bunnei
a9cacd03f6
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 22:22:25 -04:00
Subv
6e0eba9917
GPU: Use only the least significant 3 bits when reading the depth test func.
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Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 -05:00
Subv
65c664560c
GPU: Don't try to parse the depth test function if the depth test is disabled.
2018-07-02 21:02:46 -05:00
bunnei
76b475faf7
Fix build and address review feedback
2018-07-02 21:45:48 -04:00
James Rowe
6269a01b4e
Add configurable logging backends
2018-07-02 21:45:47 -04:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
92c7135065
Merge pull request #608 from Subv/depth
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GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv
a6d4903aaf
GPU: Set up the culling configuration on each draw.
2018-07-02 19:51:29 -05:00
Subv
6e4e0b2b41
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 19:48:15 -05:00
Sebastian Valle
055f1546d7
Merge pull request #606 from Subv/base_vertex
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Sebastian Valle
79167fc989
Merge pull request #603 from Subv/nvmap_free
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GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
2018-07-02 14:07:17 -05:00
Sebastian Valle
9685dd5840
Merge pull request #605 from Subv/dma_copy
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GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 14:06:56 -05:00
Subv
18c8ae7750
GPU: Set up the depth test state on every draw.
2018-07-02 13:33:06 -05:00
Subv
d480b63e0d
MaxwellToGL: Added conversion functions for depth test and cull mode.
2018-07-02 13:31:49 -05:00
Subv
c1f55c32c8
GPU: Added registers for depth test and cull mode.
2018-07-02 13:31:20 -05:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
4c59105adf
GPU: Implement offsetted rendering when using non-indexed drawing.
2018-07-02 11:23:36 -05:00
Subv
fca3d1cc65
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
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This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
Subv
cc73bad293
GPU: Added register definitions for the vertex buffer base element.
2018-07-02 11:21:23 -05:00
bunnei
3d41fdfbba
Merge pull request #604 from Subv/invalid_textures
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GPU: Ignore invalid and disabled textures when drawing.
2018-07-02 11:48:18 -04:00
Subv
ca633a5a3c
GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 09:46:33 -05:00
Subv
80c5e8ae99
GPU: Ignore disabled textures and textures with an invalid address.
2018-07-02 09:43:38 -05:00
Subv
e9d147349b
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
2018-07-02 09:42:48 -05:00
Subv
6c0c81dfdc
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
2018-07-01 10:50:06 -05:00
Subv
a093feca62
nvmap: Return the address of the nvmap object when Freeing it for the last time.
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This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei
066d6184d4
Merge pull request #602 from Subv/mufu_subop
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
bunnei
b611d852db
Merge pull request #601 from Subv/rgba32_ui
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GPU: Implement the RGBA32_UINT rendertarget format.
2018-07-01 03:22:38 -04:00
Subv
f33e406ff2
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-06-30 14:48:25 -05:00
Subv
c0e2d52758
GPU: Implemented the RGBA32_UINT rendertarget format.
2018-06-30 14:23:13 -05:00
Subv
b11072d54a
GLCache: Specify the component type along the texture type in the format tuple.
2018-06-30 14:08:51 -05:00
bunnei
c96da97630
gl_shader_decompiler: Implement predicate NotEqualWithNan.
2018-06-30 03:01:25 -04:00
bunnei
50ef2beb58
Merge pull request #595 from bunnei/raster-cache
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Rewrite the OpenGL rasterizer cache
2018-06-29 14:07:28 -04:00
bunnei
c18425ef98
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
2018-06-29 13:08:08 -04:00
bunnei
da2bdbc0d7
Merge pull request #588 from mailwl/hwopus
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Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
bunnei
7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions.
2018-06-27 01:14:34 -04:00
bunnei
1dd754590f
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
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gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00
bunnei
8af1ae46aa
gl_rasterizer_cache: Various fixes for ASTC handling.
2018-06-27 00:08:04 -04:00
bunnei
c7c379bd19
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
2018-06-27 00:08:04 -04:00
bunnei
6a28a66832
maxwell_3d: Add a struct for RenderTargetConfig.
2018-06-27 00:08:04 -04:00
bunnei
1bbbd26563
settings: Add a configuration for use_accurate_framebuffers.
2018-06-27 00:08:04 -04:00
bunnei
3f9f047375
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
2018-06-27 00:08:03 -04:00
bunnei
ff6785f3e8
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
2018-06-27 00:08:03 -04:00
bunnei
9f2f819bb6
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
2018-06-27 00:08:03 -04:00
bunnei
5f57ab1b2a
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
2018-06-27 00:08:03 -04:00
bunnei
10422f3c18
gl_rasterizer: Workaround for when exceeding max UBO size.
2018-06-26 23:07:34 -04:00
bunnei
dfac394e60
Merge pull request #593 from bunnei/fix-swizzle
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gl_state: Fix state management for texture swizzle.
2018-06-26 22:05:49 -04:00
bunnei
73de9bab1a
Merge pull request #592 from bunnei/cleanup-gl-state
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gl_state: Remove unused state management from 3DS.
2018-06-26 22:05:03 -04:00
bunnei
8447d20a11
gl_state: Fix state management for texture swizzle.
2018-06-26 17:15:58 -04:00
bunnei
20b58bab9c
gl_state: Remove unused state management from 3DS.
2018-06-26 17:09:25 -04:00
bunnei
41b3725d28
gl_rasterizer_cache: Fix inverted B5G6R5 format.
2018-06-26 17:07:36 -04:00
bunnei
1669911b1d
yuzu: Remove SSBOs check from Qt frontend.
2018-06-26 11:28:56 -04:00
bunnei
36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
bunnei
1da0ee57fd
Merge pull request #589 from mailwl/fix-crash
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Fix crash at exit
2018-06-26 01:01:10 -04:00
mailwl
ad39bab271
Fix crash at exit
2018-06-25 18:01:08 +03:00
David
c9e821e93e
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
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* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
11fb17054e
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-25 16:44:17 +03:00
David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
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* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
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* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
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svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl
a27befe456
IPC: skip empty buffer write
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prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
2018-06-22 00:47:59 -06:00
Michael Scire
5f8aa02584
Add additional missing format.
2018-06-21 21:09:51 -06:00
Michael Scire
08d454e30d
Run clang-format on PR.
2018-06-21 21:05:34 -06:00
bunnei
b7162c32a4
Merge pull request #577 from mailwl/audren-update
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Service/Audio: update audren:u service
2018-06-21 22:40:37 -04:00
Michael Scire
dc70a87af1
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
2018-06-21 20:25:57 -06:00
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Michael Scire
8f8fe62a19
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
2018-06-21 05:13:06 -06:00
Michael Scire
62bd1299ea
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
2018-06-21 04:20:39 -06:00
Michael Scire
4f81bc4e1b
Kernel/Arbiters: Mostly implement SignalToAddress
2018-06-21 04:10:11 -06:00
Michael Scire
9d71ce88ce
Kernel/Arbiters: Implement WaitForAddress
2018-06-21 01:40:29 -06:00
mailwl
c06d6b27f3
Service/Audio: update audren:u service
2018-06-21 10:26:24 +03:00
Michael Scire
7e191dccc1
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
2018-06-21 00:49:43 -06:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
greggameplayer
be1f5dedfb
Implement GetAvailableLanguageCodes2 ( #575 )
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* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3
.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
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GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei
0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
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Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 19:56:29 -05:00
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
Subv
5f57a70a7d
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-06-18 19:26:01 -05:00
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei
c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
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Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei
4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
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svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
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gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok
bf4e2b2f0b
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 09:29:11 +02:00
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
2018-06-18 09:27:06 +02:00
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 01:56:59 -04:00
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 00:55:59 -04:00
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 15:27:48 -04:00
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
2018-06-17 13:31:39 -04:00
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
2018-06-15 22:42:02 -04:00
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
2018-06-15 20:47:04 -04:00
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 20:43:33 -04:00
Zach Hilman
acc8fe5a2a
Bug fixes, testing, and review changes
2018-06-14 17:25:40 -04:00
Zach Hilman
f969ddb54e
Add 'Load Folder' menu option
2018-06-14 12:27:29 -04:00
Zach Hilman
9f8fbce35b
Add support for main files in file picker
2018-06-14 12:16:56 -04:00
Zach Hilman
94d27b1717
Recognize main files in game list
2018-06-14 12:02:32 -04:00
Zach Hilman
ac88d3e89f
Narrow down filter of layout configs
2018-06-13 20:03:12 -04:00
Zach Hilman
a353322b58
Move loop condition to free function
2018-06-13 13:44:46 -04:00
Zach Hilman
50153a1cb2
Avoid initializing single-joycon layouts with handheld controller
2018-06-13 13:01:05 -04:00
bunnei
17f3590d59
Merge pull request #560 from Subv/crash_widget
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Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
7786f41cc0
Qt: Removed the Registers widget.
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It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
019d7208c8
Merge pull request #556 from Subv/dma_engine
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GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
2015a1b180
Merge pull request #558 from Subv/iadd32i
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GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
db0497b808
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 -05:00
Subv
987a170665
GPU: Partially implemented the Maxwell DMA engine.
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Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
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hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 -04:00
shinyquagsire23
2f9c0e7c7e
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11 19:41:29 -06:00
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
b366b885a1
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
Subv
3cb753eeb1
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 -05:00
bunnei
d81aaa3ed3
Merge pull request #550 from Subv/ssy
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GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
e2176dc7ce
Merge pull request #551 from bunnei/shr
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gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00
Subv
abec5f82e2
GPU: Stub the SSY shader instruction.
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This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
bbc4f369ed
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 -04:00
bunnei
79e9c2e237
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 -04:00
bunnei
9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
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Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
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Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
bunnei
a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
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GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv
8d9534d830
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
mailwl
a2efb1dd48
Common/string_util: add StringFromBuffer function
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convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei
ee1eb8cfdf
Merge pull request #522 from mailwl/mm-u
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Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei
0639e03055
Merge pull request #542 from bunnei/bfe_imm
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gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
930487c7fb
Merge pull request #541 from Subv/blittextures
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GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
92209f905f
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 -04:00
Subv
f22e090b86
GLCache: Use the full uncompressed size when blitting from one texture to another.
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This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
218a08df93
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
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We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
0cb7ce71e0
Merge pull request #539 from bunnei/f2f-rounding
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gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00
bunnei
9f21f20d7c
Merge pull request #503 from mailwl/nfp-stubs
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Service/nfp:user : stub some functions.
2018-06-06 22:36:53 -04:00
bunnei
128aeba0f3
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06 22:21:29 -04:00
bunnei
03f877919d
Merge pull request #537 from bunnei/misc-shader
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gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei
37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
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GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei
00c830405b
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
2018-06-06 19:47:41 -04:00
bunnei
4b114e1b8a
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
2018-06-06 19:47:34 -04:00
bunnei
0a49c46353
gl_shader_decompiler: Implement ISETP_IMM instruction.
2018-06-06 19:45:58 -04:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
Subv
89e81a9be2
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
2018-06-06 18:36:13 -05:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
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GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
4669f15f8b
gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:09:06 -04:00
bunnei
4112aa68a6
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00
bunnei
6e386a334b
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
2018-06-06 17:57:15 -04:00
Subv
dbfc39d214
GPU: Implement sampling multiple textures in the generated glsl shaders.
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All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00