bunnei
c192da3f82
hle: kernel: Manage host thread IDs using TLS.
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- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
bunnei
dfdac7d38a
hle: kernel: Move ServiceThread ownership to KernelCore.
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- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
f57be2e626
hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.
2020-12-29 01:06:39 -08:00
bunnei
7d77a3f88f
hle: service: Acquire and release a lock on requests.
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- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
c7a06908ae
audio_core: stream: Ensure buffer is valid before release.
2020-12-28 21:33:34 -08:00
bunnei
06f8c3dc01
core: Do not reset device_memory on shutdown.
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- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
d0649d0971
core: hle: kernel: Clear process list on boot.
2020-12-28 21:33:34 -08:00
bunnei
954341763a
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
bunnei
994a9fec4e
hle: service: vi: Refactor to grab buffer only once.
2020-12-28 21:33:34 -08:00
bunnei
6433b1dfd6
service: nvflinger: Improve synchronization for BufferQueue.
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- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
bea51d948d
hle: service: Ensure system is powered on before writing IPC result.
2020-12-28 16:33:48 -08:00
bunnei
6d2f9428c5
core: kernel: Clear process list earlier.
2020-12-28 16:33:48 -08:00
bunnei
4991620f89
video_core: gpu_thread: Do not wait when system is powered down.
2020-12-28 16:33:48 -08:00
bunnei
916438a9de
core: settings: Untangle multicore from asynchronous GPU.
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- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
40571c073f
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
bunnei
14c825bd1c
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
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- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
5d4715cc6a
hle: kernel: hle_ipc: Remove SleepClientThread.
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- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei
87d6588cb5
hle: service: bsd: Update to work with service threads, removing SleepClientThread.
2020-12-28 16:33:48 -08:00
bunnei
0c81b83ca9
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
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- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei
8bc3d66354
hle: kernel: service_thread: Add parameter for thread pool size.
2020-12-28 16:33:47 -08:00
bunnei
19a8f03ad5
hle: service: nvflinger: Refactor locking and interfaces.
2020-12-28 16:33:47 -08:00
bunnei
b377da042b
hle: service: vi: Remove usage of SleepClientThread.
2020-12-28 16:33:47 -08:00
bunnei
28281ae250
core: hle: server_session: Use separate threads for each service connection.
2020-12-28 16:33:47 -08:00
german
80fece4e08
Allow to invert analog axis with right click
2020-12-26 17:46:14 -06:00
Rodrigo Locatti
0dc4ab42cc
Merge pull request #5226 from ReinUsesLisp/c4715-vc
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video_core: Enforce C4715 (not all control paths return a value)
2020-12-25 03:11:47 -03:00
Rodrigo Locatti
453560fb3a
Merge pull request #5225 from ReinUsesLisp/always-vulkan
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cmake: Always enable Vulkan
2020-12-25 02:52:29 -03:00
bunnei
c8a4967c9d
core: memory: Ensure thread safe access when pages are rasterizer cached ( #5206 )
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* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00
ReinUsesLisp
1b9e08ab78
cmake: Always enable Vulkan
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Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
ReinUsesLisp
1e191cc837
video_core: Enforce C4715 (not all control paths return a value)
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Most of the time people write code that always returns a value,
terminates execution, throws an exception, or uses an unconventional
jump primitive.
This is not always true when we build without asserts on mainline builds.
To avoid introducing undefined behavior on our most used builds, enforce
this warning signalling an error and stopping the build from shipping.
2020-12-24 21:01:23 -03:00
ReinUsesLisp
5dbda22659
vk_shader_decompiler: Silence warning when compiling without asserts
2020-12-24 21:01:09 -03:00
bunnei
5836530a87
Merge pull request #5217 from lat9nq/save-on-boot
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yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq
17badbc442
yuzu/main: Improve menubar access keys
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Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german
64fad8cfe9
Add option to reset window size to 1080p
2020-12-22 17:06:48 -06:00
bunnei
29ccc7673f
Merge pull request #5042 from Morph1984/project-aether
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Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
lat9nq
c243932b41
yuzu/main: Save settings when starting guest
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Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
bunnei
1279c7ce7a
Merge pull request #5131 from bunnei/scheduler-rewrite
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Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
bunnei
c3e201a829
Merge pull request #5201 from ameerj/bufferq-refactor
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vi/buffer_queue: Buffer queue management refactor
2020-12-20 15:48:39 -08:00
FearlessTobi
10b0ab7926
yuzu: Remove gdbstub configuration
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The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028 .
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph
82fa9f8d56
applets/web: Implement the online web browser applet
2020-12-18 10:33:28 -05:00
Morph
51cddcb8b8
applets/web: Fix keyboard to emulated controller input
2020-12-18 10:33:28 -05:00
Morph
2ddd83cdfe
main: Add the ability to disable the web applet
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This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18 10:33:28 -05:00
Morph
8b95bf041d
main, applets/web: Re-add progress dialog for RomFS extraction
2020-12-18 10:33:28 -05:00
Morph
93cb783853
applets/web: Implement the Qt web browser applet frontend
2020-12-18 10:33:28 -05:00
Morph
d5e0923e3d
web_browser_scripts: Add injection scripts for the web browser
2020-12-18 10:33:28 -05:00
Morph
d46ca5a015
pl_u, applets/web: Decrypt shared fonts to TTF files
2020-12-18 10:33:28 -05:00
Morph
46183294b2
ns_vm: Stub NeedsUpdateVulnerability
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This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18 10:33:28 -05:00
Morph
f9653a4417
frontend/input_interpreter: Add InputInterpreter API
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The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18 10:33:28 -05:00
Morph
54ea3c47c8
controllers/npad: Make press_state atomic
2020-12-18 10:33:28 -05:00
Morph
5836786246
util: Add URL Request Interceptor for QWebEngine
2020-12-18 10:33:28 -05:00
Morph
51a7681957
bootmanager: Add a check whether loading is complete
2020-12-18 10:33:28 -05:00