yuzu/src/video_core
Lioncash 01db5cf203 async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
..
buffer_cache video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
command_classes nvdec: Make use of [[nodiscard]] where applicable 2020-11-02 02:45:15 -05:00
engines shader/arithmetic: Implement FCMP immediate + register variant 2020-10-28 17:05:41 -03:00
host_shaders video_core: Fix instances where msbuild always regenerated host shaders 2020-09-23 22:27:17 -03:00
macro General: Make use of std::nullopt where applicable 2020-09-22 17:32:33 -04:00
renderer_opengl shader: Partially implement texture cube array shadow 2020-10-28 17:12:40 -03:00
renderer_vulkan General: Resolve a few missing initializer warnings 2020-10-29 19:37:07 -04:00
shader async_shaders: emplace threads into the worker thread vector 2020-11-20 04:46:56 -05:00
texture_cache General: Resolve a few missing initializer warnings 2020-10-29 19:37:07 -04:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
cdma_pusher.cpp video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand. 2020-10-28 16:47:08 -07:00
cdma_pusher.h video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
CMakeLists.txt Merge pull request #4848 from ReinUsesLisp/type-limits 2020-10-28 03:16:10 -04:00
compatible_formats.cpp
compatible_formats.h compatible_formats: Add missing header guard 2020-07-21 00:42:19 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp video_core: dma_pusher: Remove integrity check on command lists. 2020-11-07 00:08:19 -08:00
dma_pusher.h video_core: dma_pusher: Remove integrity check on command lists. 2020-11-07 00:08:19 -08:00
fence_manager.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gpu_asynch.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
gpu_asynch.h video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
gpu_synch.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
gpu_synch.h video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
gpu_thread.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
gpu_thread.h video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
gpu.cpp video_core: gpu: Implement WaitFence and IncrementSyncPoint. 2020-11-01 01:52:37 -07:00
gpu.h gpu: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:09 -05:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
memory_manager.h video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
morton.cpp
morton.h
query_cache.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 2020-09-19 01:46:37 -03:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h rasterizer_interface: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:13 -05:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp
surface.h
video_core.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
video_core.h