel/server_session: Add IsSession() member function
Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash
5752454629 sm/controller: Correct return value of QueryPointerBufferSize
This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash
87d8a9c986 loader: Make ResultStatus directly compatible with fmt
We can make the enum class type compatible with fmt by providing an
overload of operator<<.

While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Lioncash
b74df62959 lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash
e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei
b1148d269d gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 2018-08-14 23:31:45 -04:00
bunnei
8599e1e4fc gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00
bunnei
3aad82b1a3
Merge pull request #1069 from bunnei/vtx-sz
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 23:14:44 -04:00
bunnei
2a42dea568
Merge pull request #1070 from bunnei/cbuf-sz
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 23:14:24 -04:00
bunnei
c8cd1785e6
Merge pull request #1071 from bunnei/fix-ldc
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
bunnei
991eb4824c
Merge pull request #1068 from bunnei/g8r8s
gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
bunnei
301baaa942
Merge pull request #1067 from lioncash/init
emu_window: Ensure WindowConfig members are always initialized
2018-08-14 22:43:32 -04:00
bunnei
3db1b8e0cd
Merge pull request #1073 from lioncash/3ds
loader: Remove address mapping remnants from citra
2018-08-14 22:43:04 -04:00
bunnei
8f9c49f7ee
Merge pull request #1072 from lioncash/svc
kernel/svc: Log svcBreak parameters
2018-08-14 22:42:44 -04:00
bunnei
f009ed63f3
Merge pull request #1063 from lioncash/inline
common/xbyak_abi: Mark defined functions in header as inline
2018-08-14 22:40:23 -04:00
greggameplayer
6eda9ebbdb Implement Z16_UNORM in PixelFormatFromTextureFormat function
Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei
ad7815a28d
Merge pull request #1054 from zhaowenlan1779/misc-fixup
common/misc: use windows.h
2018-08-14 21:47:28 -04:00
bunnei
409d2e07c2
Merge pull request #1056 from lioncash/mm
mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
Lioncash
96c0b81a51 loader: Remove address mapping remnants from citra
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-14 21:37:03 -04:00
Lioncash
25d71454d1 kernel/svc: Log svcBreak parameters
Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes.
2018-08-14 20:54:05 -04:00
bunnei
5e66a24423 gl_shader_decompiler: Several fixes for indirect constant buffer loads. 2018-08-14 20:47:50 -04:00
bunnei
290439a6a5 gl_rasterizer: Fix upload size for constant buffers. 2018-08-14 20:44:19 -04:00
bunnei
dc876fd63a maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 2018-08-14 20:43:02 -04:00
bunnei
d8fd3ef4fe gl_rasterizer_cache: Implement G8R8S format.
- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
Lioncash
2e715ef70d emu_window: Ensure WindowConfig members are always initialized
Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash
6d549abb4e common/xbyak_abi: Mark defined functions in header as inline
Avoids potential One Definition Rule violations when these are used in
the future.
2018-08-14 18:29:56 -04:00
Lioncash
0ce0905380 common/xbyak: Use nested namespace specifiers where applicable 2018-08-14 18:27:27 -04:00
Lioncash
11895d54af common: Remove unused old breakpoint source files
These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally).
2018-08-14 18:14:01 -04:00
bunnei
d1520410a3
Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
bunnei
4dacb8a4b1
Merge pull request #1058 from greggameplayer/BC7U_Fix
Fix BC7U
2018-08-14 08:03:07 -04:00
bunnei
5b32594fbe
Merge pull request #1050 from bunnei/rgba16-unorm
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-14 08:02:50 -04:00
Lioncash
bc7bfd96f0 logging/backend: Use const reference to refer to log filter
The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance.
2018-08-13 21:44:55 -04:00
greggameplayer
6bfcf13187 Fix BC7U 2018-08-14 02:36:00 +02:00
Mat M
309564abe3
Merge pull request #1046 from ogniK5377/missing-channels
Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash
b6c47b578f mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash
9d09d92c56 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00